wine/dlls/ddraw
2024-03-28 19:48:08 +01:00
..
tests ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem. 2024-03-28 19:48:08 +01:00
clipper.c ddraw: Use SecureZeroMemory to clear the clipper vtbl. 2023-11-07 22:58:40 +01:00
ddraw.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
device.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
executebuffer.c ddraw: Store matrix handle in the global table. 2024-03-26 22:26:51 +01:00
light.c ddraw: Use CRT allocation functions. 2023-10-31 18:49:00 +01:00
main.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .idl files. 2023-11-01 22:43:50 +01:00
material.c ddraw: Store material handles in the global table. 2024-03-26 22:26:51 +01:00
palette.c ddraw: Use CRT allocation functions. 2023-10-31 18:49:00 +01:00
surface.c ddraw: Don't demand WINED3D_BIND_SHADER_RESOURCE for making surface in vidmem. 2024-03-28 19:48:08 +01:00
utils.c ddraw: Use the debugstr_fourcc function instead of reimplementing it. 2023-10-06 20:49:53 +02:00
version.rc
vertexbuffer.c ddraw: Support multiple devices per ddraw object. 2024-03-26 22:26:51 +01:00
viewport.c ddraw: Sync wined3d render target in d3d_device_sync_rendertarget(). 2024-03-26 22:26:51 +01:00