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d549f6909e
file descriptor. Associate file descriptors with handles on the server side so that we don't need to pass the fd every time the client wants to use it.
622 lines
20 KiB
C
622 lines
20 KiB
C
/*
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* Server-side debugger functions
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*
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* Copyright (C) 1999 Alexandre Julliard
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*/
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#include <assert.h>
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#include <string.h>
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#include <stdio.h>
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#include "winbase.h"
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#include "handle.h"
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#include "process.h"
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#include "thread.h"
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#include "request.h"
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enum debug_event_state { EVENT_QUEUED, EVENT_SENT, EVENT_CONTINUED };
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/* debug event */
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struct debug_event
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{
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struct object obj; /* object header */
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struct debug_event *next; /* event queue */
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struct debug_event *prev;
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struct thread *sender; /* thread which sent this event */
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struct thread *debugger; /* debugger thread receiving the event */
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enum debug_event_state state; /* event state */
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int status; /* continuation status */
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debug_event_t data; /* event data */
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};
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/* debug context */
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struct debug_ctx
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{
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struct object obj; /* object header */
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struct debug_event *event_head; /* head of pending events queue */
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struct debug_event *event_tail; /* tail of pending events queue */
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};
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static void debug_event_dump( struct object *obj, int verbose );
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static int debug_event_signaled( struct object *obj, struct thread *thread );
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static void debug_event_destroy( struct object *obj );
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static const struct object_ops debug_event_ops =
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{
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sizeof(struct debug_event), /* size */
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debug_event_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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debug_event_signaled, /* signaled */
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no_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_get_fd, /* get_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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debug_event_destroy /* destroy */
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};
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static void debug_ctx_dump( struct object *obj, int verbose );
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static int debug_ctx_signaled( struct object *obj, struct thread *thread );
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static void debug_ctx_destroy( struct object *obj );
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static const struct object_ops debug_ctx_ops =
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{
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sizeof(struct debug_ctx), /* size */
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debug_ctx_dump, /* dump */
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add_queue, /* add_queue */
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remove_queue, /* remove_queue */
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debug_ctx_signaled, /* signaled */
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no_satisfied, /* satisfied */
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NULL, /* get_poll_events */
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NULL, /* poll_event */
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no_get_fd, /* get_fd */
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no_flush, /* flush */
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no_get_file_info, /* get_file_info */
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debug_ctx_destroy /* destroy */
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};
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/* routines to build an event according to its type */
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static int fill_exception_event( struct debug_event *event, void *arg )
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{
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memcpy( &event->data.info.exception, arg, sizeof(event->data.info.exception) );
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return 1;
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}
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static int fill_create_thread_event( struct debug_event *event, void *arg )
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{
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struct process *debugger = event->debugger->process;
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struct thread *thread = event->sender;
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int handle;
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/* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
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if ((handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, FALSE )) == -1)
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return 0;
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event->data.info.create_thread.handle = handle;
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event->data.info.create_thread.teb = thread->teb;
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event->data.info.create_thread.start = arg;
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return 1;
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}
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static int fill_create_process_event( struct debug_event *event, void *arg )
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{
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struct process *debugger = event->debugger->process;
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struct thread *thread = event->sender;
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struct process *process = thread->process;
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int handle;
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/* documented: PROCESS_VM_READ | PROCESS_VM_WRITE */
