wine/dlls/wined3d/wined3d_gl.h
Henri Verbeet 0acd48d89f wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
There's not much else we need to do for ARB_map_buffer_alignment. There's
still a pretty decent chance that we'll get lucky with alignment even on
drivers that don't support the extension, since mmap is going to return page
aligned memory. Tiny buffers might get packed together in a page though.
2011-11-24 17:10:03 +01:00

4528 lines
258 KiB
C

/*
* Direct3D wine OpenGL include file
*
* Copyright 2002-2003 The wine-d3d team
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
* Copyright 2007 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*
* Most OpenGL 1.0/1.1/1.2/1.3 constants/types come from the Mesa-project:
* Copyright (C) 1999-2006 Brian Paul
*
* From the Mesa-license:
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef __WINE_WINED3D_GL_H
#define __WINE_WINED3D_GL_H
#ifdef USE_WIN32_OPENGL
#define WINE_GLAPI __stdcall
#else
#define WINE_GLAPI
#endif
/****************************************************
* OpenGL 1.0/1.1/1.2/1.3
* types, #defines and function pointers
****************************************************/
/* Types */
typedef unsigned int GLbitfield;
typedef unsigned char GLboolean;
typedef signed char GLbyte;
typedef unsigned char GLubyte;
typedef short GLshort;
typedef unsigned short GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef unsigned int GLenum;
typedef float GLfloat;
typedef int GLsizei;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void GLvoid;
typedef ptrdiff_t GLintptr;
typedef ptrdiff_t GLsizeiptr;
typedef INT64 GLint64;
typedef UINT64 GLuint64;
typedef struct __GLsync *GLsync;
/* Booleans */
#define GL_FALSE 0x0
#define GL_TRUE 0x1
/* Data types */
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
/* Errors */
#define GL_NO_ERROR 0x0
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_OPERATION 0x0502
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_OUT_OF_MEMORY 0x0505
/* Utility */
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
/* Accumulation buffer */
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_ACCUM 0x0100
#define GL_ADD 0x0104
#define GL_LOAD 0x0101
#define GL_MULT 0x0103
#define GL_RETURN 0x0102
/* Alpha testing */
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_ALPHA_TEST_FUNC 0x0BC1
/* Blending */
#define GL_BLEND 0x0BE2
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND_DST 0x0BE0
#define GL_ZERO 0x0
#define GL_ONE 0x1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
/* Buffers, Pixel Drawing/Reading */
#define GL_NONE 0x0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_COLOR_INDEX 0x1900
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_ALPHA_BITS 0x0D55
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_INDEX_BITS 0x0D51
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_AUX_BUFFERS 0x0C00
#define GL_READ_BUFFER 0x0C02
#define GL_DRAW_BUFFER 0x0C01
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_BITMAP 0x1A00
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_DITHER 0x0BD0
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
/* Clipping */
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
/* Depth buffer */
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_BITS 0x0D56
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_COMPONENT 0x1902
/* Evaluators */
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_COEFF 0x0A00
#define GL_DOMAIN 0x0A02
#define GL_ORDER 0x0A01
/* Feedback */
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
/* Fog */
#define GL_FOG 0x0B60
#define GL_FOG_MODE 0x0B65
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_COLOR 0x0B66
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_LINEAR 0x2601
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
/* Gets */
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_MODE 0x0C30
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_RENDER_MODE 0x0C40
#define GL_RGBA_MODE 0x0C31
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_VIEWPORT 0x0BA2
/* Hints */
#define GL_FOG_HINT 0x0C54
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
/* Implementation limits */
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
/* Lighting */
#define GL_LIGHTING 0x0B50
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_SHININESS 0x1601
#define GL_EMISSION 0x1600
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_FRONT_AND_BACK 0x0408
#define GL_SHADE_MODEL 0x0B54
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_COLOR_MATERIAL 0x0B57
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_NORMALIZE 0x0BA1
/* Lines */
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_LINE_WIDTH_RANGE 0x0B22
/* Logic Ops */
#define GL_LOGIC_OP 0x0BF1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_CLEAR 0x1500
#define GL_SET 0x150F
#define GL_COPY 0x1503
#define GL_COPY_INVERTED 0x150C
#define GL_NOOP 0x1505
#define GL_INVERT 0x150A
#define GL_AND 0x1501
#define GL_NAND 0x150E
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_XOR 0x1506
#define GL_EQUIV 0x1509
#define GL_AND_REVERSE 0x1502
#define GL_AND_INVERTED 0x1504
#define GL_OR_REVERSE 0x150B
#define GL_OR_INVERTED 0x150D
/* Matrix Mode */
#define GL_MATRIX_MODE 0x0BA0
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_TEXTURE 0x1702
/* Pixel Mode / Transfer */
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
/* Points */
#define GL_POINT_SMOOTH 0x0B10
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_POINT_SIZE_RANGE 0x0B12
/* Polygons */
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
/* Primitives */
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
/* Push/Pop bits */
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0x000FFFFF
/* Render Mode */
#define GL_FEEDBACK 0x1C01
#define GL_RENDER 0x1C00
#define GL_SELECT 0x1C02
/* Scissor box */
#define GL_SCISSOR_TEST 0x0C11
#define GL_SCISSOR_BOX 0x0C10
/* Stencil */
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_STENCIL_BITS 0x0D57
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_INDEX 0x1901
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
/* Texture mapping */
#define GL_TEXTURE_ENV 0x2300
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER 0x1005
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_OBJECT_LINEAR 0x2401
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_LINEAR 0x2400
#define GL_EYE_PLANE 0x2502
#define GL_SPHERE_MAP 0x2402
#define GL_DECAL 0x2101
#define GL_MODULATE 0x2100
#define GL_NEAREST 0x2600
#define GL_REPEAT 0x2901
#define GL_CLAMP 0x2900
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
/* Vertex Arrays */
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
/* OpenGL 1.2 constants */
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_RESCALE_NORMAL 0x803A
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
/* OpenGL 1.3 constants */
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_SUBTRACT 0x84E7
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_MULTISAMPLE_BIT 0x20000000
/* GL_VERSION_2_0 */
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882a
#define GL_DRAW_BUFFER6 0x882b
#define GL_DRAW_BUFFER7 0x882c
#define GL_DRAW_BUFFER8 0x882d
#define GL_DRAW_BUFFER9 0x882e
#define GL_DRAW_BUFFER10 0x882f
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883d
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886a
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8b30
#define GL_VERTEX_SHADER 0x8b31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8b49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8b4a
#define GL_MAX_VARYING_FLOATS 0x8b4b
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8b4c
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8b4d
#define GL_SHADER_TYPE 0x8b4f
#define GL_FLOAT_VEC2 0x8b50
#define GL_FLOAT_VEC3 0x8b51
#define GL_FLOAT_VEC4 0x8b52
#define GL_INT_VEC2 0x8b53
#define GL_INT_VEC3 0x8b54
#define GL_INT_VEC4 0x8b55
#define GL_BOOL 0x8b56
