wine/dlls/d3d9
David Heidelberg a63af560dd d3d9/tests: Replace LPDWORD cast with float_to_int function.
Borrowed from dlls/wined3d/wined3d_private.h

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-03-21 22:19:58 +01:00
..
tests d3d9/tests: Replace LPDWORD cast with float_to_int function. 2024-03-21 22:19:58 +01:00
buffer.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
d3d9.spec
d3d9_main.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
d3d9_private.h d3d9: Use wined3d_texture_acquire_identity_srv(). 2023-12-01 18:45:46 +01:00
device.c d3d9: Upload mapped dynamic vertex and index buffers before every draw. 2023-12-04 22:10:22 +01:00
directx.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
query.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
shader.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
stateblock.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
surface.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
swapchain.c d3d9: Update presentation parameters when creating a swap chain. 2024-01-10 10:35:00 +01:00
texture.c d3d9: Use wined3d_texture_acquire_identity_srv(). 2023-12-01 18:45:46 +01:00
version.rc
vertexdeclaration.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00
volume.c d3d9: Use CRT allocation functions. 2023-10-31 18:48:36 +01:00