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if ((handle = alloc_handle( debugger, process, PROCESS_ALL_ACCESS, FALSE )) == -1)
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return 0;
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event->data.info.create_process.process = handle;
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/* documented: THREAD_GET_CONTEXT | THREAD_SET_CONTEXT | THREAD_SUSPEND_RESUME */
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if ((handle = alloc_handle( debugger, thread, THREAD_ALL_ACCESS, FALSE )) == -1)
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{
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close_handle( debugger, event->data.info.create_process.process, NULL );
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return 0;
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}
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event->data.info.create_process.thread = handle;
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handle = -1;
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if (process->exe.file &&
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/* the doc says write access too, but this doesn't seem a good idea */
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((handle = alloc_handle( debugger, process->exe.file, GENERIC_READ, FALSE )) == -1))
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{
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close_handle( debugger, event->data.info.create_process.process, NULL );
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close_handle( debugger, event->data.info.create_process.thread, NULL );
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return 0;
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}
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event->data.info.create_process.file = handle;
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event->data.info.create_process.teb = thread->teb;
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event->data.info.create_process.base = process->exe.base;
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event->data.info.create_process.start = arg;
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event->data.info.create_process.dbg_offset = process->exe.dbg_offset;
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event->data.info.create_process.dbg_size = process->exe.dbg_size;
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event->data.info.create_process.name = process->exe.name;
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event->data.info.create_process.unicode = 0;
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return 1;
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}
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static int fill_exit_thread_event( struct debug_event *event, void *arg )
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{
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struct thread *thread = arg;
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event->data.info.exit.exit_code = thread->exit_code;
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return 1;
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}
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static int fill_exit_process_event( struct debug_event *event, void *arg )
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{
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struct process *process = arg;
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event->data.info.exit.exit_code = process->exit_code;
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return 1;
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}
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static int fill_load_dll_event( struct debug_event *event, void *arg )
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{
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struct process *debugger = event->debugger->process;
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struct process_dll *dll = arg;
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int handle = -1;
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if (dll->file && (handle = alloc_handle( debugger, dll->file, GENERIC_READ, FALSE )) == -1)
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return 0;
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event->data.info.load_dll.handle = handle;
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event->data.info.load_dll.base = dll->base;
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event->data.info.load_dll.dbg_offset = dll->dbg_offset;
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event->data.info.load_dll.dbg_size = dll->dbg_size;
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event->data.info.load_dll.name = dll->name;
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event->data.info.load_dll.unicode = 0;
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return 1;
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}
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static int fill_unload_dll_event( struct debug_event *event, void *arg )
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{
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event->data.info.unload_dll.base = arg;
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return 1;
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}
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static int fill_output_debug_string_event( struct debug_event *event, void *arg )
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{
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struct output_debug_string_request *req = arg;
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event->data.info.output_string.string = req->string;
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event->data.info.output_string.unicode = req->unicode;
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event->data.info.output_string.length = req->length;
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return 1;
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}
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typedef int (*fill_event_func)( struct debug_event *event, void *arg );
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#define NB_DEBUG_EVENTS OUTPUT_DEBUG_STRING_EVENT /* RIP_EVENT not supported */
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static const fill_event_func fill_debug_event[NB_DEBUG_EVENTS] =
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{
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fill_exception_event, /* EXCEPTION_DEBUG_EVENT */
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fill_create_thread_event, /* CREATE_THREAD_DEBUG_EVENT */
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fill_create_process_event, /* CREATE_PROCESS_DEBUG_EVENT */
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fill_exit_thread_event, /* EXIT_THREAD_DEBUG_EVENT */
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fill_exit_process_event, /* EXIT_PROCESS_DEBUG_EVENT */
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fill_load_dll_event, /* LOAD_DLL_DEBUG_EVENT */
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fill_unload_dll_event, /* UNLOAD_DLL_DEBUG_EVENT */
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fill_output_debug_string_event /* OUTPUT_DEBUG_STRING_EVENT */
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};
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/* unlink the first event from the queue */
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static void unlink_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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if (event->prev) event->prev->next = event->next;
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else debug_ctx->event_head = event->next;