#define GL_BOOL_VEC2 0x8b57
#define GL_BOOL_VEC3 0x8b58
#define GL_BOOL_VEC4 0x8b59
#define GL_FLOAT_MAT2 0x8b5a
#define GL_FLOAT_MAT3 0x8b5b
#define GL_FLOAT_MAT4 0x8b5c
#define GL_SAMPLER_1D 0x8b5d
#define GL_SAMPLER_2D 0x8b5e
#define GL_SAMPLER_3D 0x8b5f
#define GL_SAMPLER_CUBE 0x8b60
#define GL_SAMPLER_1D_SHADOW 0x8b61
#define GL_SAMPLER_2D_SHADOW 0x8b62
#define GL_DELETE_STATUS 0x8b80
#define GL_COMPILE_STATUS 0x8b81
#define GL_LINK_STATUS 0x8b82
#define GL_VALIDATE_STATUS 0x8b83
#define GL_INFO_LOG_LENGTH 0x8b84
#define GL_ATTACHED_SHADERS 0x8b85
#define GL_ACTIVE_UNIFORMS 0x8b86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8b87
#define GL_SHADER_SOURCE_LENGTH 0x8b88
#define GL_ACTIVE_ATTRIBUTES 0x8b89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8b8a
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8b8b
#define GL_SHADING_LANGUAGE_VERSION 0x8b8c
#define GL_CURRENT_PROGRAM 0x8b8d
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8ca0
#define GL_LOWER_LEFT 0x8ca1
#define GL_UPPER_LEFT 0x8ca2
#define GL_STENCIL_BACK_REF 0x8ca3
#define GL_STENCIL_BACK_VALUE_MASK 0x8ca4
#define GL_STENCIL_BACK_WRITEMASK 0x8ca5
typedef char GLchar;
#endif
typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha);
typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSPROC)(GLsizei n, const GLenum *bufs);
typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEPROC)(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
typedef void (WINE_GLAPI *PGLFNSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask);
typedef void (WINE_GLAPI *PGLFNATTACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (WINE_GLAPI *PGLFNBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar *name);
typedef void (WINE_GLAPI *PGLFNCOMPILESHADERPROC)(GLuint shader);
typedef GLuint (WINE_GLAPI *PGLFNCREATEPROGRAMPROC)(void);
typedef GLuint (WINE_GLAPI *PGLFNCREATESHADERPROC)(GLenum type);
typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMPROC)(GLuint program);
typedef void (WINE_GLAPI *PGLFNDELETESHADERPROC)(GLuint shader);
typedef void (WINE_GLAPI *PGLFNDETACHSHADERPROC)(GLuint program, GLuint shader);
typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYPROC)(GLuint index);
typedef void (WINE_GLAPI *PGLFNGETACTIVEATTRIBPROC)(GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (WINE_GLAPI *PGLFNGETACTIVEUNIFORMPROC)(GLuint program,
GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (WINE_GLAPI *PGLFNGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
typedef GLint (WINE_GLAPI *PGLFNGETATTRIBLOCATIONPROC)(GLuint program, const GLchar *name);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMINFOLOGPROC)(GLuint program,
GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (WINE_GLAPI *PGLFNGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (WINE_GLAPI *PGLFNGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef GLint (WINE_GLAPI *PGLFNGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar *name);
typedef void (WINE_GLAPI *PGLFNGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETUNIFORMIVPROC)(GLuint program, GLint location, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMPROC)(GLuint program);
typedef GLboolean (WINE_GLAPI *PGLFNISSHADERPROC)(GLuint shader);
typedef void (WINE_GLAPI *PGLFNLINKPROGRAMPROC)(GLuint program);
typedef void (WINE_GLAPI *PGLFNSHADERSOURCEPROC)(GLuint shader,
GLsizei count, const GLchar* *string, const GLint *length);
typedef void (WINE_GLAPI *PGLFNUSEPROGRAMPROC)(GLuint program);
typedef void (WINE_GLAPI *PGLFNUNIFORM1FPROC)(GLint location, GLfloat v0);
typedef void (WINE_GLAPI *PGLFNUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (WINE_GLAPI *PGLFNUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (WINE_GLAPI *PGLFNUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (WINE_GLAPI *PGLFNUNIFORM1IPROC)(GLint location, GLint v0);
typedef void (WINE_GLAPI *PGLFNUNIFORM2IPROC)(GLint location, GLint v0, GLint v1);
typedef void (WINE_GLAPI *PGLFNUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (WINE_GLAPI *PGLFNUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (WINE_GLAPI *PGLFNUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *PGLFNUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX2FVPROC)(GLint location,
GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX3FVPROC)(GLint location,
GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNUNIFORMMATRIX4FVPROC)(GLint location,
GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (WINE_GLAPI *PGLFNVALIDATEPROGRAMPROC)(GLuint program);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DPROC)(GLuint index, GLdouble x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FPROC)(GLuint index, GLfloat x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SPROC)(GLuint index, GLshort x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVPROC)(GLuint index, const GLint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVPROC)(GLuint index, const GLint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVPROC)(GLuint index, const GLushort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERPROC)(GLuint index,
GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
void (WINE_GLAPI *glAccum)(GLenum op, GLfloat value) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glAlphaFunc)(GLenum func, GLclampf ref) DECLSPEC_HIDDEN;
GLboolean (WINE_GLAPI *glAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glArrayElement)(GLint i) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glBegin)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glBindTexture)(GLenum target, GLuint texture) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glBitmap)(GLsizei width, GLsizei height, GLfloat xorig,
GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glBlendFunc)(GLenum sfactor, GLenum dfactor) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCallList)(GLuint list) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCallLists)(GLsizei n, GLenum type, const GLvoid *lists) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClear)(GLbitfield mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClearDepth)(GLclampd depth) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClearIndex)(GLfloat c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClearStencil)(GLint s) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glClipPlane)(GLenum plane, const GLdouble *equation) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3b)(GLbyte red, GLbyte green, GLbyte blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3d)(GLdouble red, GLdouble green, GLdouble blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3f)(GLfloat red, GLfloat green, GLfloat blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3i)(GLint red, GLint green, GLint blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3s)(GLshort red, GLshort green, GLshort blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3ub)(GLubyte red, GLubyte green, GLubyte blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3ui)(GLuint red, GLuint green, GLuint blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3uiv)(const GLuint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3us)(GLushort red, GLushort green, GLushort blue) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor3usv)(const GLushort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4bv)(const GLbyte *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4i)(GLint red, GLint green, GLint blue, GLint alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4ubv)(const GLubyte *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4uiv)(const GLuint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColor4usv)(const GLushort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColorMaterial)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCopyTexImage1D)(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCopyTexImage2D)(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCopyTexSubImage1D)(GLenum target, GLint level,
