mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-05 18:01:34 +00:00
152cda38df
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
427 lines
23 KiB
Text
427 lines
23 KiB
Text
The Wine development release 4.1 is now available.
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What's new in this release (see below for details):
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- Support for NT kernel spinlocks.
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- Better glyph positioning in DirectWrite.
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- More accurate reporting of CPU information.
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- Context handle fixes in the IDL compiler.
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- Preloader fixes on macOS.
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- Various bug fixes.
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The source is available from the following locations:
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https://dl.winehq.org/wine/source/4.x/wine-4.1.tar.xz
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http://mirrors.ibiblio.org/wine/source/4.x/wine-4.1.tar.xz
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Binary packages for various distributions will be available from:
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https://www.winehq.org/download
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You will find documentation on https://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check https://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 4.1 (total 30):
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11070 importpfx fails, needs PFXImportCertStore implementation
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33456 D3DXMatrixTransformation: Broken calculation when scalingrotation and scaling is used
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38274 White water in Heroes VI (DXTn volume textures)
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38558 cmd.exe bundled with Windows XP messed up when using FOR /F
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39663 GOG Galaxy client 1.x hangs or reports 'Something went wrong during DeelevateStrategy' error in Win7 mode (GOG Galaxy service needs wtsapi32.WTSQueryUserToken implementation)
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39890 Orcish Inn fails to start with exception System.NotImplementedException
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40441 Chicken tournament crashes when loading texture
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42491 wine builds are not reproducible (widl needs initializization of datatype2 in add_typedef_typeinfo)
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43252 IcmpSendEcho doesn't work with a ReplySize<56
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43322 Regression in Test Drive Unlimited 2, visual artifacts
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44469 Multiple apps using Windows 10 v1507+ UCRT crash due to multiple missing api-ms-win-crt-private-l1-1-0.dll._o__xxx stubs/forwards (Win10 DISM pkgmgr.exe, MS DirectX Shader Compiler)
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44941 Bioshock Remastered doesn't start in windowed mode
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45326 Multiple 64-bit kernel drivers crash on unimplemented function ntoskrnl.exe.__C_specific_handler (NoxPlayer 6.x, MTA:SA 1.5.x)
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45447 [World of Tanks] Borderless window broken since 1.0.2
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46137 NI Kontakt 5 crashes on unimplemented function msvcp140.dll.?_Getcat@?$time_get@_WV?$istreambuf_iterator@_WU?$char_traits@_W@std@@@std@@@std@@SAIPAPBVfacet@locale@2@PBV42@@Z
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46298 Middle-earth: Shadow of War (steam appid 356190) crashes on launch
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46303 Warcraft 3: Reign of Chaos (Czech language) can't be installed from CD
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46453 The Testament of Sherlock Holmes crashes while loading level with builtin d3dx9_43
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46465 Visual Studio 2015 crashes on unimplemented function msvcp140.dll._Equivalent
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46469 Only the first XInput controller is detected in wine 4.0
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46479 64-bit mono crashes in RtlAddGrowableFunctionTable
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46482 Gas Guzzlers Combat Carnage crashes when changing screen resolution
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46485 PBM_STEPIT crashes with division by zero when MinVal == MaxVal == 0
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46488 Diablo 2 LoD: Direct3D regression: Unhandled exception: Access_violation (c0000005)
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46489 ClrMamePro crashes on update attempt
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46494 64bit WinMerge crash after clicking "About WinMerge"
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46499 Multiple games crash in GetRawInputData when exiting(House Party, Murderous Pursuits, ICEY)
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46520 Kindred Spirits on the Roof crashes
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46536 Empire Earth (GOG version) main menu rendering is broken
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46569 ToDoList 7.1 : fails to launch after WINE upgrade to 4.0 version
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----------------------------------------------------------------
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Changes since 4.0:
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Alex Henrie (1):
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shell32: Rename SHELL32_714 to PathIsTemporaryW.
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Alexandre Julliard (7):
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ntdll: Don't crash on empty table in RtlAddFunctionTable().
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ntdll: Implement RtlIsProcessorFeaturePresent().
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ntdll: Round header size to page boundary before checking it in PE header conversion.
