wine/dlls/wined3d
Henri Verbeet dfead1bfa8 wined3d: Avoid '\n' in the middle of a TRACE in wined3d_check_device_format().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:51 +01:00
..
arb_program_shader.c wined3d: Recognize SM5 dcl_resource_raw instruction. 2017-01-31 19:48:46 +01:00
ati_fragment_shader.c wined3d: Store pointer to device in wined3d_context. 2016-10-06 14:22:08 +02:00
buffer.c wined3d: Do not preload the buffer in wined3d_buffer_unmap(). 2017-01-31 19:48:44 +01:00
context.c wined3d: Do not preload the buffer in wined3d_buffer_unmap(). 2017-01-31 19:48:44 +01:00
cs.c wined3d: Acquire graphics pipeline UAV resources for draws. 2017-02-01 16:26:51 +01:00
device.c wined3d: Introduce wined3d_device_set_cs_cb(). 2017-02-01 16:26:50 +01:00
directx.c wined3d: Avoid '\n' in the middle of a TRACE in wined3d_check_device_format(). 2017-02-01 16:26:51 +01:00
drawprim.c wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device. 2017-01-26 16:56:03 +01:00
gl_compat.c
glsl_shader.c wined3d: Recognize SM5 dcl_resource_raw instruction. 2017-01-31 19:48:46 +01:00
Makefile.in wined3d: Merge wined3d_volume_upload_data() into texture3d_upload_data(). 2016-08-01 05:56:15 -05:00
nvidia_texture_shader.c
palette.c wined3d: Send palette destruction through the command stream. 2016-06-22 22:16:30 +09:00
query.c wined3d: Pass GL_SYNC_FLUSH_COMMANDS_BIT to glClientWaitSync() if WINED3DGETDATA_FLUSH was specified. 2017-01-04 11:11:21 +01:00
resource.c wined3d: Sanitise resource map flags in wined3d_resource_map(). 2016-09-02 11:27:28 +09:00
sampler.c wined3d: Rename wined3d_sample_destroy_object() to wined3d_sampler_destroy_object(). 2016-08-05 09:08:48 -05:00
shader.c wined3d: Recognize SM5 dcl_resource_raw instruction. 2017-01-31 19:48:46 +01:00
shader_sm1.c wined3d: Recognize dynamic linking shader instructions. 2016-12-08 13:54:14 +01:00
shader_sm4.c wined3d: Recognize SM5 dcl_resource_raw instruction. 2017-01-31 19:48:46 +01:00
state.c wined3d: Introduce wined3d_device_set_cs_cb(). 2017-02-01 16:26:50 +01:00
stateblock.c wined3d: Rename WINED3D_RS_CCW_STENCIL* render states to WINED3D_RS_BACK_STENCIL*. 2016-12-08 13:54:19 +01:00
surface.c wined3d: Get rid of surface_modify_ds_location(). 2017-01-26 16:56:00 +01:00
swapchain.c wined3d: Get rid of the "onscreen_depth_stencil" field from struct wined3d_device. 2017-01-26 16:56:03 +01:00
texture.c wined3d: If the format is not FBO attachable disable sRGB writes only. 2017-01-30 21:38:49 +01:00
utils.c wined3d: Store uniform blocks limits as array. 2017-02-01 16:26:50 +01:00
version.rc
vertexdeclaration.c wined3d: Use depth/stencil formats for typeless resources only when WINED3DUSAGE_DEPTHSTENCIL is set. 2016-12-12 19:40:33 +01:00
view.c wined3d: Add initial support for shader buffer views. 2017-01-26 16:57:48 +01:00
wined3d.spec wined3d: Introduce wined3d_device_set_cs_cb(). 2017-02-01 16:26:50 +01:00
wined3d_gl.h wined3d: Add ARB_gpu_shader5 extension. 2017-01-30 21:38:50 +01:00
wined3d_main.c wined3d: Get rid of the "AlwaysOffscreen" setting. 2017-01-25 11:25:42 +01:00
wined3d_private.h wined3d: Store uniform blocks limits as array. 2017-02-01 16:26:50 +01:00