wine/dlls/wined3d
Zebediah Figura 65e31e4508 wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible.
This has the notable effect of implementing maps on deferred contexts.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-01 22:34:31 +02:00
..
adapter_gl.c
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
context.c
context_gl.c
context_vk.c wined3d: Avoid ending the renderpass when issuing a query. 2021-06-29 15:31:21 +02:00
cs.c wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible. 2021-07-01 22:34:31 +02:00
device.c wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible. 2021-07-01 22:34:31 +02:00
directx.c
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c
palette.c
query.c wined3d: Avoid ending the renderpass when issuing a query. 2021-06-29 15:31:21 +02:00
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Introduce a prepare_upload_bo device context operation and use it to upload sub-resource data. 2021-07-01 22:34:31 +02:00
utils.c
version.rc
vertexdeclaration.c
view.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible. 2021-07-01 22:34:31 +02:00
wined3d_vk.h