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ntdll: Support loading old runtime versions of IL-only images.
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kernel32/tests: Add helper function for machine type manipulations.
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kernel32/tests: Try loading the dll also for matching platform type.
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kernel32/tests: Add tests for dll fallback when image type doesn't match current platform.
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Alistair Leslie-Hughes (8):
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ole32/tests: Test for the correct IID.
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mfreadwrite: Add initial tests.
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include: Add MFSetAttributeSize/MFSetAttributeRatio inline functions.
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crypt32: Fix compile error on older gnutls.
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crypt32: Fix compile error on older gnutls.
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uiautomationcore: Update spec file.
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mfreadwrite: Add DllGetClassObject/DllCanUnloadNow functions.
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mfreadwrite: Register MFReadWriteClassFactory interface.
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Andrey Gusev (5):
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d3drm/tests: Add missing HRESULT.
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d3dcompiler: Add support for two other versions of ID3D11ShaderReflection.
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mshtml: Remove redundant condition.
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d3dx11: Fix D3DX11CreateShaderResourceViewFromMemory spec entry.
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d3dx11_42: Share source with d3dx11_43.
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Daniel Lehman (3):
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msvcrt: _towlower_l only lowercase A-Z in C locale.
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msvcrt: _towupper_l only uppercase a-z in C locale.
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ucrtbase/tests: Add tests for C locale.
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David Adam (3):
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ddraw/tests: Add tests for the "dwMipMapCount" field of texture sub-levels.
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ddraw: Fix the "dwMipMapCount" field of texture sub-levels.
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d3dx9/tests: Add more tests for D3DXMatrixTransformation().
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Dmitry Timoshkov (12):
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crypt32: Make sure that the provider supports the specified signature algorithm.
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crypt32: Make sure that the provider supports the specified hash algorithm.
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wininet: Return proper cache path from GetUrlCacheConfigInfo.
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wininet: Make GetUrlCacheConfigInfo() return actual dwQuota and dwCacheSize.
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crypt32: Add support for CERT_COMPARE_KEY_IDENTIFIER to CertFindCertificateInStore.
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crypt32: Add support for CRYPT_ACQUIRE_SILENT_FLAG to CryptAcquireCertificatePrivateKey.
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crypt32: Simplify the code.
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windowscodecs: Implement IWICPalette::InitializeFromBitmap.
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gdiplus: Implement GdipInitializePalette.
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gdiplus/tests: Add some tests for GdipInitializePalette.
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windowscodecs: Add support for converting to 8bppIndexed format.
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windowscodecs: Add a NULL check to 8bpp gray converter.
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Eric Bissonnette (1):
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dbghelp: Support full memory dumps.
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Fabian Maurer (3):
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api-ms-win-crt-private-l1-1-0: Update to 10.0.17134.12 (WinBuild.160101.0800).
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ucrtbase: Forward a few functions for dxil.dll and pkgmgr.exe.
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mscoree: Allow loading of registration free .NET COM objects.
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Gabriel Ivăncescu (7):
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shell32/autocomplete: Don't autoappend on Paste if ACO_AUTOAPPEND is off.
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shell32/autocomplete: Always expand if the enumerator was reset.
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libport: Handle partially overlapping buffers.
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kernel32/tests: Test partially overlapping buffers for MultiByteToWideChar.
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shell32/shfldr_desktop: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set.
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shell32/shfldr_mycomp: Use friendly name instead of GUID when SHGDN_FORADDRESSBAR is set.
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shell32/tests: Test GetDisplayNameOf for special folders with both SHGDN_FORPARSING and SHGDN_FORADDRESSBAR.
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Gijs Vermeulen (5):
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msvcp140: Export _Equivalent and port tests.
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msvcp: Set correct error code on non-existing path in _Open_dir.
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msvcp: Set target to null on error in _Open_dir.
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kernel32/tests: Add CopyFile[Ex]A NULL handling tests.
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msvcp: Return ERROR_INVALID_PARAMETER on NULL input in _Copy_file.
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Hans Leidekker (12):
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wbemprox: Support cpuid on 64-bit.
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wbemprox: Strip trailing spaces from processor name.
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wbemprox: Include extended model and family fields in processor properties.
