wine/dlls/winemac.drv/cocoa_app.h
Ken Thomases 451915100a winemac: Add the ability to disable high-resolution scrolling.
The Mac driver can generate scroll wheel events with values which are not integral
multiples of WHEEL_DELTA.  Apps should handle that by scrolling a corresponding
non-integral multiple of what they'd do for a WHEEL_DELTA-valued scroll or, if
they can't, then at least accumulate scroll distance until its magnitude exceeds
WHEEL_DELTA and do a "chunky" scroll.  However, many apps don't do that properly.
They may scroll way too far/fast or even in the opposite direction.

If the registry setting UsePreciseScrolling is set to "n", the Mac driver will do
that accumulation and chunking itself to work around such broken app behavior.
2014-05-15 11:28:52 +02:00

148 lines
4.1 KiB
Objective-C

/*
* MACDRV Cocoa application class declaration
*
* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#import <AppKit/AppKit.h>
#include "macdrv_cocoa.h"
#define ERR(...) do { if (macdrv_err_on) LogError(__func__, __VA_ARGS__); } while (false)
enum {
WineApplicationEventWakeQuery,
};
@class WineEventQueue;
@class WineWindow;
@interface WineApplicationController : NSObject <NSApplicationDelegate>
{
CFRunLoopSourceRef requestSource;
NSMutableArray* requests;
dispatch_queue_t requestsManipQueue;
NSMutableArray* eventQueues;
NSLock* eventQueuesLock;
NSTimeInterval eventTimeAdjustment;
NSMutableArray* keyWindows;
NSMutableSet* triedWindows;
unsigned long windowFocusSerial;
CGEventSourceKeyboardType keyboardType;
NSEvent* lastFlagsChanged;
BOOL inputSourceIsInputMethod;
BOOL inputSourceIsInputMethodValid;
uint32_t pressedKeyCodes[128 / 32];
CGFloat primaryScreenHeight;
BOOL primaryScreenHeightValid;
NSMutableData* screenFrameCGRects;
WineWindow* lastTargetWindow;
WineWindow* mouseCaptureWindow;
BOOL forceNextMouseMoveAbsolute;
double mouseMoveDeltaX, mouseMoveDeltaY;
NSUInteger unmatchedMouseDowns;
NSTimeInterval lastScrollTime;
double accumScrollX, accumScrollY;
NSMutableDictionary* originalDisplayModes;
NSMutableDictionary* latentDisplayModes;
BOOL displaysCapturedForFullscreen;
NSArray* cursorFrames;
int cursorFrame;
NSTimer* cursorTimer;
NSCursor* cursor;
BOOL cursorIsCurrent;
BOOL cursorHidden;
BOOL clientWantsCursorHidden;
BOOL clippingCursor;
CGRect cursorClipRect;
CFMachPortRef cursorClippingEventTap;
NSMutableArray* warpRecords;
CGPoint synthesizedLocation;
NSTimeInterval lastSetCursorPositionTime;
NSTimeInterval lastEventTapEventTime;
NSImage* applicationIcon;
BOOL beenActive;
NSMutableSet* windowsBeingDragged;
}
@property (nonatomic) CGEventSourceKeyboardType keyboardType;
@property (readonly, copy, nonatomic) NSEvent* lastFlagsChanged;
@property (readonly, nonatomic) BOOL areDisplaysCaptured;
@property (readonly) BOOL clippingCursor;
+ (WineApplicationController*) sharedController;
- (void) transformProcessToForeground;
- (BOOL) registerEventQueue:(WineEventQueue*)queue;
- (void) unregisterEventQueue:(WineEventQueue*)queue;
- (void) computeEventTimeAdjustmentFromTicks:(unsigned long long)tickcount uptime:(uint64_t)uptime_ns;
- (double) ticksForEventTime:(NSTimeInterval)eventTime;
- (void) windowGotFocus:(WineWindow*)window;
- (BOOL) waitUntilQueryDone:(int*)done timeout:(NSDate*)timeout processEvents:(BOOL)processEvents;
- (void) keyboardSelectionDidChange;
- (void) noteKey:(uint16_t)keyCode pressed:(BOOL)pressed;
- (void) flipRect:(NSRect*)rect;
- (WineWindow*) frontWineWindow;
- (void) adjustWindowLevels;
- (void) updateFullscreenWindows;
- (BOOL) handleEvent:(NSEvent*)anEvent;
- (void) didSendEvent:(NSEvent*)anEvent;
@end
@interface WineApplication : NSApplication
{
WineApplicationController* wineController;
}
@property (readwrite, assign, nonatomic) WineApplicationController* wineController;
@end
void OnMainThreadAsync(dispatch_block_t block);
void LogError(const char* func, NSString* format, ...);
void LogErrorv(const char* func, NSString* format, va_list args);