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55 lines
1.5 KiB
C
55 lines
1.5 KiB
C
/*
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* Animation class extra info
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*
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* Copyright 1998 Eric Kohl
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*/
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#ifndef __WINE_ANIMATE_H
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#define __WINE_ANIMATE_H
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#include "windef.h"
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#include "vfw.h"
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typedef struct tagANIMATE_INFO
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{
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/* pointer to msvideo functions. it's easier to put them here.
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* to be correct, they should be defined on a per process basis, but
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* this would required a per process storage. We're using a per object
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* storage instead, which is not efficient on memory usage, but
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* will lead to less bugs in the future
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*/
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HIC (WINAPI* fnICOpen)(DWORD, DWORD, UINT);
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LRESULT (WINAPI* fnICClose)(HIC);
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LRESULT (WINAPI* fnICSendMessage)(HIC, UINT, DWORD, DWORD);
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DWORD (WINAPIV* fnICDecompress)(HIC,DWORD,LPBITMAPINFOHEADER,LPVOID,LPBITMAPINFOHEADER,LPVOID);
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/* reference to input stream (file or resource) */
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HGLOBAL hRes;
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HMMIO hMMio; /* handle to mmio stream */
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HWND hWnd;
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/* information on the loaded AVI file */
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MainAVIHeader mah;
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AVIStreamHeader ash;
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LPBITMAPINFOHEADER inbih;
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LPDWORD lpIndex;
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/* data for the decompressor */
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HIC hic;
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LPBITMAPINFOHEADER outbih;
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LPVOID indata;
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LPVOID outdata;
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/* data for the background mechanism */
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CRITICAL_SECTION cs;
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HANDLE hService;
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UINT uTimer;
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/* data for playing the file */
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int nFromFrame;
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int nToFrame;
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int nLoop;
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int currFrame;
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} ANIMATE_INFO;
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extern VOID ANIMATE_Register (VOID);
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extern VOID ANIMATE_Unregister (VOID);
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#endif /* __WINE_ANIMATE_H */
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