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wbemprox: Fix processor caption on AMD 64-bit.
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wbemprox: Create one processor object per package.
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crypt32: Initial implementation of PFXImportCertStore.
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winhttp: Implement WINHTTP_OPTION_CLIENT_CERT_CONTEXT.
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crypt32: Add support for importing RSA private keys from PFX blobs.
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crypt32: Support password protected PFX blobs.
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wineboot: More accurate reporting of AMD and Intel processors.
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secur32: Ignore spurious callbacks on macOS.
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crypt32: Add support for PFX objects in CryptQueryObject.
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Henri Verbeet (2):
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ddraw: Implement ddraw7_FlipToGDISurface().
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ddraw: Return the correct swapchain surface in ddraw7_GetGDISurface().
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Isira Seneviratne (2):
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po: Update Sinhala translation.
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po: Update Sinhala translation.
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Jacek Caban (23):
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widl: Fix HANDLE_PARAM_IS_RETURN flag handling.
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widl: Use public HANDLE_PARAM_IS_* flags.
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mshtml.idl: Add IDOMCustomEvent declaration.
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rpcrt4: Fix comment about HANDLE_PARAM_IS_RETURN.
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rpcrt4/tests: Run RPC tests in both mixed and fully interpreted mode.
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rpcrt4/tests: Use --prefix-client to avoid duplicated function implementations.
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widl: Fix context handle as return value handling.
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widl: Default to input param if [out] nor [in] attribut is specified in get_contexthandle_flags.
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mshtml: Add IDOMCustomEvent interface stub implementation.
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rpcrt4: Fix context handle return value marshaling.
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rpcrt4: Fix context handle return value unmarshaling.
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rpcrt4/tests: Add context handle marshaling tests.
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mshtml: Add IDOMCustomEvent::initCustomEvent implementation.
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mshtml: Add IDOMCustomEvent::detail property implementation.
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mshtml: Expose IDOMCustomEvent to scripts.
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advapi32/tests: Add test using NotifyServiceStatusChange on different handles of the same service.
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services: Store a list of service handles in service_entry.
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services: Associate notify handle with service handle instead of service entry.
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widl: Check function return values for additional prototype types.
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widl: Fix handling context handle return type in mixed mode.
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ntoskrnl.exe: Add __C_specific_handler entry.
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ntoskrnl.exe: Add KeEnterGuardedRegion and KeLeaveGuardedRegion stubs.
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ntoskrnl.exe: Implement KeExpandKernelStackAndCallout and KeExpandKernelStackAndCalloutEx.
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Jon Doron (2):
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kernel32: Fix MoveFileWithProgressW from closing same handle twice.
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kernel32: Fix MOVEFILE_REPLACE_EXISTING between devices.
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Joshua Ashton (2):
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include: Mark IDirect3D9Ex::GetAdapterDisplayModeEx() as PURE.
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include: Add a few missing d3d9 constants.
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Julien D'ascenzio (1):
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ntdll: Correct space/mark parity.
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Józef Kucia (9):
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d3d9: Validate surface parameter in d3d9_device_ColorFill().
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d3d10core/tests: Add test for sample_c_lz instruction.
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d3d10core/tests: Add option to enable debug layer.
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d3d10core/tests: Fix crashes with debug layer enabled.
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d3d10core/tests: Avoid "skipping tests" in skip() messages.
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wined3d: Move wined3d_bit_scan() to public header.
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d3d8: Use wined3d_bit_scan() instead of open-coding it.
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d3d9: Use wined3d_bit_scan() instead of open-coding it.
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ddraw: Pass correct box when mapping system memory vertex buffers.
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Ken Thomases (2):
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libwine: On Mac, disable ASLR for Wine processes.
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loader: On Mac, move the top-down allocations area down to avoid regions reserved by the system.
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Matteo Bruni (24):
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d3dx9/tests: Expect plain render target creation to work.
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d3dx9/tests: Fix a couple of ok() messages.
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d3d9/tests: Add a D3D9Ex test for drawing with D3DPOOL_SYSTEMMEM buffers.
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d3d9/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
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d3d8/tests: Test drawing with D3DPOOL_SYSTEMMEM textures.
