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6556ed2058
When bitmap alpha mode is D2D1_ALPHA_MODE_IGNORE, D3D11_BLEND_ZERO is used for SrcBlendAlpha and D3D11_BLEND_ONE for DestBlendAlpha on Win7. However, tests show that D3D11_BLEND_ONE is used for SrcBlendAlpha and D3D11_BLEND_INV_SRC_ALPHA for DestBlendAlpha on Win8+. The patch changes d2d_device_context_SetTarget() to use the Win8+ behaviour. Fix PowerPoint 2016 slideshow artifacts. Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> |
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.. | ||
tests | ||
bitmap.c | ||
bitmap_render_target.c | ||
brush.c | ||
d2d1.spec | ||
d2d1_private.h | ||
dc_render_target.c | ||
device.c | ||
effect.c | ||
factory.c | ||
geometry.c | ||
hwnd_render_target.c | ||
layer.c | ||
Makefile.in | ||
mesh.c | ||
state_block.c | ||
stroke.c | ||
version.rc | ||
wic_render_target.c |