wine/include/wine_gl.h
Marcus Meissner 22a969ba7e Eased restrictions on OpenGL/MESA usage a bit. It compiles just fine
using mesa-3.2 even without glext.h.
2000-08-08 20:46:50 +00:00

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898 B
C

/* Wrapper for OpenGL includes...
Copyright 1998 - Lionel Ulmer
This wrapper is needed because Mesa uses also the CALLBACK / WINAPI
constants. */
#ifndef __WINE_WINE_GL_H
#define __WINE_WINE_GL_H
#include "config.h"
#if defined(HAVE_OPENGL)
#include "x11drv.h"
/* As GLX relies on X, this is needed */
#define ENTER_GL() EnterCriticalSection( &X11DRV_CritSection )
#define LEAVE_GL() LeaveCriticalSection( &X11DRV_CritSection )
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
#define XMD_H /* This is to prevent the Xmd.h inclusion bug to happen :-/ */
#include <GL/gl.h>
#include <GL/glx.h>
#ifdef HAVE_GL_GLEXT_H
# include <GL/glext.h>
#endif
#undef XMD_H
#undef APIENTRY
#undef CALLBACK
#undef WINAPI
/* Redefines the constants */
#define CALLBACK __stdcall
#define WINAPI __stdcall
#define APIENTRY WINAPI
#endif /* HAVE_OPENGL */
#endif /* __WINE_WINE_GL_H */