wine/server/mutex.c
Alexandre Julliard 0562539d18 Implemented file sharing checks in the server.
Added set file time server request.
Overall clean up of the file handling (DOS device handling is now
broken, should be redone).
1999-01-03 11:55:56 +00:00

150 lines
4 KiB
C

/*
* Server-side mutex management
*
* Copyright (C) 1998 Alexandre Julliard
*/
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include "winerror.h"
#include "winnt.h"
#include "server/thread.h"
struct mutex
{
struct object obj; /* object header */
struct thread *owner; /* mutex owner */
unsigned int count; /* recursion count */
int abandoned; /* has it been abandoned? */
struct mutex *next;
struct mutex *prev;
};
static void mutex_dump( struct object *obj, int verbose );
static int mutex_signaled( struct object *obj, struct thread *thread );
static int mutex_satisfied( struct object *obj, struct thread *thread );
static void mutex_destroy( struct object *obj );
static const struct object_ops mutex_ops =
{
mutex_dump,
add_queue,
remove_queue,
mutex_signaled,
mutex_satisfied,
no_read_fd,
no_write_fd,
no_flush,
no_get_file_info,
mutex_destroy
};
struct object *create_mutex( const char *name, int owned )
{
struct mutex *mutex;
if (!(mutex = (struct mutex *)create_named_object( name, &mutex_ops, sizeof(*mutex) )))
return NULL;
if (GET_ERROR() != ERROR_ALREADY_EXISTS)
{
/* initialize it if it didn't already exist */
mutex->count = 0;
mutex->owner = NULL;
mutex->abandoned = 0;
mutex->next = mutex->prev = NULL;
if (owned) mutex_satisfied( &mutex->obj, current );
}
return &mutex->obj;
}
int open_mutex( unsigned int access, int inherit, const char *name )
{
return open_object( name, &mutex_ops, access, inherit );
}
/* release a mutex once the recursion count is 0 */
static void do_release( struct mutex *mutex, struct thread *thread )
{
assert( !mutex->count );
/* remove the mutex from the thread list of owned mutexes */
if (mutex->next) mutex->next->prev = mutex->prev;
if (mutex->prev) mutex->prev->next = mutex->next;
else thread->mutex = mutex->next;
mutex->owner = NULL;
mutex->next = mutex->prev = NULL;
wake_up( &mutex->obj, 0 );
}
int release_mutex( int handle )
{
struct mutex *mutex;
if (!(mutex = (struct mutex *)get_handle_obj( current->process, handle,
MUTEX_MODIFY_STATE, &mutex_ops )))
return 0;
if (!mutex->count || (mutex->owner != current))
{
SET_ERROR( ERROR_NOT_OWNER );
return 0;
}
if (!--mutex->count) do_release( mutex, current );
release_object( mutex );
return 1;
}
void abandon_mutexes( struct thread *thread )
{
while (thread->mutex)
{
struct mutex *mutex = thread->mutex;
assert( mutex->owner == thread );
mutex->count = 0;
mutex->abandoned = 1;
do_release( mutex, thread );
}
}
static void mutex_dump( struct object *obj, int verbose )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
printf( "Mutex count=%u owner=%p name='%s'\n",
mutex->count, mutex->owner, get_object_name( &mutex->obj) );
}
static int mutex_signaled( struct object *obj, struct thread *thread )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
return (!mutex->count || (mutex->owner == thread));
}
static int mutex_satisfied( struct object *obj, struct thread *thread )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
assert( !mutex->count || (mutex->owner == thread) );
if (!mutex->count++) /* FIXME: avoid wrap-around */
{
assert( !mutex->owner );
mutex->owner = thread;
mutex->prev = NULL;
if ((mutex->next = thread->mutex)) mutex->next->prev = mutex;
thread->mutex = mutex;
}
if (!mutex->abandoned) return 0;
mutex->abandoned = 0;
return 1;
}
static void mutex_destroy( struct object *obj )
{
struct mutex *mutex = (struct mutex *)obj;
assert( obj->ops == &mutex_ops );
free( mutex );
}