wine/dlls/wined3d
2023-02-14 20:57:09 +01:00
..
adapter_gl.c
adapter_vk.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c
context_gl.c wined3d: Destroy objects belonging to wined3d_device_gl.completed_fence_id. 2023-02-14 20:57:09 +01:00
context_vk.c wined3d: Destroy objects belonging to wined3d_context_vk.completed_command_buffer_id. 2023-02-14 20:57:09 +01:00
cs.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
device.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
directx.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Move the WINED3D_RS_MONOENABLE stub to wined3d_device_apply_stateblock. 2023-02-14 20:57:09 +01:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Introduce wined3d_texture_get_swapchain(). 2023-02-14 20:57:09 +01:00
utils.c wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Introduce wined3d_texture_get_swapchain(). 2023-02-14 20:57:09 +01:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Make depth bounds test a proper state and handle it in wined3d_device_apply_stateblock(). 2023-02-06 10:12:02 +01:00
wined3d_shaders.h
wined3d_vk.h