mirror of
git://source.winehq.org/git/wine.git
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491 lines
15 KiB
Plaintext
491 lines
15 KiB
Plaintext
The Wine team is proud to announce that the stable release Wine 4.0
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is now available.
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This release represents a year of development effort and over 6,000
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individual changes. It contains a large number of improvements that
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are listed in the release notes below. The main highlights are:
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- Vulkan support.
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- Direct3D 12 support.
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- Game controllers support.
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- High-DPI support on Android.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/4.0/wine-4.0.tar.xz
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http://mirrors.ibiblio.org/wine/source/4.0/wine-4.0.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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What's new in Wine 4.0
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======================
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*** Direct3D
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- Initial support for Direct3D 12 is implemented. Direct3D 12 support
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requires the vkd3d library, and a Vulkan-capable graphics card.
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- The Multi-Threaded Command Stream feature is enabled by default.
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- OpenGL core contexts are always used by default when available. In
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the previous release, these were already used by default for
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Direct3D 10 and 11 applications on AMD and Intel graphics
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cards. That has been extended to all graphics cards, and all
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versions of Direct3D before 12.
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- Among others, the following notable Direct3D 10 and 11 features are
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implemented:
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- Multi-sample textures and views, as well as multi-sample resolves.
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- Per-sample fragment shading.
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- Support for 1D textures.
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- Draws without render target views or depth/stencil views.
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- Multiple viewports and scissor rectangles per draw.
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- Depth clipping control.
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- Depth bias clamping.
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- Stream output without geometry shaders.
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- Several more capability queries.
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- Several more resource formats.
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- The "depth bias clamping" feature mentioned above requires the
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ARB_polygon_offset_clamp/EXT_polygon_offset_clamp OpenGL
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extension. All Direct3D 10+ capable hardware should be able to
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support that extension, but it has come to our attention that some
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NVIDIA "Legacy Drivers" do not. We encourage affected users to
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explore whether the Free Software Nouveau drivers meet their needs.
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- Several Direct3D 11 interfaces have been updated to version 11.2,
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and several DXGI interfaces have been update to version 1.6. This
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allows applications requiring those newer interfaces to start
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working.
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- The first steps towards more fine-grained locking in the Direct3D
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implementation have been taken. This will be an ongoing effort to
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take better advantage of modern high core count CPUs.
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- Support for using the correct swap interval is implemented, for both
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DXGI and DirectDraw applications.
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- Application-configurable frame latency is implemented for Direct3D
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9Ex and DXGI applications.
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- S3TC-compressed 3D textures are supported. S3TC-compressed 2D
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textures were already supported, provided the OpenGL drivers
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supported them.
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- When the ARB_query_buffer_object OpenGL extension is available,
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query results can be polled with lower latency, resulting in a
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modest performance improvement in specific cases.
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- Validation of Direct3D 8 and 9 resource pool and usage restrictions,
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as well as blit restrictions, has been improved.
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- The Direct3D graphics card database recognizes more graphics cards.
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- New HKEY_CURRENT_USER\Software\Wine\Direct3D registry keys:
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- "MultisampleTextures" (REG_DWORD)
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Enable (0x1, default) or disable (0x0) support for multi-sample
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textures.
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- "Renderer" (REG_SZ)
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The backend API to target. Possible values are "gl" (default) for
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OpenGL and "gdi" for GDI.
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- Deprecated HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
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- "DirectDrawRenderer"
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This has been superseded by the "Renderer" setting above.
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- Removed HKEY_CURRENT_USER\Software\Wine\Direct3D registry key:
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- "StrictDrawOrdering"
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This feature was previously deprecated in favor of the
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multi-threaded command stream feature, and has been completely
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removed.
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*** Graphics
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- A complete Vulkan driver is implemented, using the host Vulkan
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libraries under X11, or MoltenVK on macOS.
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- A builtin vulkan-1 loader is provided as an alternative to the SDK
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loader.
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- Icons in PNG format are supported, enabling loading high-resolution
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256x256 icons.
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- The standard icons include a 256x256 version to take advantage of
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the PNG support.
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- Many Direct2D interfaces have been updated to version 1.2.
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- New HKEY_CURRENT_USER\Software\Wine\Direct2D registry key:
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- "max_version_factory" (REG_DWORD)
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Limit the interface version of the ID2D1Factory interface to the
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specified version. 0x0 for ID2D1Factory, 0x1 for ID2D1Factory1,
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etc. By default there is no limit.
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- Using an ARGB visual as default X11 visual is supported.
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- The old 16-bit DIB.DRV driver is implemented using the DIB engine.
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- Polygon drawing in the DIB engine is much faster for large polygons.
