wine/dlls/d2d1/bitmap.c
2015-08-18 18:28:49 +09:00

341 lines
11 KiB
C

/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d2d1_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d2d);
static inline struct d2d_bitmap *impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
{
return CONTAINING_RECORD(iface, struct d2d_bitmap, ID2D1Bitmap_iface);
}
static HRESULT STDMETHODCALLTYPE d2d_bitmap_QueryInterface(ID2D1Bitmap *iface, REFIID iid, void **out)
{
TRACE("iface %p, iid %s, out %p.\n", iface, debugstr_guid(iid), out);
if (IsEqualGUID(iid, &IID_ID2D1Bitmap)
|| IsEqualGUID(iid, &IID_ID2D1Resource)
|| IsEqualGUID(iid, &IID_IUnknown))
{
ID2D1Bitmap_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(iid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d2d_bitmap_AddRef(ID2D1Bitmap *iface)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
ULONG refcount = InterlockedIncrement(&bitmap->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d2d_bitmap_Release(ID2D1Bitmap *iface)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
ULONG refcount = InterlockedDecrement(&bitmap->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
ID3D10ShaderResourceView_Release(bitmap->view);
ID2D1Factory_Release(bitmap->factory);
HeapFree(GetProcessHeap(), 0, bitmap);
}
return refcount;
}
static void STDMETHODCALLTYPE d2d_bitmap_GetFactory(ID2D1Bitmap *iface, ID2D1Factory **factory)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
TRACE("iface %p, factory %p.\n", iface, factory);
ID2D1Factory_AddRef(*factory = bitmap->factory);
}
static D2D1_SIZE_F * STDMETHODCALLTYPE d2d_bitmap_GetSize(ID2D1Bitmap *iface, D2D1_SIZE_F *size)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
TRACE("iface %p, size %p.\n", iface, size);
size->width = bitmap->pixel_size.width / (bitmap->dpi_x / 96.0f);
size->height = bitmap->pixel_size.height / (bitmap->dpi_y / 96.0f);
return size;
}
static D2D1_SIZE_U * STDMETHODCALLTYPE d2d_bitmap_GetPixelSize(ID2D1Bitmap *iface, D2D1_SIZE_U *pixel_size)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
TRACE("iface %p, pixel_size %p.\n", iface, pixel_size);
*pixel_size = bitmap->pixel_size;
return pixel_size;
}
static D2D1_PIXEL_FORMAT * STDMETHODCALLTYPE d2d_bitmap_GetPixelFormat(ID2D1Bitmap *iface, D2D1_PIXEL_FORMAT *format)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
TRACE("iface %p, format %p.\n", iface, format);
*format = bitmap->format;
return format;
}
static void STDMETHODCALLTYPE d2d_bitmap_GetDpi(ID2D1Bitmap *iface, float *dpi_x, float *dpi_y)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
TRACE("iface %p, dpi_x %p, dpi_y %p.\n", iface, dpi_x, dpi_y);
*dpi_x = bitmap->dpi_x;
*dpi_y = bitmap->dpi_y;
}
static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromBitmap(ID2D1Bitmap *iface,
const D2D1_POINT_2U *dst_point, ID2D1Bitmap *bitmap, const D2D1_RECT_U *src_rect)
{
FIXME("iface %p, dst_point %p, bitmap %p, src_rect %p stub!\n", iface, dst_point, bitmap, src_rect);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromRenderTarget(ID2D1Bitmap *iface,
const D2D1_POINT_2U *dst_point, ID2D1RenderTarget *render_target, const D2D1_RECT_U *src_rect)
{
FIXME("iface %p, dst_point %p, render_target %p, src_rect %p stub!\n", iface, dst_point, render_target, src_rect);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d2d_bitmap_CopyFromMemory(ID2D1Bitmap *iface,
const D2D1_RECT_U *dst_rect, const void *src_data, UINT32 pitch)
{
struct d2d_bitmap *bitmap = impl_from_ID2D1Bitmap(iface);
ID3D10Device *device;
ID3D10Resource *dst;
D3D10_BOX box;
TRACE("iface %p, dst_rect %p, src_data %p, pitch %u.\n", iface, dst_rect, src_data, pitch);
if (dst_rect)
{
box.left = dst_rect->left;
box.top = dst_rect->top;
box.front = 0;
box.right = dst_rect->right;
box.bottom = dst_rect->bottom;
box.back = 1;
}
ID3D10ShaderResourceView_GetResource(bitmap->view, &dst);
ID3D10ShaderResourceView_GetDevice(bitmap->view, &device);
ID3D10Device_UpdateSubresource(device, dst, 0, dst_rect ? &box : NULL, src_data, pitch, 0);
ID3D10Device_Release(device);
ID3D10Resource_Release(dst);
return S_OK;
}
static const struct ID2D1BitmapVtbl d2d_bitmap_vtbl =
{
d2d_bitmap_QueryInterface,
d2d_bitmap_AddRef,
d2d_bitmap_Release,
d2d_bitmap_GetFactory,
d2d_bitmap_GetSize,
d2d_bitmap_GetPixelSize,
d2d_bitmap_GetPixelFormat,
d2d_bitmap_GetDpi,
d2d_bitmap_CopyFromBitmap,
d2d_bitmap_CopyFromRenderTarget,
d2d_bitmap_CopyFromMemory,
};
static BOOL format_supported(const D2D1_PIXEL_FORMAT *format)
{
unsigned int i;