GLint xoffset, GLint x, GLint y, GLsizei width) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCopyTexSubImage2D)(GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glCullFace)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDeleteLists)(GLuint list, GLsizei range) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDeleteTextures)(GLsizei n, const GLuint *textures) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDepthFunc)(GLenum func) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDepthMask)(GLboolean flag) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDepthRange)(GLclampd nearParam, GLclampd farParam) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDisable)(GLenum cap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDisableWINE)(GLenum cap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDisableClientState)(GLenum array) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDrawArrays)(GLenum mode, GLint first, GLsizei count) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDrawBuffer)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glDrawPixels)(GLsizei width, GLsizei height, GLenum format,
GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEdgeFlag)(GLboolean flag) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEdgeFlagPointer)(GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEdgeFlagv)(const GLboolean *flag) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEnable)(GLenum cap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEnableWINE)(GLenum cap) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEnableClientState)(GLenum array) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEnd)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEndList)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord1d)(GLdouble u) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord1dv)(const GLdouble *u) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord1f)(GLfloat u) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord1fv)(const GLfloat *u) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord2d)(GLdouble u, GLdouble v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord2dv)(const GLdouble *u) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord2f)(GLfloat u, GLfloat v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalCoord2fv)(const GLfloat *u) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalMesh1)(GLenum mode, GLint i1, GLint i2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalPoint1)(GLint i) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glEvalPoint2)(GLint i, GLint j) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFeedbackBuffer)(GLsizei size, GLenum type, GLfloat *buffer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFogf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFogfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFogi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFogiv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFrontFace)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glFrustum)(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
GLuint (WINE_GLAPI *glGenLists)(GLsizei range) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGenTextures)(GLsizei n, GLuint *textures) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetBooleanv)(GLenum pname, GLboolean *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetClipPlane)(GLenum plane, GLdouble *equation) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetDoublev)(GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
GLenum (WINE_GLAPI *glGetError)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetFloatv)(GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetIntegerv)(GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetLightiv)(GLenum light, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetMapdv)(GLenum target, GLenum query, GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetMapfv)(GLenum target, GLenum query, GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetMapiv)(GLenum target, GLenum query, GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetMaterialiv)(GLenum face, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetPixelMapfv)(GLenum map, GLfloat *values) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetPixelMapuiv)(GLenum map, GLuint *values) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetPixelMapusv)(GLenum map, GLushort *values) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetPointerv)(GLenum pname, GLvoid **params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetPolygonStipple)(GLubyte *mask) DECLSPEC_HIDDEN;
const GLubyte * (WINE_GLAPI *glGetString)(GLenum name) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexEnvfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexEnviv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexGendv)(GLenum coord, GLenum pname, GLdouble *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexGenfv)(GLenum coord, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexGeniv)(GLenum coord, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexImage)(GLenum target, GLint level, GLenum format,
GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glHint)(GLenum target, GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexMask)(GLuint mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexd)(GLdouble c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexdv)(const GLdouble *c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexf)(GLfloat c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexfv)(const GLfloat *c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexi)(GLint c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexiv)(const GLint *c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexs)(GLshort c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexsv)(const GLshort *c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexub)(GLubyte c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glIndexubv)(const GLubyte *c) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glInitNames)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glInterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
GLboolean (WINE_GLAPI *glIsEnabled)(GLenum cap) DECLSPEC_HIDDEN;
GLboolean (WINE_GLAPI *glIsList)(GLuint list) DECLSPEC_HIDDEN;
GLboolean (WINE_GLAPI *glIsTexture)(GLuint texture) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightModelf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightModelfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightModeli)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightModeliv)(GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightf)(GLenum light, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightfv)(GLenum light, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLighti)(GLenum light, GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLightiv)(GLenum light, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLineStipple)(GLint factor, GLushort pattern) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLineWidth)(GLfloat width) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glListBase)(GLuint base) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLoadIdentity)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLoadMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLoadMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLoadName)(GLuint name) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glLogicOp)(GLenum opcode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMap1d)(GLenum target, GLdouble u1, GLdouble u2,
GLint stride, GLint order, const GLdouble *points) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMap1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride,