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- A0, A1 and A2 paper sizes are supported for generic printers.
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- Arrows are supported in GdiPlus.
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*** Kernel
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- Support for running DOS binaries under Wine is removed. When
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execution of a DOS binary is requested, an external DOSBox instance
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is launched. This doesn't apply to Win16 binaries, which are still
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supported internally.
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- All the CPU control and debug registers can be accessed by kernel
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drivers, including on 64-bit.
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- Events, semaphores, mutexes and timers are implemented in kernel
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mode for device drivers.
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- The WaitOnAddress synchronization primitives are supported.
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- Reported processor information correctly distinguishes logical and
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physical CPU cores to support hyper-threading.
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- Detailed BIOS information can be queried on Linux platforms.
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- The various debugger APIs support manipulating a 32-bit Wow64
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process from a 64-bit process context.
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- Application settings, compatibility information and execution levels
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are recognized in application manifests.
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- The various file I/O completion modes are implemented.
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- Debug registers are supported on NetBSD.
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*** User interface
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- The infrastructure for setting DPI awareness and scaling of non
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DPI-aware applications is implemented. However, actual scaling of
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window contents is only supported on Android at this point.
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Scaling is disabled by default and can be enabled by setting the
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"DpiScalingVer" value under HKEY_CURRENT_USER\Control Panel\Desktop.
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- Window class redirection is supported, enabling support of Common
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Controls version 6 features for standard USER controls like buttons.
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- The standard USER controls Button, Listbox, Combobox, Edit and
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Static support version 6 features, including theming.
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- The standard Task Dialog is implemented, including support for
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icons, hyperlinks, progress bars, and various other UI elements.
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- Cue banners are supported in version 6 of the Edit control.
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*** Desktop integration
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- Exporting MIME-type file associations to the native desktop can be
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disabled with a checkbox under the Desktop Integration tab in
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winecfg. It can be configured programmatically by setting the
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"Enable" value under
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HKEY_CURRENT_USER\Software\Wine\FileOpenAssociations.
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- The File Dialog can display file properties like size, times and
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attributes.
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- The File Dialog optionally shows the Places toolbar on the left-hand
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side.
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- The shell folder Public is used instead of AllUsersProfile to follow
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the behavior of recent Windows versions.
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- The shell File Browser supports keyboard shortcuts to rename (F2
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key) and delete (Delete key) shell folders.
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- Many standard icons are added to the Shell library.
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- Shell Autocompletion is supported.
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- In desktop mode the taskbar won't be displayed on top of fullscreen
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windows.
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- Additional names are provided for standard cursors to better match
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existing X11 cursor themes.
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*** Input devices
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- HID game controllers are supported in the XInput and Raw Input APIs.
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- An SDL driver is implemented to make SDL game controllers
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available through the HID interface.
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*** Internet and networking
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- JScript has an EcmaScript compliant mode, which supports a number of
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features not available in legacy mode.
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- JavaScript property accessors are supported.
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- HTML style object is rewritten to support standard-compliant mode.
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- HTML documents respect X-UA-Compatible HTTP header, allowing web
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pages to request specific compatibility mode. The
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HKEY_CURRENT_USER\Software\Wine\MSHTML\CompatMode key may be used to
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override the requested mode.
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- MSHTML supports non-HTML elements, allowing limited SVG support.
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- A number of new HTML APIs are supported.
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- The proxy server can be configured through the Internet Control
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Panel applet.
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- Stream I/O is implemented in WebServices.
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- The Web Services on Devices API (WSDAPI) is implemented, including
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sending and receiving the various message types.
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- More system information is reported through WBEM, including CPU,
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BIOS, video controller, and network adapter properties.
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*** Cryptography
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- Asymmetric encryption keys, as well as RSA and ECDSA signature
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verification are supported.
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- The GCM and ECB encryption chaining modes are supported.
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- Optimal Asymmetric Encryption Padding (OAEP) is supported in RSA
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encryption.
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- A Kerberos security provider is implemented, supporting Kerberos
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authentication.
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- A selection dialog for public key certificates is implemented.
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- If available, GnuTLS is used on macOS in preference to the
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CommonCrypto framework.
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*** Text and fonts
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- Character tables are based on version 11.0.0 of the Unicode Standard.
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- The new subpixel font rendering of FreeType >= 2.8.1 is supported.
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- When a font face is missing, FontConfig is queried to provide
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possible substitutions.
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- The font selected in the console emulator properly scales with the
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display DPI.
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- Memory font resources are supported in DirectWrite.
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- The builtin Wingdings font contains clock images.
