wine/dlls/d3d8
Jan Sikorski 93992c760d d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref().
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 22:51:44 +02:00
..
tests d3d8/tests: Add a stress test for dynamic buffer maps. 2021-09-28 20:14:17 +02:00
buffer.c d3d8: Don't grab wined3d lock in vertex/indexbuffer AddRef/Release(). 2021-10-19 22:51:34 +02:00
d3d8.spec
d3d8_main.c
d3d8_private.h
device.c d3d11: Fail OMSetRenderTargets() if any of the views have the wrong binding flags. 2021-07-19 12:21:44 +02:00
directx.c
Makefile.in makefiles: Make -mno-cygwin the default. 2021-09-20 22:45:48 +02:00
shader.c
surface.c d3d8: Don't grab wined3d lock in surface AddRef/Release(). 2021-10-19 22:51:38 +02:00
swapchain.c
texture.c
version.rc
vertexdeclaration.c d3d8: Don't grab wined3d lock for wined3d_vertex_declaration_decref(). 2021-10-19 22:51:44 +02:00
volume.c d3d8: Don't grab wined3d lock for wined3d_resource_map/unmap(). 2021-10-19 22:51:29 +02:00