wine/include/button.h
Rein Klazes 61b15de4ba Use an extra bit in the button status byte to flag whether the
DefButtonWndProc should process the WM_LBUTTONUP message.
1999-09-27 11:38:47 +00:00

40 lines
1.1 KiB
C

/*
* Button-class extra info
*
* Copyright 1994 Alexandre Julliard
*/
#ifndef __WINE_BUTTON_H
#define __WINE_BUTTON_H
#include "wingdi.h"
/* Extra info for BUTTON windows */
/* Note: under MS-Windows, state is a BYTE and this structure is */
/* only 3 bytes long. I don't think there are programs out there */
/* broken enough to rely on this :-) */
typedef struct
{
WORD state; /* Current state */
HFONT16 hFont; /* Button font (or 0 for system font) */
HANDLE hImage; /* Handle to the image or the icon */
} BUTTONINFO;
/* Button state values */
#define BUTTON_UNCHECKED 0x00
#define BUTTON_CHECKED 0x01
#define BUTTON_3STATE 0x02
#define BUTTON_HIGHLIGHTED 0x04
#define BUTTON_HASFOCUS 0x08
#define BUTTON_NSTATES 0x0F
/* undocumented flags */
#define BUTTON_BTNPRESSED 0x40
#define BUTTON_UNKNOWN2 0x20
#define BUTTON_UNKNOWN3 0x10
#define BUTTON_STATE(hwnd) ((WIN_FindWndPtr(hwnd))->wExtra[0])
extern LRESULT WINAPI ButtonWndProc( HWND hWnd, UINT uMsg,
WPARAM wParam, LPARAM lParam );
#endif /* __WINE_BUTTON_H */