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ddraw/tests: Test drawing with system memory textures.
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d3dx9: Improve D3DXMatrixTransformation() implementation.
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d3dx9: Improve D3DXMatrixTransformation2D().
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d3dx9/tests: Avoid some 64-bit test failures.
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d3d9/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
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d3d9/tests: Test D3D9Ex vertex buffer lock address stability.
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d3d8/tests: Test D3DPOOL_SYSTEMMEM vertex buffer lock address stability.
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d3d9: Drop map read access from the internal buffers used for user-pointer draws.
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d3d8: Drop map read access from the internal buffers used for user-pointer draws.
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ddraw: Drop map read access from the internal buffers used for user-pointer draws.
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d3d9: Take usage flags into account when assigning map flags.
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d3d8: Take usage flags into account when assigning map flags.
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d3d9: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
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d3d8: Don't allow map read access to D3DUSAGE_WRITEONLY buffers.
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wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
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d3d9/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
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d3d8/tests: Use a D3DUSAGE_WRITEONLY buffer in test_vb_lock_flags().
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d3dx11: Downgrade ERR() to WARN() in D3DX11CreateAsyncResourceLoader*().
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d3dcompiler: Actually define the correct ID3D11ShaderReflection GUIDs.
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Michael Stefaniuc (10):
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dmloader: Fix a memory leak.
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wineandroid.drv: Use the ARRAY_SIZE() macro.
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regedit: Remove redundant NULL check before heap_free().
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reg: Remove redundant NULL check before heap_free().
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strmbase: Remove redundant NULL check before CoTaskMemFree().
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ole32: Remove redundant NULL check before CoTaskMemFree().
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windowscodecs: Use the ARRAY_SIZE() macro.
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windowscodecs: Remove redundant NULL check before HeapFree().
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mshtml: Print the debug string and not the pointer to it.
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shell32: Avoid FALSE : TRUE conditional expressions.
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Nikolay Sivov (40):
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d3d11: Implement d3d11_device_GetImmediateContext1().
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api-ms-win-core-libraryloader-l1-2-1: Add missing FindResourceW() forward.
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comctl32/progress: Handle min == max case in PBM_STEPIT.
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ntdll: Store range upper boundary for dynamic unwind entry.
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ntdll: Keep unwind table entry count instead of a size.
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ntdll: Implement growable unwind tables API.
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user32/dialog: Fix setting negative dialog item ids.
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dwrite: Use array for script tags.
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dwrite: Use helper to trace 4 byte tags.
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dwrite: Remove special case for vertical variants.
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dwrite/layout: Improve overhangs metrics computation.
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dwrite: Use a helper for design advances.
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dwrite/analyzer: Preserve inter-cluster spacing when apply spacing properties.
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dwrite/tests: Some more tests for ComputeGlyphOrigins().
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dwrite: Validate font data when retrieving supported unicode ranges data.
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dwrite: Validate 'gasp' data before accessing it.
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dwrite: Validate 'CPAL' data before using it.
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comctl32/rebar: Do not use global variable for debug buffer (Coverity).
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ntdll: Make LdrFindResource_U() and LdrFindResourceDirectory_U() patchable.
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shell32: Remove duplicated assignment (Coverity).
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usp10/tests: Add missing return value checks (Coverity).
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include: Fix a typo in D2D1_WINDOW_STATE values.
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ole32: Implement chained IInitializeSpy support.
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ole32/tests: Test flags passed to spy methods.
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d3dx9: Use wincodecs directly without initializing COM system.
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dwrite: Validate 'COLR' data before using it.
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dwrite: Validate 'CBLC' data before using it.
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dwrite: Validate 'sbix' data before using it.
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dwrite: Validate 'VDMX' data before using it.
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dwrite/tests: Add some tests for setting glyph properties from GDEF.
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dwrite: Add a helper to get shaped glyph positions.
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dwrite: Resolve script and language to apply positional features.
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dwrite: Collect and sort positional lookups.
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dwrite: Add a helper to apply positional lookup.
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dwrite: Implement masking with positional lookup flags.
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winhttp/tests: Add a couple of return value tests (Coverity).
