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tests
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d2d1/effect: Implement ConnectNode().
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2024-05-16 23:09:04 +02:00 |
bitmap.c
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d2d1: Support GUID_WICPixelFormat32bppRGB.
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2023-09-26 21:20:06 +02:00 |
bitmap_render_target.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
brush.c
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d2d1: Remove superfluous casts to self.
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2023-05-10 17:08:48 +02:00 |
command_list.c
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d2d1: Update to ID2D1DeviceContext6.
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2024-04-23 11:44:25 +02:00 |
d2d1.spec
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d2d1_private.h
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d2d1/effect: Implement ConnectNode().
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2024-05-16 23:09:04 +02:00 |
dc_render_target.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |
device.c
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d2d1/effect: Add a stub vertex buffer object.
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2024-05-15 20:23:35 +02:00 |
effect.c
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d2d1/effect: Implement ConnectNode().
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2024-05-16 23:09:04 +02:00 |
factory.c
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d2d1: Update to ID2D1Device6.
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2024-04-23 11:44:25 +02:00 |
geometry.c
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d2d1: Fix double free bug when d2d_geometry_sink_Close fails.
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2024-01-26 10:59:42 +01:00 |
hwnd_render_target.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |
layer.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
Makefile.in
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d2d1: Compile vertex shaders with D3DCompile().
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2024-02-06 22:56:42 +01:00 |
mesh.c
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d2d1: Use CRT memory allocation functions.
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2022-06-20 10:38:19 +02:00 |
state_block.c
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d2d1: Silently ignore non-default state block implementations.
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2022-11-15 21:21:27 +01:00 |
stroke.c
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d2d1: Scale stroke width for D2D1_STROKE_TRANSFORM_TYPE_FIXED in DrawGeometry::ID2D1DeviceContext1().
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2023-09-12 20:11:31 +02:00 |
version.rc
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wic_render_target.c
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d2d1: Use device instance pointer in device context structure.
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2023-08-03 20:42:27 +09:00 |