wine/dlls/wined3d
2022-11-14 13:13:01 +01:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Use I width modifier for debug traces on DWORD_PTR. 2022-10-10 11:15:01 +02:00
context.c
context_gl.c
context_vk.c wined3d: Use I width modifier for debug traces on DWORD_PTR. 2022-10-10 11:15:01 +02:00
cs.c
device.c wined3d: Use the chunk allocator for GL element array buffers. 2022-11-14 13:13:01 +01:00
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c wined3d: Do not enforce GL map access for resources with WINED3D_RESOURCE_ACCESS_CPU. 2022-10-19 18:48:44 +02:00
sampler.c
shader.c
shader_sm1.c
shader_sm4.c wined3d: Use I width modifier for debug traces on DWORD_PTR. 2022-10-10 11:15:01 +02:00
shader_spirv.c wined3d: Handle VKD3D_SHADER_RESOURCE_DATA_MIXED in wined3d_data_type_from_vkd3d(). 2022-10-14 21:52:55 +02:00
state.c
stateblock.c
surface.c
swapchain.c wined3d: Set the window state thread description only if it's actually a new thread. 2022-11-09 21:23:48 +01:00
texture.c wined3d: Always invalidate ~map_binding in texture write maps. 2022-11-09 21:23:48 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c wined3d: Use a Wine debug channel for vkd3d debug output. 2022-10-12 15:50:23 +02:00
wined3d_private.h
wined3d_shaders.h
wined3d_vk.h