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9463c52df6
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
242 lines
6.6 KiB
Text
242 lines
6.6 KiB
Text
/*
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* Copyright 2017 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "wtypes.idl";
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import "unknwn.idl";
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interface IUIAnimationStoryboard;
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interface IUIAnimationVariable;
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typedef DOUBLE UI_ANIMATION_SECONDS;
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typedef struct { int _; } *UI_ANIMATION_KEYFRAME;
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typedef enum
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{
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UI_ANIMATION_MANAGER_IDLE,
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UI_ANIMATION_MANAGER_BUSY
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} UI_ANIMATION_MANAGER_STATUS;
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typedef enum
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{
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UI_ANIMATION_ROUNDING_NEAREST,
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UI_ANIMATION_ROUNDING_FLOOR,
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UI_ANIMATION_ROUNDING_CEILING
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} UI_ANIMATION_ROUNDING_MODE;
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typedef enum
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{
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UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE,
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UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY,
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UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED,
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UI_ANIMATION_SCHEDULING_SUCCEEDED,
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UI_ANIMATION_SCHEDULING_DEFERRED
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} UI_ANIMATION_SCHEDULING_RESULT;
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typedef enum
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{
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UI_ANIMATION_STORYBOARD_BUILDING,
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UI_ANIMATION_STORYBOARD_SCHEDULED,
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UI_ANIMATION_STORYBOARD_CANCELLED,
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UI_ANIMATION_STORYBOARD_PLAYING,
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UI_ANIMATION_STORYBOARD_TRUNCATED,
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UI_ANIMATION_STORYBOARD_FINISHED,
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UI_ANIMATION_STORYBOARD_READY,
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UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY
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} UI_ANIMATION_STORYBOARD_STATUS;
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[
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local,
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object,
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uuid(783321ed-78a3-4366-b574-6af607a64788),
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pointer_default(unique)
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]
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interface IUIAnimationManagerEventHandler : IUnknown
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{
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HRESULT OnManagerStatusChanged (
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[in] UI_ANIMATION_MANAGER_STATUS status,
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[in] UI_ANIMATION_MANAGER_STATUS prev_status);
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}
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[
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local,
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object,
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uuid(6358b7ba-87d2-42d5-bf71-82e919dd5862),
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pointer_default(unique)
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]
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interface IUIAnimationVariableChangeHandler : IUnknown
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{
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HRESULT OnValueChanged (
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[in] IUIAnimationStoryboard *storyboard,
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[in] IUIAnimationVariable *variable,
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[in] DOUBLE value,
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[in] DOUBLE prev_value);
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}
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[
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local,
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object,
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uuid(bb3e1550-356e-44b0-99da-85ac6017865e),
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pointer_default(unique)
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]
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interface IUIAnimationVariableIntegerChangeHandler : IUnknown
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{
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HRESULT OnIntegerValueChanged (
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[in] IUIAnimationStoryboard *storyboard,
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[in] IUIAnimationVariable *variable,
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[in] INT32 value,
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[in] INT32 prev_value);
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}
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[
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local,
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object,
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uuid(3d5c9008-ec7c-4364-9f8a-9af3c58cbae6),
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pointer_default(unique)
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]
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interface IUIAnimationStoryboardEventHandler : IUnknown
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{
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HRESULT OnStoryboardStatusChanged (
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[in] IUIAnimationStoryboard *storyboard,
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[in] UI_ANIMATION_STORYBOARD_STATUS status,
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[in] UI_ANIMATION_STORYBOARD_STATUS prev_status);
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HRESULT OnStoryboardUpdated ([in] IUIAnimationStoryboard *storyboard);
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}
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[
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local,
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object,
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uuid(dc6ce252-f731-41cf-b610-614b6ca049ad),
