wine/dlls/wined3d
Matteo Bruni 22c6334656 wined3d: Add a trace to wined3d_context_gl_bind_fbo().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-26 23:25:24 +01:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Add a trace to wined3d_context_gl_bind_fbo(). 2020-11-26 23:25:24 +01:00
context_vk.c
cs.c
device.c
directx.c wined3d: Do not use wined3d_output_get_desc() to retrieve display rotation. 2020-11-23 21:05:05 +01:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
texture.c wined3d: Use glClearDepthf() when available. 2020-11-26 23:25:24 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Restore display modes for all outputs when doing mode restoration. 2020-11-03 21:47:27 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h
wined3d_vk.h