GLint order, const GLfloat *points) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMap2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMap2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMapGrid1d)(GLint un, GLdouble u1, GLdouble u2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMapGrid1f)(GLint un, GLfloat u1, GLfloat u2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMaterialf)(GLenum face, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMateriali)(GLenum face, GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMaterialiv)(GLenum face, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMatrixMode)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMultMatrixd)(const GLdouble *m) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glMultMatrixf)(const GLfloat *m) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNewList)(GLuint list, GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3b)(GLbyte nx, GLbyte ny, GLbyte nz) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3bv)(const GLbyte *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3d)(GLdouble nx, GLdouble ny, GLdouble nz) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3i)(GLint nx, GLint ny, GLint nz) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3s)(GLshort nx, GLshort ny, GLshort nz) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormal3sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glOrtho)(GLdouble left, GLdouble right, GLdouble bottom,
GLdouble top, GLdouble zNear, GLdouble zFar) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPassThrough)(GLfloat token) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelMapusv)(GLenum map, GLint mapsize, const GLushort *values) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelStoref)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelStorei)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelTransferf)(GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelTransferi)(GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPixelZoom)(GLfloat xfactor, GLfloat yfactor) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPointSize)(GLfloat size) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPolygonMode)(GLenum face, GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPolygonOffset)(GLfloat factor, GLfloat units) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPolygonStipple)(const GLubyte *mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPopAttrib)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPopClientAttrib)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPopMatrix)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPopName)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPushAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPushClientAttrib)(GLbitfield mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPushMatrix)(void) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPushName)(GLuint name) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos2sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos3sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRasterPos4sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glReadBuffer)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRectdv)(const GLdouble *v1, const GLdouble *v2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRectfv)(const GLfloat *v1, const GLfloat *v2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRecti)(GLint x1, GLint y1, GLint x2, GLint y2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRectiv)(const GLint *v1, const GLint *v2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRectsv)(const GLshort *v1, const GLshort *v2) DECLSPEC_HIDDEN;
GLint (WINE_GLAPI *glRenderMode)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glScaled)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glScalef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glSelectBuffer)(GLsizei size, GLuint *buffer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glShadeModel)(GLenum mode) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glStencilFunc)(GLenum func, GLint ref, GLuint mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glStencilMask)(GLuint mask) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1d)(GLdouble s) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1f)(GLfloat s) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1i)(GLint s) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1s)(GLshort s) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord1sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2d)(GLdouble s, GLdouble t) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2f)(GLfloat s, GLfloat t) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2i)(GLint s, GLint t) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2s)(GLshort s, GLshort t) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord2sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3d)(GLdouble s, GLdouble t, GLdouble r) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3f)(GLfloat s, GLfloat t, GLfloat r) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3i)(GLint s, GLint t, GLint r) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3s)(GLshort s, GLshort t, GLshort r) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord3sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4i)(GLint s, GLint t, GLint r, GLint q) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoord4sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexEnvf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexEnvi)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexEnviv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexGend)(GLenum coord, GLenum pname, GLdouble param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexGendv)(GLenum coord, GLenum pname, const GLdouble *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexGenf)(GLenum coord, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexGenfv)(GLenum coord, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexGeni)(GLenum coord, GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexGeniv)(GLenum coord, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width,
GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexParameterf)(GLenum target, GLenum pname, GLfloat param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexParameteri)(GLenum target, GLenum pname, GLint param) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexSubImage1D)(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTranslated)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glTranslatef)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2d)(GLdouble x, GLdouble y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2f)(GLfloat x, GLfloat y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2i)(GLint x, GLint y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2s)(GLshort x, GLshort y) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex2sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3d)(GLdouble x, GLdouble y, GLdouble z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3f)(GLfloat x, GLfloat y, GLfloat z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3i)(GLint x, GLint y, GLint z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3s)(GLshort x, GLshort y, GLshort z) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex3sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4dv)(const GLdouble *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4fv)(const GLfloat *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4i)(GLint x, GLint y, GLint z, GLint w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4iv)(const GLint *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertex4sv)(const GLshort *v) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPointParameterfv)(GLenum pname, const GLfloat *params) DECLSPEC_HIDDEN;
void (WINE_GLAPI *glPointParameteri)(GLenum name, GLint value) DECLSPEC_HIDDEN;
/* glFinish and glFlush are always loaded from opengl32.dll, thus they always have
* __stdcall calling convention.