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*** Audio
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- The Windows Media Player interfaces are implemented and support
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media playback.
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- An MP3 decoder is provided as DirectX Media Object.
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*** macOS
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- The preloader is implemented on macOS, for better address space
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layout compatibility.
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- The Command key can be mapped to Ctrl, by setting the
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"LeftCommandIsCtrl" or "RightCommandIsCtrl" values under
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HKEY_CURRENT_USER\Software\Wine\Mac Driver.
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- The App Nap energy-saving feature is disabled by default in GUI
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processes. It can be re-enabled by setting the "EnableAppNap" value
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under HKEY_CURRENT_USER\Software\Wine\Mac Driver.
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*** Android
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- Setting the mouse cursor is supported using the APIs available in
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Android >= 7.
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- The new version of the Android graphics buffer allocator API is
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supported, to enable graphics support on Android >= 8.
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- Android x86-64 platforms are supported also in 64-bit mode, however
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WoW64 mode is not supported yet in the WineHQ packages.
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*** ARM platforms
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- Stubless COM proxies are implemented on ARM.
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- The Windows calling convention for variadic functions is supported
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on ARM64.
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- Exception handling and debugging is better supported on ARM64
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platforms.
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- The MinGW toolchain is supported for cross-compilation to ARM64.
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*** Built-in applications
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- The Ping program provides actual pinging functionality using
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IcmpSendEcho.
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- The SchTasks task scheduler program can create and delete tasks.
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- The RegEdit registry editor has an improved hex editor for binary
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values.
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- FOR loops are properly handled in the Command Interpreter.
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- The XCopy program supports the /k (keep attributes) option.
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*** Internationalization
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- The Japanese 106 keyboard is properly supported.
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- Translation of timezone names is supported.
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- There is a partial translation to the Sinhala language.
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- More locales are supported in the Resource Compiler (wrc) and
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Message Compiler (wmc).
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*** Development tools
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- winedbg supports debugging WoW64 processes.
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- In gdb proxy mode, winedbg supports a --port option to specify the
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port used to connect to gdb.
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- winegcc uses better heuristics for finding the appropriate lib
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directory for 32/64-bit cross-compiles.
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- winegcc supports building native subsystem libraries.
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- winegcc also looks for includes in the top-level include directory
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of the installation prefix.
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- winebuild supports a -mfpu option for specifying the FPU
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architecture on ARM platforms.
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- winedump supports dumping SLTG-format typelibs.
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*** IDL compiler
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- Application Configuration Files (ACF) are supported.
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- Asynchronous interfaces are supported.
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- Type and method serialization using encode/decode attributes is
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supported.
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- The defaultvalue() attribute is supported for pointer types.
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- Generated files are always specific to the target platform. The
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target can be specified the same way as with the other tools,
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using the cpu-manufacturer-os platform specification.
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- Nesting of pointers and arrays works correctly.
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- Correct size and alignment are generated for encapsulated unions.
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- The __int32 type is supported.
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- The -robust command line option is recognized (but ignored) for
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compatibility with the Microsoft IDL compiler.
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- Multiple typelibs can be generated into a single resource file.
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*** .NET
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- 32-bit CIL-only .NET binaries are supported on 64-bit.
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- The Mono engine is updated to version 4.7.5 with some upstream Mono
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fixes.
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*** RPC/COM
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- The typelib marshaller is reimplemented. It generates format strings
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and then uses the standard NDR marshalling routines; this way it
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also works on 64-bit and ARM platforms.
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*** Installers
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- MSI custom actions run in a separate process, enabling proper
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support for mixed 32/64-bit installers.
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- Deferred installation actions are supported in MSI.
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*** Build infrastructure
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- The test framework supports building helper dlls inside a test, to
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allow testing features that require loading an external library.
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- The test framework supports testing Windows kernel drivers.
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- It is possible to build and run a WoW64 tree from inside the Wine
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source directory. Previously an out-of-tree build was required.
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- A .editorconfig file is provided with the recommended indentation
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parameters.
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*** Miscellaneous
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- The Task Scheduler service and APIs are implemented.
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- The Windows Management Instrumentation service is implemented.
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- The OPC Services (Open Packaging Conventions, used for Microsoft
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Office XML files) library is implemented.
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- The HKEY_PERFORMANCE_DATA magic registry key is partially
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implemented.
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*** New external dependencies
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- The Vulkan library is used to implement the Vulkan graphics driver.
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- The Vkd3d library is used to implement Direct3D 12 on top of Vulkan.
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- The SDL library is used to support game controllers.
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- The GSSAPI library is used to implement Kerberos authentication.
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--
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Alexandre Julliard
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julliard@winehq.org
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