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1c24d79b18
- added support for ColorKeying during blits - miscellaneous fixes
253 lines
6.1 KiB
C
253 lines
6.1 KiB
C
/* Direct3D Material
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(c) 1998 Lionel ULMER
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This files contains the implementation of Direct3DMaterial2. */
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#include "config.h"
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#include "windows.h"
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#include "wintypes.h"
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#include "winerror.h"
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#include "interfaces.h"
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#include "heap.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "debug.h"
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#include "d3d_private.h"
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#ifdef HAVE_MESAGL
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static IDirect3DMaterial2_VTable material2_vtable;
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static IDirect3DMaterial_VTable material_vtable;
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/*******************************************************************************
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* Matrial2 static functions
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*/
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static void activate(LPDIRECT3DMATERIAL2 this) {
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TRACE(ddraw, "Activating material %p\n", this);
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/* First, set the rendering context */
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if (this->use_d3d2)
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this->device.active_device2->set_context(this->device.active_device2);
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else
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this->device.active_device1->set_context(this->device.active_device1);
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/* Set the current Material */
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_dump_colorvalue("Diffuse", this->mat.a.diffuse);
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glMaterialfv(GL_FRONT,
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GL_DIFFUSE,
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(float *) &(this->mat.a.diffuse));
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_dump_colorvalue("Ambient", this->mat.b.ambient);
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glMaterialfv(GL_FRONT,
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GL_AMBIENT,
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(float *) &(this->mat.b.ambient));
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_dump_colorvalue("Specular", this->mat.c.specular);
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glMaterialfv(GL_FRONT,
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GL_SPECULAR,
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(float *) &(this->mat.c.specular));
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_dump_colorvalue("Emissive", this->mat.d.emissive);
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glMaterialfv(GL_FRONT,
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GL_EMISSION,
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(float *) &(this->mat.d.emissive));
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TRACE(ddraw, "Size : %ld\n", this->mat.dwSize);
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TRACE(ddraw, "Power : %f\n", this->mat.e.power);
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TRACE(ddraw, "Texture handle : %08lx\n", (DWORD)this->mat.hTexture);
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return ;
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}
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/*******************************************************************************
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* Matrial2 Creation functions
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*/
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LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d)
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{
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LPDIRECT3DMATERIAL2 mat;
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mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2));
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mat->ref = 1;
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mat->lpvtbl = &material2_vtable;
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mat->use_d3d2 = 1;
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mat->d3d.d3d2 = d3d;
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mat->activate = activate;
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return mat;
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}
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LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d)
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{
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LPDIRECT3DMATERIAL2 mat;
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mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2));
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mat->ref = 1;
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mat->lpvtbl = (LPDIRECT3DMATERIAL2_VTABLE) &material_vtable;
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mat->use_d3d2 = 0;
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mat->d3d.d3d1 = d3d;
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mat->activate = activate;
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return (LPDIRECT3DMATERIAL) mat;
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}
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/*******************************************************************************
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* IDirect3DMaterial2 methods
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*/
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static HRESULT WINAPI IDirect3DMaterial2_QueryInterface(LPDIRECT3DMATERIAL2 this,
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REFIID riid,
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LPVOID* ppvObj)
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{
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char xrefiid[50];
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WINE_StringFromCLSID((LPCLSID)riid,xrefiid);
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FIXME(ddraw, "(%p)->(%s,%p): stub\n", this, xrefiid,ppvObj);
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return S_OK;
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}
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static ULONG WINAPI IDirect3DMaterial2_AddRef(LPDIRECT3DMATERIAL2 this)
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{
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TRACE(ddraw, "(%p)->()incrementing from %lu.\n", this, this->ref );
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return ++(this->ref);
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}
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static ULONG WINAPI IDirect3DMaterial2_Release(LPDIRECT3DMATERIAL2 this)
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{
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FIXME( ddraw, "(%p)->() decrementing from %lu.\n", this, this->ref );
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if (!--(this->ref)) {