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pointer_default(unique)
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]
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interface IUIAnimationTransition : IUnknown
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{
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HRESULT SetInitialValue ([in] DOUBLE value);
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HRESULT SetInitialVelocity ([in] DOUBLE velocity);
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HRESULT IsDurationKnown ();
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HRESULT GetDuration ([out, retval] UI_ANIMATION_SECONDS *duration);
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}
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[
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local,
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object,
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uuid(8ceeb155-2849-4ce5-9448-91ff70e1e4d9),
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pointer_default(unique)
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]
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interface IUIAnimationVariable : IUnknown
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{
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HRESULT GetValue ([out, retval] DOUBLE *value);
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HRESULT GetFinalValue ([out, retval] DOUBLE *value);
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HRESULT GetPreviousValue ([out, retval] DOUBLE *value);
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HRESULT GetIntegerValue ([out, retval] INT32 *value);
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HRESULT GetFinalIntegerValue ([out, retval] INT32 *value);
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HRESULT GetPreviousIntegerValue ([out, retval] INT32 *value);
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HRESULT GetCurrentStoryboard ([out, retval] IUIAnimationStoryboard **storyboard);
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HRESULT SetLowerBound ([in] DOUBLE bound);
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HRESULT SetUpperBound ([in] DOUBLE bound);
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HRESULT SetRoundingMode ([in] UI_ANIMATION_ROUNDING_MODE mode);
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HRESULT SetTag (
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[in] IUnknown *object,
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[in] UINT32 id);
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HRESULT GetTag (
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[out] IUnknown **object,
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[out] UINT32 *id);
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HRESULT SetVariableChangeHandler ([in, unique] IUIAnimationVariableChangeHandler *handler);
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HRESULT SetVariableIntegerChangeHandler ([in, unique] IUIAnimationVariableIntegerChangeHandler *handler);
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}
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[
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local,
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object,
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uuid(a8ff128f-9bf9-4af1-9e67-e5e410defb84),
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pointer_default(unique)
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]
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interface IUIAnimationStoryboard : IUnknown
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{
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HRESULT AddTransition (
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[in] IUIAnimationVariable *variable,
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[in] IUIAnimationTransition *transition);
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HRESULT AddKeyframeAtOffset (
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[in] UI_ANIMATION_KEYFRAME existingframe,
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[in] UI_ANIMATION_SECONDS offset,
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[out, retval] UI_ANIMATION_KEYFRAME *keyframe);
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HRESULT AddKeyframeAfterTransition (
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[in] IUIAnimationTransition *transition,
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[out, retval] UI_ANIMATION_KEYFRAME *keyframe);
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HRESULT AddTransitionAtKeyframe (
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[in] IUIAnimationVariable *variable,
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[in] IUIAnimationTransition *transition,
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[in] UI_ANIMATION_KEYFRAME start_key);
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HRESULT AddTransitionBetweenKeyframes (
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[in] IUIAnimationVariable *variable,
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[in] IUIAnimationTransition *transition,
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[in] UI_ANIMATION_KEYFRAME start_key,
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[in] UI_ANIMATION_KEYFRAME end_key);
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HRESULT RepeatBetweenKeyframes (
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[in] UI_ANIMATION_KEYFRAME start_key,
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[in] UI_ANIMATION_KEYFRAME end_key,
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[in] INT32 count);
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HRESULT HoldVariable ([in] IUIAnimationVariable *variable);
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HRESULT SetLongestAcceptableDelay ([in] UI_ANIMATION_SECONDS delay);
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HRESULT Schedule (
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[in] UI_ANIMATION_SECONDS now,
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[out, defaultvalue(0)] UI_ANIMATION_SCHEDULING_RESULT *result);
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HRESULT Conclude ();
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HRESULT Finish ([in] UI_ANIMATION_SECONDS deadline);
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HRESULT Abandon ();
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HRESULT SetTag(
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[in, unique] IUnknown *object,
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[in] UINT32 id);
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HRESULT GetTag (
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[out] IUnknown **object,
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[out] UINT32 *id);
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HRESULT GetStatus ([out, retval] UI_ANIMATION_STORYBOARD_STATUS *status);
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HRESULT GetElapsedTime ([out] UI_ANIMATION_SECONDS *elapsed);
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HRESULT SetStoryboardEventHandler ([in, unique] IUIAnimationStoryboardEventHandler *handler);
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}
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