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dwrite: Implement single adjustment, GPOS lookup 1.
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dwrite: Implement pair adjustment, GPOS lookup 2.
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dwrite: Implement cursive attachment, GPOS lookup 3.
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dwrite: Implement mark-to-base attachment, GPOS lookup 4.
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Orhan Kavrakoğlu (3):
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crypt32: Add CryptImportPublicKeyInfoEx2 stub.
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crypt32: Implement CryptHashCertificate2.
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crypt32/tests: Add tests for CryptHashCertificate2.
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Paul Gofman (6):
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d3dx9: Factor out {lock|unlock}_surface() functions.
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d3dx9: Use temporary surface in D3DXFillTexture() for unmappable textures.
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d3dx9/tests: Add test for D3DXFillVolumeTexture() with default pool texture.
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d3dx9: Do not ignore surface map failure in D3DXSaveSurfaceToFileInMemory().
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d3dx9: Use temporary surface in D3DXSaveSurfaceToFileInMemory() for unmappable textures.
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d3dx9: Use {lock|unlock}_surface() in D3DXLoadSurfaceFromMemory().
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Piotr Caban (4):
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msvcrt: Optimize tolower function when locale was never changed.
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msvcrt: Optimize toupper function when locale was never changed.
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wbemprox: Add Win32_NetworkAdapter DeviceAdapterID property.
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wbemprox: Add Win32_NetworkAdapter Description property.
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Sebastian Lackner (1):
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wtsapi32: Improve WTSQueryUserToken stub.
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Sven Baars (18):
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dswave/tests: Fix a memory leak (Valgrind).
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dmband/tests: Fix a memory leak (Valgrind).
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dmcompos/tests: Fix a memory leak (Valgrind).
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dmscript/tests: Fix a memory leak (Valgrind).
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dmstyle/tests: Fix a memory leak (Valgrind).
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dmusic/tests: Fix a memory leak (Valgrind).
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msscript.ocx/tests: Fix some memory leaks (Valgrind).
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kernel32/tests: Fix a memory leak (Valgrind).
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hlink/tests: Fix some memory leaks (Valgrind).
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gdiplus/tests: Fix a memory leak (Valgrind).
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windowscodecs: Fix a memory leak (Valgrind).
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gdiplus: Fix a memory leak on error path (Valgrind).
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gdiplus/tests: Add some font family pointer tests.
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wsdapi: Fix some memory leaks (Valgrind).
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dmime/tests: Fix a memory leak (Valgrind).
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dinput/tests: Fix some memory leaks (Valgrind).
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dinput: Free the device after a callback (Valgrind).
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strmbase: Fix some memory leaks (Valgrind).
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Zebediah Figura (78):
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d3d8/tests: Add a test for MultiplyTransform().
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d3d9/tests: Add a test for MultiplyTransform().
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ddraw/tests: Add a test for MultiplyTransform().
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wined3d: Remove stateblock handling from wined3d_device_multiply_transform().
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msi/tests: Introduce a variadic check_record() helper.
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msi/tests: Use check_record() in test_columnorder().
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msi/tests: Use check_record() in test_dbmerge().
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msi/tests: Use check_record() in test_select_column_names().
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msi/tests: Use check_record() in test_join().
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setupapi: Store the path to the driver key in the device key.
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setupapi: Don't use the devnode to allocate driver keys.
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setupapi/tests: Create the setup class key before trying to create the driver key.
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setupapi: Also remove the driver key in remove_device().
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wined3d: Remove stateblock handling from wined3d_device_set_shader_resource_view().
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wined3d: Remove stateblock handling from wined3d_device_set_sampler().
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wined3d: Remove stateblock handling from wined3d_device_set_pipeline_unordered_access_view().
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wined3d: Remove stateblock handling from wined3d_device_set_stream_output().
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wined3d: Remove stateblock handling from wined3d_device_set_constant_buffer().
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hal: Limit exports to the appropriate architectures.
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ntoskrnl.exe: Implement KeInitializeSpinLock().
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hal: Implement KeReleaseSpinLock().
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ntoskrnl.exe: Implement KeReleaseSpinLock().
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hal: Implement KeAcquireSpinLock().