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if (event->next) event->next->prev = event->prev;
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else debug_ctx->event_tail = event->prev;
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event->next = event->prev = NULL;
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if (event->sender->debug_event == event) event->sender->debug_event = NULL;
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release_object( event );
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}
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/* link an event at the end of the queue */
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static void link_event( struct debug_ctx *debug_ctx, struct debug_event *event )
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{
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grab_object( event );
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event->next = NULL;
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event->prev = debug_ctx->event_tail;
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debug_ctx->event_tail = event;
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if (event->prev) event->prev->next = event;
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else debug_ctx->event_head = event;
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if (!event->sender->debug_event) wake_up( &debug_ctx->obj, 0 );
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}
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/* find the next event that we can send to the debugger */
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static struct debug_event *find_event_to_send( struct debug_ctx *debug_ctx )
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{
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struct debug_event *event;
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for (event = debug_ctx->event_head; event; event = event->next)
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{
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if (event->state == EVENT_SENT) continue; /* already sent */
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if (event->sender->debug_event) continue; /* thread busy with another one */
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break;
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}
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return event;
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}
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/* build a reply for the wait_debug_event request */
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static void build_wait_debug_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct wait_debug_event_request *req = get_req_ptr( thread );
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if (obj)
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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struct debug_event *event = find_event_to_send( debug_ctx );
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size_t size = get_req_data_size(req);
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/* the object that woke us has to be our debug context */
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assert( obj->ops == &debug_ctx_ops );
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assert( event );
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event->state = EVENT_SENT;
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event->sender->debug_event = event;
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req->pid = event->sender->process;
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req->tid = event->sender;
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if (size > sizeof(debug_event_t)) size = sizeof(debug_event_t);
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memcpy( get_req_data(req), &event->data, size );
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set_req_data_size( req, size );
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}
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else /* timeout or error */
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{
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set_req_data_size( req, 0 );
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req->pid = 0;
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req->tid = 0;
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}
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}
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/* build a reply for the send_event request */
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static void build_exception_event_reply( struct thread *thread, struct object *obj, int signaled )
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{
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struct exception_event_request *req = get_req_ptr( thread );
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struct debug_event *event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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req->status = event->status;
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thread->context = NULL;
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}
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static void debug_event_dump( struct object *obj, int verbose )
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{
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struct debug_event *debug_event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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fprintf( stderr, "Debug event sender=%p code=%d state=%d\n",
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debug_event->sender, debug_event->data.code, debug_event->state );
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}
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static int debug_event_signaled( struct object *obj, struct thread *thread )
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{
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struct debug_event *debug_event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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return debug_event->state == EVENT_CONTINUED;
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}
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static void debug_event_destroy( struct object *obj )
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{
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struct debug_event *event = (struct debug_event *)obj;
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assert( obj->ops == &debug_event_ops );
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/* cannot still be in the queue */
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assert( !event->next );
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assert( !event->prev );
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/* If the event has been sent already, the handles are now under the */
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/* responsibility of the debugger process, so we don't touch them */
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if (event->state == EVENT_QUEUED)
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{
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struct process *debugger = event->debugger->process;
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switch(event->data.code)
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{
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case CREATE_THREAD_DEBUG_EVENT:
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close_handle( debugger, event->data.info.create_thread.handle, NULL );
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break;
