wine/dlls/d3d8
Józef Kucia 73cb1b01d5 d3d8/tests: Do not assume surface size and format in get_rt_readback().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-05 14:54:44 +01:00
..
tests d3d8/tests: Do not assume surface size and format in get_rt_readback(). 2017-01-05 14:54:44 +01:00
buffer.c d3d8: Use wined3d_resource_unmap() in d3d8_indexbuffer_Unlock(). 2016-08-29 17:55:23 +09:00
d3d8.spec
d3d8_main.c
d3d8_private.h d3d8: Reject render target surfaces created for other devices. 2017-01-03 16:18:44 +01:00
device.c d3d8: Reject render target surfaces created for other devices. 2017-01-03 16:18:44 +01:00
directx.c wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
Makefile.in
shader.c
surface.c d3d8: Reject render target surfaces created for other devices. 2017-01-03 16:18:44 +01:00
swapchain.c
texture.c wined3d: Unify resource preloads. 2016-08-11 12:08:58 +09:00
version.rc
vertexdeclaration.c wined3d: Introduce R10G10B10X2 vertex formats for D3D8/9. 2016-07-27 22:21:12 +09:00
volume.c