*
* They are wgl functions and must not be called inside the gl lock, give them a
* name that makes this clear
*/
void (__stdcall *wglFinish)(void) DECLSPEC_HIDDEN;
void (__stdcall *wglFlush)(void) DECLSPEC_HIDDEN;
/* WGL functions */
HGLRC (WINAPI *pwglCreateContext)(HDC) DECLSPEC_HIDDEN;
BOOL (WINAPI *pwglDeleteContext)(HGLRC) DECLSPEC_HIDDEN;
HGLRC (WINAPI *pwglGetCurrentContext)(void) DECLSPEC_HIDDEN;
HDC (WINAPI *pwglGetCurrentDC)(void) DECLSPEC_HIDDEN;
PROC (WINAPI *pwglGetProcAddress)(LPCSTR) DECLSPEC_HIDDEN;
BOOL (WINAPI *pwglMakeCurrent)(HDC, HGLRC) DECLSPEC_HIDDEN;
BOOL (WINAPI *pwglShareLists)(HGLRC, HGLRC) DECLSPEC_HIDDEN;
#define GL_FUNCS_GEN \
USE_GL_FUNC(glAccum) \
USE_GL_FUNC(glAlphaFunc) \
USE_GL_FUNC(glAreTexturesResident) \
USE_GL_FUNC(glArrayElement) \
USE_GL_FUNC(glBegin) \
USE_GL_FUNC(glBindTexture) \
USE_GL_FUNC(glBitmap) \
USE_GL_FUNC(glBlendFunc) \
USE_GL_FUNC(glCallList) \
USE_GL_FUNC(glCallLists) \
USE_GL_FUNC(glClear) \
USE_GL_FUNC(glClearAccum) \
USE_GL_FUNC(glClearColor) \
USE_GL_FUNC(glClearDepth) \
USE_GL_FUNC(glClearIndex) \
USE_GL_FUNC(glClearStencil) \
USE_GL_FUNC(glClipPlane) \
USE_GL_FUNC(glColor3b) \
USE_GL_FUNC(glColor3bv) \
USE_GL_FUNC(glColor3d) \
USE_GL_FUNC(glColor3dv) \
USE_GL_FUNC(glColor3f) \
USE_GL_FUNC(glColor3fv) \
USE_GL_FUNC(glColor3i) \
USE_GL_FUNC(glColor3iv) \
USE_GL_FUNC(glColor3s) \
USE_GL_FUNC(glColor3sv) \
USE_GL_FUNC(glColor3ub) \
USE_GL_FUNC(glColor3ubv) \
USE_GL_FUNC(glColor3ui) \
USE_GL_FUNC(glColor3uiv) \
USE_GL_FUNC(glColor3us) \
USE_GL_FUNC(glColor3usv) \
USE_GL_FUNC(glColor4b) \
USE_GL_FUNC(glColor4bv) \
USE_GL_FUNC(glColor4d) \
USE_GL_FUNC(glColor4dv) \
USE_GL_FUNC(glColor4f) \
USE_GL_FUNC(glColor4fv) \
USE_GL_FUNC(glColor4i) \
USE_GL_FUNC(glColor4iv) \
USE_GL_FUNC(glColor4s) \
USE_GL_FUNC(glColor4sv) \
USE_GL_FUNC(glColor4ub) \
USE_GL_FUNC(glColor4ubv) \
USE_GL_FUNC(glColor4ui) \
USE_GL_FUNC(glColor4uiv) \
USE_GL_FUNC(glColor4us) \
USE_GL_FUNC(glColor4usv) \
USE_GL_FUNC(glColorMask) \
USE_GL_FUNC(glColorMaterial) \
USE_GL_FUNC(glColorPointer) \
USE_GL_FUNC(glCopyPixels) \
USE_GL_FUNC(glCopyTexImage1D) \
USE_GL_FUNC(glCopyTexImage2D) \
USE_GL_FUNC(glCopyTexSubImage1D) \
USE_GL_FUNC(glCopyTexSubImage2D) \
USE_GL_FUNC(glCullFace) \
USE_GL_FUNC(glDeleteLists) \
USE_GL_FUNC(glDeleteTextures) \
USE_GL_FUNC(glDepthFunc) \
USE_GL_FUNC(glDepthMask) \
USE_GL_FUNC(glDepthRange) \
USE_GL_FUNC(glDisable) \
USE_GL_FUNC(glDisableClientState) \
USE_GL_FUNC(glDrawArrays) \
USE_GL_FUNC(glDrawBuffer) \
USE_GL_FUNC(glDrawElements) \
USE_GL_FUNC(glDrawPixels) \
USE_GL_FUNC(glEdgeFlag) \
USE_GL_FUNC(glEdgeFlagPointer) \
USE_GL_FUNC(glEdgeFlagv) \
USE_GL_FUNC(glEnable) \
USE_GL_FUNC(glEnableClientState) \
USE_GL_FUNC(glEnd) \
USE_GL_FUNC(glEndList) \
USE_GL_FUNC(glEvalCoord1d) \
USE_GL_FUNC(glEvalCoord1dv) \
USE_GL_FUNC(glEvalCoord1f) \
USE_GL_FUNC(glEvalCoord1fv) \
USE_GL_FUNC(glEvalCoord2d) \
USE_GL_FUNC(glEvalCoord2dv) \
USE_GL_FUNC(glEvalCoord2f) \
USE_GL_FUNC(glEvalCoord2fv) \
USE_GL_FUNC(glEvalMesh1) \
USE_GL_FUNC(glEvalMesh2) \
USE_GL_FUNC(glEvalPoint1) \
USE_GL_FUNC(glEvalPoint2) \
