wine/dlls/d3d11
Henri Verbeet 4c940b0d3e d3d11/tests: Add depth bias clamp tests.
This is pretty much a copy of the d3d10core tests by Zebediah.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-08 20:27:06 +02:00
..
tests d3d11/tests: Add depth bias clamp tests. 2018-10-08 20:27:06 +02:00
async.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
buffer.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
d3d11.spec d3d11: Add D3D11On12CreateDevice() stub. 2018-09-17 21:19:35 +02:00
d3d11_main.c dxgi: Get rid of set_feature_level() from dxgi_device_layer. 2018-09-24 22:41:30 +02:00
d3d11_private.h d3d11: Trace skipped DXBC chunks. 2018-09-25 21:45:04 +02:00
device.c d3d11: Implement D3D11_FEATURE_D3D11_OPTIONS3. 2018-10-01 19:12:31 -07:00
inputlayout.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
Makefile.in
shader.c wined3d: Drop support for pre-parsed shader DXBC chunks. 2018-10-05 11:26:00 -05:00
state.c wined3d: Implement depth bias clamp. 2018-10-08 20:27:00 +02:00
texture.c d3d11: Add ID3D11Device2 stub. 2018-05-16 18:47:30 +02:00
utils.c d3d11: Create wined3d textures for 1D textures. 2018-04-03 09:38:58 +02:00
version.rc
view.c d3d11: Introduce get_resource_properties() helper function. 2018-06-20 16:02:29 +02:00