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![]() It makes use of the wined3d_format, and we want to move wined3d desc creation to ddraw_surface_create_wined3d_texture() so that we can use it to recreate the wined3d texture in SetSurfaceDesc(). |
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.. | ||
tests | ||
clipper.c | ||
ddraw.c | ||
ddraw.spec | ||
ddraw_classes.idl | ||
ddraw_private.h | ||
device.c | ||
executebuffer.c | ||
light.c | ||
main.c | ||
Makefile.in | ||
material.c | ||
palette.c | ||
surface.c | ||
utils.c | ||
version.rc | ||
vertexbuffer.c | ||
viewport.c |