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ntoskrnl.exe: Implement KeAcquireSpinLockRaiseToDpc().
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msi/tests: Use check_record() in more places.
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msi: Get rid of the find_matching_rows() view operation.
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msi: Get rid of the remove_column() view operation.
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msi: Use a BOOL to track string persistence.
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msi: Use 0-indexed row numbers in the modify() view operation.
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ntoskrnl.exe: Implement IoReleaseCancelSpinLock().
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ntoskrnl.exe: Implement IoAcquireCancelSpinLock().
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ntoskrnl.exe: Implement ExInterlockedRemoveHeadList().
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ntoskrnl.exe: Implement PsTerminateSystemThread().
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wined3d: Remove stateblock handling from wined3d_device_set_geometry_shader().
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wined3d: Remove stateblock handling from wined3d_device_set_compute_shader().
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wined3d: Remove stateblock handling from wined3d_device_set_predication().
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d3d9/tests: Add more tests for reset state after DrawIndexedPrimitiveUP().
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d3d8/tests: Port test_draw_primitive() from d3d9.
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msi: Factor out int_to_table_storage().
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msi: Set table values directly in msi_select_update().
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msi: Get rid of the get_row() view operation.
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msi: Remove an unnecessary call to SELECT_get_dimensions().
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msi: Store the IStorage list as an array of STORAGE structures.
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ntoskrnl.exe/tests: Open the test file for synchronous I/O.
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ntoskrnl.exe: Implement KeReleaseSpinLockFromDpcLevel().
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ntoskrnl.exe: Implement KeAcquireSpinLockAtDpcLevel().
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ntoskrnl.exe: Implement plain spinlock functions on top of DPC-level ones.
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hal: Implement plain spinlock functions on top of DPC-level ones.
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wined3d: Introduce a separate structure for stateblock state and store vertex shader state therein.
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wined3d: Store vertex shader floating point constants in the wined3d_stateblock_state structure.
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wined3d: Store vertex shader integer constants in the wined3d_stateblock_state structure.
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wined3d: Store vertex shader boolean constants in the wined3d_stateblock_state structure.
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wined3d: Store the pixel shader in the wined3d_stateblock_state structure.
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msi: Support setting streams in msi_select_update().
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msi: Implement UPDATE queries using msi_select_update().
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msi: Factor out msi_view_refresh_row().
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msi: Implement MSIMODIFY_REFRESH using msi_view_refresh_row().
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msi: Don't check the primary keys when handling MSIMODIFY_DELETE.
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ntoskrnl.exe: Implement DPC-level queued spinlock functions.
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ntoskrnl.exe: Implement plain queued spinlock functions on top of DPC-level ones.
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hal: Implement plain queued spinlock functions on top of DPC-level ones.
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wined3d: Store pixel shader floating point constants in the wined3d_stateblock_state structure.
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wined3d: Store pixel shader integer constants in the wined3d_stateblock_state structure.
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wined3d: Store pixel shader boolean constants in the wined3d_stateblock_state structure.
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wined3d: Factor our init_default_render_states().
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wined3d: Store render states in the wined3d_stateblock_state structure.
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msi/tests: Add some more tests for MsiViewModify() applied to joins.
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msi: Translate records as appropriate in SELECT_modify().
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msi/tests: Add more tests for MSIMODIFY_ASSIGN.
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msi/tests: Add more tests for MSIMODIFY_REFRESH.
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msi/tests: Add more tests for MSIMODIFY_MERGE.
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msi/tests: Add more tests for MSIMODIFY_INSERT.
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include: Add ExInitializeFastMutex() definition.
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ntoskrnl.exe: Implement APC-level fast mutex functions.
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hal: Implement plain fast mutex functions on top of APC-level ones.
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hal: Implement ExTryToAcquireFastMutex().
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ntoskrnl.exe: Avoid accessing fields of sync objects outside of the sync CS.
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wined3d: Factor out init_default_texture_state().
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|
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Zhiyi Zhang (4):
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user32: Check for null handle in GetRawInputData().
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user32: Fix a memory leak.
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msacm32: Reference count local drivers.
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d3d8: Fix building on Mac.
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--
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Alexandre Julliard
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julliard@winehq.org
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