wine/dlls/dsound/dsound_private.h
2023-07-07 12:20:53 +02:00

272 lines
10 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000-2001 TransGaming Technologies, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
/* Linux does not support better timing than 10ms */
#define DS_TIME_RES 2 /* Resolution of multimedia timer */
#define DS_TIME_DEL 10 /* Delay of multimedia timer callback, and duration of HEL fragment */
#include "wingdi.h"
#include "mmdeviceapi.h"
#include "audioclient.h"
#include "mediaobj.h"
#include "mmsystem.h"
#include "uuids.h"
#include "wine/list.h"
#define DS_MAX_CHANNELS 6
extern int ds_hel_buflen;
/*****************************************************************************
* Predeclare the interface implementation structures
*/
typedef struct IDirectSoundBufferImpl IDirectSoundBufferImpl;
typedef struct DirectSoundDevice DirectSoundDevice;
/* dsound_convert.h */
typedef float (*bitsgetfunc)(const IDirectSoundBufferImpl *, BYTE *, DWORD);
typedef void (*bitsputfunc)(const IDirectSoundBufferImpl *, DWORD, DWORD, float);
extern const bitsgetfunc getbpp[5];
void putieee32(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void putieee32_sum(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void mixieee32(float *src, float *dst, unsigned samples);
typedef void (*normfunc)(const void *, void *, unsigned);
extern const normfunc normfunctions[4];
typedef struct _DSVOLUMEPAN
{
DWORD dwTotalAmpFactor[DS_MAX_CHANNELS];
LONG lVolume;
LONG lPan;
} DSVOLUMEPAN,*PDSVOLUMEPAN;
typedef struct DSFilter {
GUID guid;
IMediaObject* obj;
IMediaObjectInPlace* inplace;
} DSFilter;
/*****************************************************************************
* IDirectSoundDevice implementation structure
*/
struct DirectSoundDevice
{
LONG ref;
GUID guid;
DSCAPS drvcaps;
DWORD priolevel, sleeptime;
PWAVEFORMATEX pwfx, primary_pwfx;
LPBYTE buffer;
DWORD writelead, buflen, ac_frames, frag_frames, playpos, pad, stopped;
int nrofbuffers;
IDirectSoundBufferImpl** buffers;
SRWLOCK buffer_list_lock;
CRITICAL_SECTION mixlock;
IDirectSoundBufferImpl *primary;
DWORD speaker_config;
float speaker_angles[DS_MAX_CHANNELS];
int speaker_num[DS_MAX_CHANNELS];
int num_speakers;
int lfe_channel;
float *tmp_buffer, *cp_buffer;
DWORD tmp_buffer_len, cp_buffer_len;
DSVOLUMEPAN volpan;
normfunc normfunction;
/* DirectSound3DListener fields */
DS3DLISTENER ds3dl;
BOOL ds3dl_need_recalc;
IMMDevice *mmdevice;
IAudioClient *client;
IAudioStreamVolume *volume;
IAudioRenderClient *render;
HANDLE sleepev, thread;
struct list entry;
};
/* reference counted buffer memory for duplicated buffer memory */
typedef struct BufferMemory
{
LONG ref;
LONG lockedbytes;
LPBYTE memory;
struct list buffers;
} BufferMemory;
HRESULT DirectSoundDevice_AddBuffer(
DirectSoundDevice * device,
IDirectSoundBufferImpl * pDSB);
void DirectSoundDevice_RemoveBuffer(DirectSoundDevice * device, IDirectSoundBufferImpl * pDSB);
/*****************************************************************************
* IDirectSoundBuffer implementation structure
*/
struct IDirectSoundBufferImpl
{
IDirectSoundBuffer8 IDirectSoundBuffer8_iface;
IDirectSoundNotify IDirectSoundNotify_iface;
IDirectSound3DListener IDirectSound3DListener_iface; /* only primary buffer */
IDirectSound3DBuffer IDirectSound3DBuffer_iface; /* only secondary buffer */
IKsPropertySet IKsPropertySet_iface;
LONG numIfaces; /* "in use interfaces" refcount */
LONG ref, refn, ref3D, refiks;
/* IDirectSoundBufferImpl fields */
DirectSoundDevice* device;
SRWLOCK lock;
PWAVEFORMATEX pwfx;
BufferMemory* buffer;
DWORD playflags,state,leadin;
DWORD writelead,maxwritelead,buflen;
DWORD freq;
DSVOLUMEPAN volpan;
DSBUFFERDESC dsbd;
/* used for frequency conversion (PerfectPitch) */
ULONG freqneeded;
DWORD firstep;
float firgain;
LONG64 freqAdjustNum,freqAdjustDen;
LONG64 freqAccNum;
/* used for mixing */
DWORD sec_mixpos;
/* Holds a copy of the next 'writelead' bytes, to be used for mixing. This makes it
* so that these bytes get played once even if this region of the buffer gets overwritten,
* which is more in-line with native DirectSound behavior. */