USE_GL_FUNC(glFeedbackBuffer) \
USE_GL_FUNC(glFogf) \
USE_GL_FUNC(glFogfv) \
USE_GL_FUNC(glFogi) \
USE_GL_FUNC(glFogiv) \
USE_GL_FUNC(glFrontFace) \
USE_GL_FUNC(glFrustum) \
USE_GL_FUNC(glGenLists) \
USE_GL_FUNC(glGenTextures) \
USE_GL_FUNC(glGetBooleanv) \
USE_GL_FUNC(glGetClipPlane) \
USE_GL_FUNC(glGetDoublev) \
USE_GL_FUNC(glGetError) \
USE_GL_FUNC(glGetFloatv) \
USE_GL_FUNC(glGetIntegerv) \
USE_GL_FUNC(glGetLightfv) \
USE_GL_FUNC(glGetLightiv) \
USE_GL_FUNC(glGetMapdv) \
USE_GL_FUNC(glGetMapfv) \
USE_GL_FUNC(glGetMapiv) \
USE_GL_FUNC(glGetMaterialfv) \
USE_GL_FUNC(glGetMaterialiv) \
USE_GL_FUNC(glGetPixelMapfv) \
USE_GL_FUNC(glGetPixelMapuiv) \
USE_GL_FUNC(glGetPixelMapusv) \
USE_GL_FUNC(glGetPointerv) \
USE_GL_FUNC(glGetPolygonStipple) \
USE_GL_FUNC(glGetString) \
USE_GL_FUNC(glGetTexEnvfv) \
USE_GL_FUNC(glGetTexEnviv) \
USE_GL_FUNC(glGetTexGendv) \
USE_GL_FUNC(glGetTexGenfv) \
USE_GL_FUNC(glGetTexGeniv) \
USE_GL_FUNC(glGetTexImage) \
USE_GL_FUNC(glGetTexLevelParameterfv) \
USE_GL_FUNC(glGetTexLevelParameteriv) \
USE_GL_FUNC(glGetTexParameterfv) \
USE_GL_FUNC(glGetTexParameteriv) \
USE_GL_FUNC(glHint) \
USE_GL_FUNC(glIndexMask) \
USE_GL_FUNC(glIndexPointer) \
USE_GL_FUNC(glIndexd) \
USE_GL_FUNC(glIndexdv) \
USE_GL_FUNC(glIndexf) \
USE_GL_FUNC(glIndexfv) \
USE_GL_FUNC(glIndexi) \
USE_GL_FUNC(glIndexiv) \
USE_GL_FUNC(glIndexs) \
USE_GL_FUNC(glIndexsv) \
USE_GL_FUNC(glIndexub) \
USE_GL_FUNC(glIndexubv) \
USE_GL_FUNC(glInitNames) \
USE_GL_FUNC(glInterleavedArrays) \
USE_GL_FUNC(glIsEnabled) \
USE_GL_FUNC(glIsList) \
USE_GL_FUNC(glIsTexture) \
USE_GL_FUNC(glLightModelf) \
USE_GL_FUNC(glLightModelfv) \
USE_GL_FUNC(glLightModeli) \
USE_GL_FUNC(glLightModeliv) \
USE_GL_FUNC(glLightf) \
USE_GL_FUNC(glLightfv) \
USE_GL_FUNC(glLighti) \
USE_GL_FUNC(glLightiv) \
USE_GL_FUNC(glLineStipple) \
USE_GL_FUNC(glLineWidth) \
USE_GL_FUNC(glListBase) \
USE_GL_FUNC(glLoadIdentity) \
USE_GL_FUNC(glLoadMatrixd) \
USE_GL_FUNC(glLoadMatrixf) \
USE_GL_FUNC(glLoadName) \
USE_GL_FUNC(glLogicOp) \
USE_GL_FUNC(glMap1d) \
USE_GL_FUNC(glMap1f) \
USE_GL_FUNC(glMap2d) \
USE_GL_FUNC(glMap2f) \
USE_GL_FUNC(glMapGrid1d) \
USE_GL_FUNC(glMapGrid1f) \
USE_GL_FUNC(glMapGrid2d) \
USE_GL_FUNC(glMapGrid2f) \
USE_GL_FUNC(glMaterialf) \
USE_GL_FUNC(glMaterialfv) \
USE_GL_FUNC(glMateriali) \
USE_GL_FUNC(glMaterialiv) \
USE_GL_FUNC(glMatrixMode) \
USE_GL_FUNC(glMultMatrixd) \
USE_GL_FUNC(glMultMatrixf) \
USE_GL_FUNC(glNewList) \
USE_GL_FUNC(glNormal3b) \
USE_GL_FUNC(glNormal3bv) \
USE_GL_FUNC(glNormal3d) \
USE_GL_FUNC(glNormal3dv) \
USE_GL_FUNC(glNormal3f) \
USE_GL_FUNC(glNormal3fv) \
USE_GL_FUNC(glNormal3i) \
USE_GL_FUNC(glNormal3iv) \
USE_GL_FUNC(glNormal3s) \
USE_GL_FUNC(glNormal3sv) \
USE_GL_FUNC(glNormalPointer) \
USE_GL_FUNC(glOrtho) \
USE_GL_FUNC(glPassThrough) \
USE_GL_FUNC(glPixelMapfv) \
USE_GL_FUNC(glPixelMapuiv) \
USE_GL_FUNC(glPixelMapusv) \
USE_GL_FUNC(glPixelStoref) \
USE_GL_FUNC(glPixelStorei) \
USE_GL_FUNC(glPixelTransferf) \
USE_GL_FUNC(glPixelTransferi) \
USE_GL_FUNC(glPixelZoom) \
USE_GL_FUNC(glPointSize) \
USE_GL_FUNC(glPolygonMode) \
USE_GL_FUNC(glPolygonOffset) \
