wine/dlls/d2d1
Chip Davis e771fc8dde d2d1: Introduce a function to convert D2D1.0 interpolation modes to D2D1.1.
Signed-off-by: Chip Davis <cdavis@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-04-07 20:55:48 +02:00
..
tests d2d1/tests: Introduce compare_uint(). 2020-03-30 23:10:07 +02:00
bitmap.c d2d1: Support GUID_WICPixelFormat32bppPRGBA. 2020-03-12 21:18:18 +01:00
bitmap_render_target.c
brush.c d2d1: Introduce a function to convert D2D1.0 interpolation modes to D2D1.1. 2020-04-07 20:55:48 +02:00
d2d1.spec
d2d1_private.h d2d1: Introduce a function to convert D2D1.0 interpolation modes to D2D1.1. 2020-04-07 20:55:48 +02:00
dc_render_target.c
device.c d2d1: Introduce a function to convert D2D1.0 interpolation modes to D2D1.1. 2020-04-07 20:55:48 +02:00
effect.c
factory.c d2d1: Implement ellipse drawing. 2020-01-28 14:24:12 +01:00
geometry.c d2d1: Implement ellipse and rounded rectangle stroking with arcs. 2020-03-04 18:53:40 +01:00
hwnd_render_target.c
layer.c
Makefile.in
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c