wine/dlls/d3d9
Paul Gofman 0a4d3074ee d3d9/tests: Add test for SW shader in MVP mode.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-08-26 06:29:32 +02:00
..
tests d3d9/tests: Add test for SW shader in MVP mode. 2017-08-26 06:29:32 +02:00
buffer.c d3d9: Use wined3d_resource_unmap() in d3d9_indexbuffer_Unlock(). 2016-08-30 19:09:21 +09:00
d3d9.spec
d3d9_main.c
d3d9_private.h wined3d: Add "parent_ops" for query objects. 2017-05-11 10:17:48 -05:00
device.c wined3d: Add support for patch list primitive type. 2017-05-19 14:01:35 +02:00
directx.c wined3d: Add support for seamless cube map filtering. 2017-03-08 16:37:35 +01:00
Makefile.in
query.c d3d9: Validate D3DQUERYTYPE. 2017-05-25 20:47:47 +02:00
shader.c wined3d: Add support for patch constant signatures. 2017-05-12 16:11:13 +02:00
stateblock.c
surface.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
swapchain.c d3d9: Do not decrease swapchain refcount when it is already 0. 2017-02-13 18:50:12 +01:00
texture.c wined3d: Introduce a helper function to assign wined3d_box values. 2017-04-07 11:37:28 +02:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c