wine/dlls/d2d1
Dmitry Timoshkov 73ca65b0b2 d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
Signed-off-by: Dmitry Timoshkov <dmitry@baikal.ru>
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-16 10:41:01 +02:00
..
tests d2d1: Implement SetUnitMode(). 2022-04-15 20:53:45 +02:00
bitmap.c
bitmap_render_target.c
brush.c d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
d2d1.spec
d2d1_private.h d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
dc_render_target.c
device.c d2d1: Implement ID2D1DeviceContext::CreateImageBrush(). 2022-05-16 10:41:01 +02:00
effect.c d2d1: Implement LoadVertexShader(). 2022-05-12 19:37:44 +02:00
factory.c d2d1: Add a stub for ID2D1PathGeometry1. 2022-05-16 10:40:56 +02:00
geometry.c d2d1: Add a stub for ID2D1PathGeometry1. 2022-05-16 10:40:56 +02:00
hwnd_render_target.c
layer.c
Makefile.in
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c