USE_GL_FUNC(glPolygonStipple) \
USE_GL_FUNC(glPopAttrib) \
USE_GL_FUNC(glPopClientAttrib) \
USE_GL_FUNC(glPopMatrix) \
USE_GL_FUNC(glPopName) \
USE_GL_FUNC(glPrioritizeTextures) \
USE_GL_FUNC(glPushAttrib) \
USE_GL_FUNC(glPushClientAttrib) \
USE_GL_FUNC(glPushMatrix) \
USE_GL_FUNC(glPushName) \
USE_GL_FUNC(glRasterPos2d) \
USE_GL_FUNC(glRasterPos2dv) \
USE_GL_FUNC(glRasterPos2f) \
USE_GL_FUNC(glRasterPos2fv) \
USE_GL_FUNC(glRasterPos2i) \
USE_GL_FUNC(glRasterPos2iv) \
USE_GL_FUNC(glRasterPos2s) \
USE_GL_FUNC(glRasterPos2sv) \
USE_GL_FUNC(glRasterPos3d) \
USE_GL_FUNC(glRasterPos3dv) \
USE_GL_FUNC(glRasterPos3f) \
USE_GL_FUNC(glRasterPos3fv) \
USE_GL_FUNC(glRasterPos3i) \
USE_GL_FUNC(glRasterPos3iv) \
USE_GL_FUNC(glRasterPos3s) \
USE_GL_FUNC(glRasterPos3sv) \
USE_GL_FUNC(glRasterPos4d) \
USE_GL_FUNC(glRasterPos4dv) \
USE_GL_FUNC(glRasterPos4f) \
USE_GL_FUNC(glRasterPos4fv) \
USE_GL_FUNC(glRasterPos4i) \
USE_GL_FUNC(glRasterPos4iv) \
USE_GL_FUNC(glRasterPos4s) \
USE_GL_FUNC(glRasterPos4sv) \
USE_GL_FUNC(glReadBuffer) \
USE_GL_FUNC(glReadPixels) \
USE_GL_FUNC(glRectd) \
USE_GL_FUNC(glRectdv) \
USE_GL_FUNC(glRectf) \
USE_GL_FUNC(glRectfv) \
USE_GL_FUNC(glRecti) \
USE_GL_FUNC(glRectiv) \
USE_GL_FUNC(glRects) \
USE_GL_FUNC(glRectsv) \
USE_GL_FUNC(glRenderMode) \
USE_GL_FUNC(glRotated) \
USE_GL_FUNC(glRotatef) \
USE_GL_FUNC(glScaled) \
USE_GL_FUNC(glScalef) \
USE_GL_FUNC(glScissor) \
USE_GL_FUNC(glSelectBuffer) \
USE_GL_FUNC(glShadeModel) \
USE_GL_FUNC(glStencilFunc) \
USE_GL_FUNC(glStencilMask) \
USE_GL_FUNC(glStencilOp) \
USE_GL_FUNC(glTexCoord1d) \
USE_GL_FUNC(glTexCoord1dv) \
USE_GL_FUNC(glTexCoord1f) \
USE_GL_FUNC(glTexCoord1fv) \
USE_GL_FUNC(glTexCoord1i) \
USE_GL_FUNC(glTexCoord1iv) \
USE_GL_FUNC(glTexCoord1s) \
USE_GL_FUNC(glTexCoord1sv) \
USE_GL_FUNC(glTexCoord2d) \
USE_GL_FUNC(glTexCoord2dv) \
USE_GL_FUNC(glTexCoord2f) \
USE_GL_FUNC(glTexCoord2fv) \
USE_GL_FUNC(glTexCoord2i) \
USE_GL_FUNC(glTexCoord2iv) \
USE_GL_FUNC(glTexCoord2s) \
USE_GL_FUNC(glTexCoord2sv) \
USE_GL_FUNC(glTexCoord3d) \
USE_GL_FUNC(glTexCoord3dv) \
USE_GL_FUNC(glTexCoord3f) \
USE_GL_FUNC(glTexCoord3fv) \
USE_GL_FUNC(glTexCoord3i) \
USE_GL_FUNC(glTexCoord3iv) \
USE_GL_FUNC(glTexCoord3s) \
USE_GL_FUNC(glTexCoord3sv) \
USE_GL_FUNC(glTexCoord4d) \
USE_GL_FUNC(glTexCoord4dv) \
USE_GL_FUNC(glTexCoord4f) \
USE_GL_FUNC(glTexCoord4fv) \
USE_GL_FUNC(glTexCoord4i) \
USE_GL_FUNC(glTexCoord4iv) \
USE_GL_FUNC(glTexCoord4s) \
USE_GL_FUNC(glTexCoord4sv) \
USE_GL_FUNC(glTexCoordPointer) \
USE_GL_FUNC(glTexEnvf) \
USE_GL_FUNC(glTexEnvfv) \
USE_GL_FUNC(glTexEnvi) \
USE_GL_FUNC(glTexEnviv) \
USE_GL_FUNC(glTexGend) \
USE_GL_FUNC(glTexGendv) \
USE_GL_FUNC(glTexGenf) \
USE_GL_FUNC(glTexGenfv) \
USE_GL_FUNC(glTexGeni) \
USE_GL_FUNC(glTexGeniv) \
USE_GL_FUNC(glTexImage1D) \
USE_GL_FUNC(glTexImage2D) \
USE_GL_FUNC(glTexParameterf) \
USE_GL_FUNC(glTexParameterfv) \
USE_GL_FUNC(glTexParameteri) \
USE_GL_FUNC(glTexParameteriv) \
USE_GL_FUNC(glTexSubImage1D) \
USE_GL_FUNC(glTexSubImage2D) \
USE_GL_FUNC(glTranslated) \
USE_GL_FUNC(glTranslatef) \
USE_GL_FUNC(glVertex2d) \
USE_GL_FUNC(glVertex2dv) \
USE_GL_FUNC(glVertex2f) \