static const D2D1_PIXEL_FORMAT supported_formats[] =
{
{DXGI_FORMAT_R32G32B32A32_FLOAT, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_R32G32B32A32_FLOAT, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_R16G16B16A16_FLOAT, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_R16G16B16A16_FLOAT, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_R16G16B16A16_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_R16G16B16A16_UNORM, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_R8G8B8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_R8G8B8A8_UNORM, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_A8_UNORM, D2D1_ALPHA_MODE_STRAIGHT },
{DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_B8G8R8X8_UNORM, D2D1_ALPHA_MODE_IGNORE },
{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, D2D1_ALPHA_MODE_PREMULTIPLIED},
{DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, D2D1_ALPHA_MODE_IGNORE },
};
for (i = 0; i < sizeof(supported_formats) / sizeof(*supported_formats); ++i)
{
if (supported_formats[i].format == format->format
&& supported_formats[i].alphaMode == format->alphaMode)
return TRUE;
}
return FALSE;
}
static void d2d_bitmap_init(struct d2d_bitmap *bitmap, ID2D1Factory *factory,
ID3D10ShaderResourceView *view, D2D1_SIZE_U size, const D2D1_BITMAP_PROPERTIES *desc)
{
bitmap->ID2D1Bitmap_iface.lpVtbl = &d2d_bitmap_vtbl;
bitmap->refcount = 1;
ID2D1Factory_AddRef(bitmap->factory = factory);
ID3D10ShaderResourceView_AddRef(bitmap->view = view);
bitmap->pixel_size = size;
bitmap->format = desc->pixelFormat;
bitmap->dpi_x = desc->dpiX;
bitmap->dpi_y = desc->dpiY;
if (bitmap->dpi_x == 0.0f && bitmap->dpi_y == 0.0f)
{
bitmap->dpi_x = 96.0f;
bitmap->dpi_y = 96.0f;
}
}
HRESULT d2d_bitmap_init_memory(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
D2D1_SIZE_U size, const void *src_data, UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc)
{
D3D10_SUBRESOURCE_DATA resource_data;
D3D10_TEXTURE2D_DESC texture_desc;
ID3D10ShaderResourceView *view;
ID3D10Texture2D *texture;
HRESULT hr;
if (!format_supported(&desc->pixelFormat))
{
WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
desc->pixelFormat.format, desc->pixelFormat.alphaMode);
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
texture_desc.Width = size.width;
texture_desc.Height = size.height;
texture_desc.MipLevels = 1;
texture_desc.ArraySize = 1;
texture_desc.Format = desc->pixelFormat.format;
texture_desc.SampleDesc.Count = 1;
texture_desc.SampleDesc.Quality = 0;
texture_desc.Usage = D3D10_USAGE_DEFAULT;
texture_desc.BindFlags = D3D10_BIND_SHADER_RESOURCE;
texture_desc.CPUAccessFlags = 0;
texture_desc.MiscFlags = 0;
resource_data.pSysMem = src_data;
resource_data.SysMemPitch = pitch;
if (FAILED(hr = ID3D10Device_CreateTexture2D(render_target->device, &texture_desc,
src_data ? &resource_data : NULL, &texture)))
{
ERR("Failed to create texture, hr %#x.\n", hr);
return hr;
}
hr = ID3D10Device_CreateShaderResourceView(render_target->device, (ID3D10Resource *)texture, NULL, &view);
ID3D10Texture2D_Release(texture);
if (FAILED(hr))
{
ERR("Failed to create view, hr %#x.\n", hr);
return hr;
}
d2d_bitmap_init(bitmap, render_target->factory, view, size, desc);
ID3D10ShaderResourceView_Release(view);
return S_OK;
}
HRESULT d2d_bitmap_init_shared(struct d2d_bitmap *bitmap, struct d2d_d3d_render_target *render_target,
REFIID iid, void *data, const D2D1_BITMAP_PROPERTIES *desc)
{
if (IsEqualGUID(iid, &IID_ID2D1Bitmap))
{
struct d2d_bitmap *src_impl = unsafe_impl_from_ID2D1Bitmap(data);
D2D1_BITMAP_PROPERTIES d;
ID3D10Device *device;
if (src_impl->factory != render_target->factory)
return D2DERR_WRONG_FACTORY;
ID3D10ShaderResourceView_GetDevice(src_impl->view, &device);
ID3D10Device_Release(device);
if (device != render_target->device)
return D2DERR_UNSUPPORTED_OPERATION;
if (!desc)
{
d.pixelFormat = src_impl->format;
d.dpiX = src_impl->dpi_x;
d.dpiY = src_impl->dpi_y;
desc = &d;
}
if (!format_supported(&desc->pixelFormat))
{
WARN("Tried to create bitmap with unsupported format {%#x / %#x}.\n",
desc->pixelFormat.format, desc->pixelFormat.alphaMode);
return D2DERR_UNSUPPORTED_PIXEL_FORMAT;
}
d2d_bitmap_init(bitmap, render_target->factory, src_impl->view, src_impl->pixel_size, desc);
return S_OK;
}
WARN("Unhandled interface %s.\n", debugstr_guid(iid));
return E_INVALIDARG;
}
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d2d_bitmap_vtbl);
return CONTAINING_RECORD(iface, struct d2d_bitmap, ID2D1Bitmap_iface);
}