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case CREATE_PROCESS_DEBUG_EVENT:
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if (event->data.info.create_process.file != -1)
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close_handle( debugger, event->data.info.create_process.file, NULL );
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close_handle( debugger, event->data.info.create_process.thread, NULL );
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close_handle( debugger, event->data.info.create_process.process, NULL );
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break;
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case LOAD_DLL_DEBUG_EVENT:
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if (event->data.info.load_dll.handle != -1)
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close_handle( debugger, event->data.info.load_dll.handle, NULL );
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break;
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}
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}
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release_object( event->sender );
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release_object( event->debugger );
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}
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static void debug_ctx_dump( struct object *obj, int verbose )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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fprintf( stderr, "Debug context head=%p tail=%p\n",
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debug_ctx->event_head, debug_ctx->event_tail );
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}
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static int debug_ctx_signaled( struct object *obj, struct thread *thread )
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{
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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return find_event_to_send( debug_ctx ) != NULL;
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}
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static void debug_ctx_destroy( struct object *obj )
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{
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struct debug_event *event;
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struct debug_ctx *debug_ctx = (struct debug_ctx *)obj;
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assert( obj->ops == &debug_ctx_ops );
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/* free all pending events */
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while ((event = debug_ctx->event_head) != NULL) unlink_event( debug_ctx, event );
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}
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/* wait for a debug event (or send a reply at once if one is pending) */
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static int wait_for_debug_event( int timeout )
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{
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struct debug_ctx *debug_ctx = current->debug_ctx;
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struct object *obj = &debug_ctx->obj;
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int flags = 0;
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if (!debug_ctx) /* current thread is not a debugger */
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{
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set_error( STATUS_INVALID_HANDLE );
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return 0;
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}
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if (timeout != -1) flags = SELECT_TIMEOUT;
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return sleep_on( 1, &obj, flags, timeout, build_wait_debug_reply );
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}
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/* continue a debug event */
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static int continue_debug_event( struct process *process, struct thread *thread, int status )
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{
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struct debug_event *event;
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struct debug_ctx *debug_ctx = current->debug_ctx;
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if (!debug_ctx || process->debugger != current || thread->process != process) goto error;
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/* find the event in the queue */
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for (event = debug_ctx->event_head; event; event = event->next)
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{
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if (event->state != EVENT_SENT) continue;
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if (event->sender == thread) break;
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}
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if (!event) goto error;
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assert( event->sender->debug_event == event );
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event->status = status;
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event->state = EVENT_CONTINUED;
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wake_up( &event->obj, 0 );
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unlink_event( debug_ctx, event );
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resume_process( process );
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return 1;
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error:
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/* not debugging this process, or no such event */
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set_error( STATUS_ACCESS_DENIED ); /* FIXME */
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return 0;
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}
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/* queue a debug event for a debugger */
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static struct debug_event *queue_debug_event( struct thread *thread, int code, void *arg )
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{
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struct thread *debugger = thread->process->debugger;
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struct debug_ctx *debug_ctx = debugger->debug_ctx;
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struct debug_event *event;
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assert( code > 0 && code <= NB_DEBUG_EVENTS );
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assert( debug_ctx );
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/* cannot queue a debug event for myself */
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assert( debugger->process != thread->process );
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/* build the event */
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if (!(event = alloc_object( &debug_event_ops, -1 ))) return NULL;
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event->next = NULL;
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event->prev = NULL;
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event->state = EVENT_QUEUED;
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event->sender = (struct thread *)grab_object( thread );
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event->debugger = (struct thread *)grab_object( debugger );
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event->data.code = code;
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if (!fill_debug_event[code-1]( event, arg ))
