wine/dlls/d3d8
2024-02-06 16:36:19 +01:00
..
tests wined3d/glsl: Pass through the specular varying when SPECULARENABLE is FALSE. 2024-02-06 16:36:19 +01:00
buffer.c d3d8: Pass NOOVERWRITE to redundantly discarded maps. 2023-11-16 13:43:47 +01:00
d3d8.spec
d3d8_main.c d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc. 2023-11-23 22:51:07 +01:00
d3d8_private.h d3d8: Store the texture's parent device as a d3d8_device pointer. 2023-11-07 20:55:09 +01:00
device.c d3d8: Use designated initializers in tss_lookup. 2023-11-07 11:04:20 +01:00
directx.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
shader.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
surface.c d3d8: Store the texture's parent device as a d3d8_device pointer. 2023-11-07 20:55:09 +01:00
swapchain.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
texture.c wined3d: Translate sampler states to sampler objects in wined3d_device_apply_stateblock(). 2023-11-07 20:55:09 +01:00
version.rc
vertexdeclaration.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00
volume.c d3d8: Use CRT allocation functions. 2023-10-31 18:48:24 +01:00