wine/include/d2d1effects_1.idl
Ziqing Hui 2ad52a5894 include: Add defines for D2D1YCbCr effect.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 19:52:45 +02:00

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/*
* Copyright 2022 Ziqing Hui for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
import "d2d1effects.idl";
cpp_quote("DEFINE_GUID(CLSID_D2D1YCbCr, 0x99503cc1,0x66c7,0x45c9,0xa8,0x75,0x8a,0xd8,0xa7,0x91,0x44,0x01);")
typedef enum D2D1_YCBCR_PROP
{
D2D1_YCBCR_PROP_CHROMA_SUBSAMPLING = 0x0,
D2D1_YCBCR_PROP_TRANSFORM_MATRIX = 0x1,
D2D1_YCBCR_PROP_INTERPOLATION_MODE = 0x2,
D2D1_YCBCR_PROP_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_PROP;
typedef enum D2D1_YCBCR_CHROMA_SUBSAMPLING
{
D2D1_YCBCR_CHROMA_SUBSAMPLING_AUTO = 0x0,
D2D1_YCBCR_CHROMA_SUBSAMPLING_420 = 0x1,
D2D1_YCBCR_CHROMA_SUBSAMPLING_422 = 0x2,
D2D1_YCBCR_CHROMA_SUBSAMPLING_444 = 0x3,
D2D1_YCBCR_CHROMA_SUBSAMPLING_440 = 0x4,
D2D1_YCBCR_CHROMA_SUBSAMPLING_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_CHROMA_SUBSAMPLING;
typedef enum D2D1_YCBCR_INTERPOLATION_MODE
{
D2D1_YCBCR_INTERPOLATION_MODE_NEAREST_NEIGHBOR = 0x0,
D2D1_YCBCR_INTERPOLATION_MODE_LINEAR = 0x1,
D2D1_YCBCR_INTERPOLATION_MODE_CUBIC = 0x2,
D2D1_YCBCR_INTERPOLATION_MODE_MULTI_SAMPLE_LINEAR = 0x3,
D2D1_YCBCR_INTERPOLATION_MODE_ANISOTROPIC = 0x4,
D2D1_YCBCR_INTERPOLATION_MODE_HIGH_QUALITY_CUBIC = 0x5,
D2D1_YCBCR_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_YCBCR_INTERPOLATION_MODE;