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HeapFree(GetProcessHeap(),0,this);
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return 0;
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}
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return this->ref;
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}
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/*** IDirect3DMaterial2 methods ***/
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static void dump_material(LPD3DMATERIAL mat)
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{
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fprintf(stderr, " dwSize : %ld\n", mat->dwSize);
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}
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static HRESULT WINAPI IDirect3DMaterial2_GetMaterial(LPDIRECT3DMATERIAL2 this,
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LPD3DMATERIAL lpMat)
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{
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TRACE(ddraw, "(%p)->(%p)\n", this, lpMat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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/* Copies the material structure */
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*lpMat = this->mat;
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return DD_OK;
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}
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static HRESULT WINAPI IDirect3DMaterial2_SetMaterial(LPDIRECT3DMATERIAL2 this,
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LPD3DMATERIAL lpMat)
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{
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TRACE(ddraw, "(%p)->(%p)\n", this, lpMat);
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if (TRACE_ON(ddraw))
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dump_material(lpMat);
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/* Stores the material */
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this->mat = *lpMat;
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return DD_OK;
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}
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static HRESULT WINAPI IDirect3DMaterial2_GetHandle(LPDIRECT3DMATERIAL2 this,
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LPDIRECT3DDEVICE2 lpD3DDevice2,
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LPD3DMATERIALHANDLE lpMatHandle)
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{
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FIXME(ddraw, "(%p)->(%p,%p): stub\n", this, lpD3DDevice2, lpMatHandle);
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if (this->use_d3d2)
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this->device.active_device2 = lpD3DDevice2;
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else
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this->device.active_device1 = (LPDIRECT3DDEVICE) lpD3DDevice2;
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*lpMatHandle = (DWORD) this; /* lpD3DDevice2->store_material(this); */
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return DD_OK;
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}
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static HRESULT WINAPI IDirect3DMaterial_Reserve(LPDIRECT3DMATERIAL this)
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{
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FIXME(ddraw, "(%p)->(): stub\n", this);
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return DDERR_INVALIDPARAMS;
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}
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static HRESULT WINAPI IDirect3DMaterial_Unreserve(LPDIRECT3DMATERIAL this)
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{
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FIXME(ddraw, "(%p)->(): stub\n", this);
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return DDERR_INVALIDPARAMS;
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}
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static HRESULT WINAPI IDirect3DMaterial_Initialize(LPDIRECT3DMATERIAL this,
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LPDIRECT3D lpDirect3D)
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{
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TRACE(ddraw, "(%p)->(%p)\n", this, lpDirect3D);
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return DDERR_ALREADYINITIALIZED;
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}
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/*******************************************************************************
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* IDirect3DMaterial VTable
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*/
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static IDirect3DMaterial_VTable material_vtable = {
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/*** IUnknown methods ***/
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IDirect3DMaterial2_QueryInterface,
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IDirect3DMaterial2_AddRef,
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IDirect3DMaterial2_Release,
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/*** IDirect3DMaterial methods ***/
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IDirect3DMaterial_Initialize,
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IDirect3DMaterial2_SetMaterial,
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IDirect3DMaterial2_GetMaterial,
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IDirect3DMaterial2_GetHandle,
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IDirect3DMaterial_Reserve,
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IDirect3DMaterial_Unreserve
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};
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/*******************************************************************************
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* IDirect3DMaterial2 VTable
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*/
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static IDirect3DMaterial2_VTable material2_vtable = {
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/*** IUnknown methods ***/
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IDirect3DMaterial2_QueryInterface,
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IDirect3DMaterial2_AddRef,
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IDirect3DMaterial2_Release,
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/*** IDirect3DMaterial methods ***/
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IDirect3DMaterial2_SetMaterial,
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IDirect3DMaterial2_GetMaterial,
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IDirect3DMaterial2_GetHandle
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};
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#else /* HAVE_MESAGL */
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LPDIRECT3DMATERIAL d3dmaterial_create(LPDIRECT3D d3d) {
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ERR(ddraw, "Should not be called...\n");
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return NULL;
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}
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LPDIRECT3DMATERIAL2 d3dmaterial2_create(LPDIRECT3D2 d3d) {
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ERR(ddraw, "Should not be called...\n");
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return NULL;
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}
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#endif /* HAVE_MESAGL */
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