wine/dlls/d3d8
Henri Verbeet 5f96c5e264 wined3d: Setup/restore fullscreen window state inside wined3d.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:05 +02:00
..
tests wined3d: Drop support for WINED3DFMT_D32_UNORM. 2019-06-25 08:27:56 +02:00
buffer.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d8.spec
d3d8_main.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
d3d8_private.h wined3d: Explicitly create the implicit swapchain. 2019-04-12 15:33:44 +02:00
device.c wined3d: Setup/restore fullscreen window state inside wined3d. 2019-07-31 08:30:05 +02:00
directx.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
Makefile.in d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
shader.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
surface.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
swapchain.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
texture.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
version.rc
vertexdeclaration.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00
volume.c d3d8: Build with msvcrt. 2019-07-02 10:00:29 +02:00