wine/dlls/d2d1
Rémi Bernon 629fa331bb d2d1: Use D3D11 interfaces to create vertex shader.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=49395
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-25 22:48:47 +02:00
..
tests
bitmap.c d2d1: Accept ID3D11Resource in d2d_bitmap_init. 2021-06-24 21:47:57 +02:00
bitmap_render_target.c
brush.c d2d1: Use D3D11 interfaces in d2d_gradient_create. 2021-06-24 21:48:02 +02:00
d2d1.spec
d2d1_private.h d2d1: Use D3D11 interfaces to create vertex shader. 2021-06-25 22:48:47 +02:00
dc_render_target.c
device.c d2d1: Use D3D11 interfaces to create vertex shader. 2021-06-25 22:48:47 +02:00
effect.c
factory.c
geometry.c
hwnd_render_target.c
layer.c
Makefile.in
mesh.c
state_block.c
stroke.c
version.rc
wic_render_target.c