wine/dlls/d2d1
Ziqing Hui 60118154d0 d2d1/tests: Add tests for ID2D1OffsetTransform.
Signed-off-by: Ziqing Hui <zhui@codeweavers.com>
2022-07-15 15:23:04 +02:00
..
tests d2d1/tests: Add tests for ID2D1OffsetTransform. 2022-07-15 15:23:04 +02:00
bitmap.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
bitmap_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
brush.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
d2d1.spec
d2d1_private.h d2d1/effect: Keep builtin effects in the same list as the custom once. 2022-07-05 12:34:03 +02:00
dc_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
device.c d2d1: Move effect object creation to effect.c. 2022-06-27 11:23:32 +02:00
effect.c d2d1/effect: Keep builtin effects in the same list as the custom once. 2022-07-05 12:34:03 +02:00
factory.c d2d1: Implement GetRegisteredEffects(). 2022-07-05 12:34:03 +02:00
geometry.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
hwnd_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
layer.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
Makefile.in d2d1: Partially implement RegisterEffectFromStream(). 2022-06-20 10:38:19 +02:00
mesh.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
state_block.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
stroke.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00
version.rc
wic_render_target.c d2d1: Use CRT memory allocation functions. 2022-06-20 10:38:19 +02:00