BOOL use_committed;
LPVOID committedbuff;
DWORD committed_mixpos;
/* IDirectSoundNotify fields */
LPDSBPOSITIONNOTIFY notifies;
int nrofnotifies;
/* DirectSound3DBuffer fields */
DS3DBUFFER ds3db_ds3db;
LONG ds3db_lVolume;
DWORD ds3db_freq;
BOOL ds3db_need_recalc;
/* Used for bit depth conversion */
int mix_channels;
bitsgetfunc get, get_aux;
bitsputfunc put, put_aux;
int num_filters;
DSFilter* filters;
struct list entry;
};
float get_mono(const IDirectSoundBufferImpl *dsb, BYTE *base, DWORD channel);
void put_mono2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_mono2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_stereo2quad(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_mono2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_stereo2surround51(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_surround512stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_surround712stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
void put_quad2stereo(const IDirectSoundBufferImpl *dsb, DWORD pos, DWORD channel, float value);
HRESULT secondarybuffer_create(DirectSoundDevice *device, const DSBUFFERDESC *dsbd,
IDirectSoundBuffer **buffer);
HRESULT IDirectSoundBufferImpl_Duplicate(
DirectSoundDevice *device,
IDirectSoundBufferImpl **ppdsb,
IDirectSoundBufferImpl *pdsb);
void secondarybuffer_destroy(IDirectSoundBufferImpl *This);
BOOL secondarybuffer_is_audible(IDirectSoundBufferImpl *This);
extern const IDirectSound3DListenerVtbl ds3dlvt;
extern const IDirectSound3DBufferVtbl ds3dbvt;
extern const IKsPropertySetVtbl iksbvt;
HRESULT IKsPrivatePropertySetImpl_Create(REFIID riid, void **ppv);
/*******************************************************************************
*/
/* dsound.c */
HRESULT DSOUND_Create(REFIID riid, void **ppv);
HRESULT DSOUND_Create8(REFIID riid, void **ppv);
HRESULT IDirectSoundImpl_Create(IUnknown *outer_unk, REFIID riid, void **ppv, BOOL has_ds8);
void DSOUND_ParseSpeakerConfig(DirectSoundDevice *device);
/* primary.c */
HRESULT DSOUND_PrimaryDestroy(DirectSoundDevice *device);
HRESULT DSOUND_PrimaryPlay(DirectSoundDevice *device);
HRESULT DSOUND_PrimaryStop(DirectSoundDevice *device);
LPWAVEFORMATEX DSOUND_CopyFormat(LPCWAVEFORMATEX wfex);
HRESULT DSOUND_ReopenDevice(DirectSoundDevice *device, BOOL forcewave);
HRESULT primarybuffer_create(DirectSoundDevice *device, IDirectSoundBufferImpl **ppdsb,
const DSBUFFERDESC *dsbd);
void primarybuffer_destroy(IDirectSoundBufferImpl *This);
HRESULT primarybuffer_SetFormat(DirectSoundDevice *device, LPCWAVEFORMATEX wfex);
LONG capped_refcount_dec(LONG *ref);
/* duplex.c */
HRESULT DSOUND_FullDuplexCreate(REFIID riid, void **ppv);
/* mixer.c */
void DSOUND_CheckEvent(const IDirectSoundBufferImpl *dsb, DWORD playpos, int len);
void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan);
void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan);
void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb);
DWORD DSOUND_secpos_to_bufpos(const IDirectSoundBufferImpl *dsb, DWORD secpos, DWORD secmixpos, float *overshot);
DWORD CALLBACK DSOUND_mixthread(void *ptr);
/* sound3d.c */
void DSOUND_Calc3DBuffer(IDirectSoundBufferImpl *dsb);
/* capture.c */
HRESULT DSOUND_CaptureCreate(REFIID riid, void **ppv);
HRESULT DSOUND_CaptureCreate8(REFIID riid, void **ppv);
HRESULT IDirectSoundCaptureImpl_Create(IUnknown *outer_unk, REFIID riid, void **ppv, BOOL has_dsc8);
#define STATE_STOPPED 0
#define STATE_STARTING 1
#define STATE_PLAYING 2
#define STATE_CAPTURING 2
#define STATE_STOPPING 3
extern CRITICAL_SECTION DSOUND_renderers_lock;
extern CRITICAL_SECTION DSOUND_capturers_lock;
extern struct list DSOUND_capturers;
extern struct list DSOUND_renderers;
extern GUID DSOUND_renderer_guids[MAXWAVEDRIVERS];
extern GUID DSOUND_capture_guids[MAXWAVEDRIVERS];
extern const WCHAR wine_vxd_drv[];
void setup_dsound_options(void);
HRESULT get_mmdevice(EDataFlow flow, const GUID *tgt, IMMDevice **device);
BOOL DSOUND_check_supported(IAudioClient *client, DWORD rate,
DWORD depth, WORD channels);
HRESULT enumerate_mmdevices(EDataFlow flow, GUID *guids,
LPDSENUMCALLBACKW cb, void *user);