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{
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event->data.code = -1; /* make sure we don't attempt to close handles */
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release_object( event );
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return NULL;
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}
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link_event( debug_ctx, event );
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suspend_process( thread->process );
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return event;
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}
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/* generate a debug event from inside the server and queue it */
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void generate_debug_event( struct thread *thread, int code, void *arg )
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{
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if (thread->process->debugger)
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{
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struct debug_event *event = queue_debug_event( thread, code, arg );
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if (event) release_object( event );
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}
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}
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/* attach a process to a debugger thread and suspend it */
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static int debugger_attach( struct process *process, struct thread *debugger )
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{
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struct thread *thread;
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if (process->debugger) goto error; /* already being debugged */
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if (process->init_event) goto error; /* still starting up */
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/* make sure we don't create a debugging loop */
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for (thread = debugger; thread; thread = thread->process->debugger)
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if (thread->process == process) goto error;
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suspend_process( process );
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/* we must have been able to attach all threads */
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for (thread = process->thread_list; thread; thread = thread->proc_next)
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if (!thread->attached)
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{
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fprintf( stderr, "%p not attached\n", thread );
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resume_process( process );
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goto error;
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}
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if (set_process_debugger( process, debugger )) return 1;
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resume_process( process );
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return 0;
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error:
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set_error( STATUS_ACCESS_DENIED );
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return 0;
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}
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/* generate all startup events of a given process */
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void generate_startup_debug_events( struct process *process, void *entry )
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{
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struct process_dll *dll;
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struct thread *thread = process->thread_list;
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|
/* generate creation events */
|
|
generate_debug_event( thread, CREATE_PROCESS_DEBUG_EVENT, entry );
|
|
while ((thread = thread->proc_next))
|
|
generate_debug_event( thread, CREATE_THREAD_DEBUG_EVENT, NULL );
|
|
|
|
/* generate dll events (in loading order, i.e. reverse list order) */
|
|
for (dll = &process->exe; dll->next; dll = dll->next);
|
|
while (dll != &process->exe)
|
|
{
|
|
generate_debug_event( process->thread_list, LOAD_DLL_DEBUG_EVENT, dll );
|
|
dll = dll->prev;
|
|
}
|
|
}
|
|
|
|
/* set the debugger of a given process */
|
|
int set_process_debugger( struct process *process, struct thread *debugger )
|
|
{
|
|
struct debug_ctx *debug_ctx;
|
|
|
|
assert( !process->debugger );
|
|
|
|
if (!debugger->debug_ctx) /* need to allocate a context */
|
|
{
|
|
if (!(debug_ctx = alloc_object( &debug_ctx_ops, -1 ))) return 0;
|
|
debug_ctx->event_head = NULL;
|
|
debug_ctx->event_tail = NULL;
|
|
debugger->debug_ctx = debug_ctx;
|
|
}
|
|
process->debugger = debugger;
|
|
return 1;
|
|
}
|
|
|
|
/* a thread is exiting */
|
|
void debug_exit_thread( struct thread *thread )
|
|
{
|
|
if (thread->debug_ctx) /* this thread is a debugger */
|
|
{
|
|
/* kill all debugged processes */
|
|
kill_debugged_processes( thread, thread->exit_code );
|
|
release_object( thread->debug_ctx );
|
|
thread->debug_ctx = NULL;
|
|
}
|
|
}
|
|
|
|
/* Wait for a debug event */
|
|
DECL_HANDLER(wait_debug_event)
|
|
{
|
|
if (!wait_for_debug_event( req->timeout ))
|
|
{
|
|
req->pid = NULL;
|
|
req->tid = NULL;
|
|
set_req_data_size( req, 0 );
|
|
}
|
|
}
|
|
|
|
/* Continue a debug event */
|
|
DECL_HANDLER(continue_debug_event)
|
|
{
|
|
struct process *process = get_process_from_id( req->pid );
|
|
if (process)
|
|
{
|
|
struct thread *thread = get_thread_from_id( req->tid );
|
|
if (thread)
|
|
{
|
|
continue_debug_event( process, thread, req->status );
|
|
release_object( thread );
|
|
}
|
|
release_object( process );
|
|
}
|
|
}
|
|
|
|
/* Start debugging an existing process */
|
|
DECL_HANDLER(debug_process)
|
|
{
|
|
struct debug_event_exception data;
|
|
struct debug_event *event;
|
|
struct process *process = get_process_from_id( req->pid );
|
|
if (!process) return;
|
|
|
|
if (debugger_attach( process, current ))
|
|
{
|
|
generate_startup_debug_events( process, NULL );
|
|
resume_process( process );
|
|
|
|
data.record.ExceptionCode = EXCEPTION_BREAKPOINT;
|
|
data.record.ExceptionFlags = EXCEPTION_CONTINUABLE;
|
|
data.record.ExceptionRecord = NULL;
|
|
data.record.ExceptionAddress = get_thread_ip( process->thread_list );
|
|
data.record.NumberParameters = 0;
|
|
data.first = 1;
|
|
if ((event = queue_debug_event( process->thread_list, EXCEPTION_DEBUG_EVENT, &data )))
|
|
release_object( event );
|
|
}
|
|
release_object( process );
|
|
}
|
|
|
|
/* send an exception event */
|
|
DECL_HANDLER(exception_event)
|
|
{
|
|
req->status = 0;
|
|
if (current->process->debugger)
|
|
{
|
|
struct debug_event_exception data;
|
|
struct debug_event *event;
|
|
CONTEXT *context = get_req_data( req );
|
|
EXCEPTION_RECORD *rec = (EXCEPTION_RECORD *)(context + 1);
|
|
|
|
if (get_req_data_size( req ) < sizeof(*rec) + sizeof(*context))
|
|
{
|
|
set_error( STATUS_INVALID_PARAMETER );
|
|
return;
|
|
}
|
|
data.record = *rec;
|
|
data.first = req->first;
|
|
if ((event = queue_debug_event( current, EXCEPTION_DEBUG_EVENT, &data )))
|
|
{
|
|
struct object *obj = &event->obj;
|
|
current->context = context;
|
|
sleep_on( 1, &obj, 0, -1, build_exception_event_reply );
|
|
release_object( event );
|
|
}
|
|
}
|
|
}
|
|
|
|
/* send an output string to the debugger */
|
|
DECL_HANDLER(output_debug_string)
|
|
{
|
|
if (current->process->debugger)
|
|
{
|
|
struct debug_event *event = queue_debug_event( current, OUTPUT_DEBUG_STRING_EVENT, req );
|
|
if (event) release_object( event );
|
|
}
|
|
}
|