USE_GL_FUNC(glVertex2fv) \
USE_GL_FUNC(glVertex2i) \
USE_GL_FUNC(glVertex2iv) \
USE_GL_FUNC(glVertex2s) \
USE_GL_FUNC(glVertex2sv) \
USE_GL_FUNC(glVertex3d) \
USE_GL_FUNC(glVertex3dv) \
USE_GL_FUNC(glVertex3f) \
USE_GL_FUNC(glVertex3fv) \
USE_GL_FUNC(glVertex3i) \
USE_GL_FUNC(glVertex3iv) \
USE_GL_FUNC(glVertex3s) \
USE_GL_FUNC(glVertex3sv) \
USE_GL_FUNC(glVertex4d) \
USE_GL_FUNC(glVertex4dv) \
USE_GL_FUNC(glVertex4f) \
USE_GL_FUNC(glVertex4fv) \
USE_GL_FUNC(glVertex4i) \
USE_GL_FUNC(glVertex4iv) \
USE_GL_FUNC(glVertex4s) \
USE_GL_FUNC(glVertex4sv) \
USE_GL_FUNC(glVertexPointer) \
USE_GL_FUNC(glViewport) \
USE_GL_FUNC(glPointParameterfv) \
USE_GL_FUNC(glPointParameteri) \
#define WGL_FUNCS_GEN \
USE_WGL_FUNC(wglCreateContext) \
USE_WGL_FUNC(wglDeleteContext) \
USE_WGL_FUNC(wglGetCurrentContext) \
USE_WGL_FUNC(wglGetCurrentDC) \
USE_WGL_FUNC(wglGetProcAddress) \
USE_WGL_FUNC(wglMakeCurrent) \
USE_WGL_FUNC(wglShareLists)
/* OpenGL extensions. */
enum wined3d_gl_extension
{
WINED3D_GL_EXT_NONE,
/* APPLE */
APPLE_CLIENT_STORAGE,
APPLE_FENCE,
APPLE_FLOAT_PIXELS,
APPLE_FLUSH_BUFFER_RANGE,
APPLE_FLUSH_RENDER,
APPLE_YCBCR_422,
/* ARB */
ARB_COLOR_BUFFER_FLOAT,
ARB_DEPTH_BUFFER_FLOAT,
ARB_DEPTH_CLAMP,
ARB_DEPTH_TEXTURE,
ARB_DRAW_BUFFERS,
ARB_DRAW_ELEMENTS_BASE_VERTEX,
ARB_FRAGMENT_PROGRAM,
ARB_FRAGMENT_SHADER,
ARB_FRAMEBUFFER_OBJECT,
ARB_GEOMETRY_SHADER4,
ARB_HALF_FLOAT_PIXEL,
ARB_HALF_FLOAT_VERTEX,
ARB_MAP_BUFFER_ALIGNMENT,
ARB_MAP_BUFFER_RANGE,
ARB_MULTISAMPLE,
ARB_MULTITEXTURE,
ARB_OCCLUSION_QUERY,
ARB_PIXEL_BUFFER_OBJECT,
ARB_POINT_PARAMETERS,
ARB_POINT_SPRITE,
ARB_PROVOKING_VERTEX,
ARB_SHADER_OBJECTS,
ARB_SHADER_TEXTURE_LOD,
ARB_SHADING_LANGUAGE_100,
ARB_SHADOW,
ARB_SYNC,
ARB_TEXTURE_BORDER_CLAMP,
ARB_TEXTURE_COMPRESSION,
ARB_TEXTURE_COMPRESSION_RGTC,
ARB_TEXTURE_CUBE_MAP,
ARB_TEXTURE_ENV_ADD,
ARB_TEXTURE_ENV_COMBINE,
ARB_TEXTURE_ENV_DOT3,
ARB_TEXTURE_FLOAT,
ARB_TEXTURE_MIRRORED_REPEAT,
ARB_TEXTURE_NON_POWER_OF_TWO,
ARB_TEXTURE_RECTANGLE,
ARB_TEXTURE_RG,
ARB_VERTEX_ARRAY_BGRA,
ARB_VERTEX_BLEND,
ARB_VERTEX_BUFFER_OBJECT,
ARB_VERTEX_PROGRAM,
ARB_VERTEX_SHADER,
/* ATI */
ATI_FRAGMENT_SHADER,
ATI_SEPARATE_STENCIL,
ATI_TEXTURE_COMPRESSION_3DC,
ATI_TEXTURE_ENV_COMBINE3,
ATI_TEXTURE_MIRROR_ONCE,
/* EXT */
EXT_BLEND_COLOR,
EXT_BLEND_EQUATION_SEPARATE,
EXT_BLEND_FUNC_SEPARATE,
EXT_BLEND_MINMAX,
EXT_BLEND_SUBTRACT,
EXT_DRAW_BUFFERS2,
EXT_DEPTH_BOUNDS_TEST,
EXT_FOG_COORD,
EXT_FRAMEBUFFER_BLIT,
EXT_FRAMEBUFFER_MULTISAMPLE,
EXT_FRAMEBUFFER_OBJECT,
EXT_GPU_PROGRAM_PARAMETERS,
EXT_GPU_SHADER4,
EXT_PACKED_DEPTH_STENCIL,
EXT_PALETTED_TEXTURE,
EXT_POINT_PARAMETERS,
EXT_PROVOKING_VERTEX,
EXT_SECONDARY_COLOR,
EXT_STENCIL_TWO_SIDE,
EXT_STENCIL_WRAP,
EXT_TEXTURE3D,
EXT_TEXTURE_COMPRESSION_RGTC,
EXT_TEXTURE_COMPRESSION_S3TC,
EXT_TEXTURE_ENV_ADD,
EXT_TEXTURE_ENV_COMBINE,
EXT_TEXTURE_ENV_DOT3,
EXT_TEXTURE_FILTER_ANISOTROPIC,
EXT_TEXTURE_LOD_BIAS,
EXT_TEXTURE_SRGB,
EXT_TEXTURE_SRGB_DECODE,
EXT_VERTEX_ARRAY_BGRA,
/* NVIDIA */
NV_DEPTH_CLAMP,
NV_FENCE,
NV_FOG_DISTANCE,
NV_FRAGMENT_PROGRAM,
NV_FRAGMENT_PROGRAM2,
NV_FRAGMENT_PROGRAM_OPTION,
NV_HALF_FLOAT,
NV_LIGHT_MAX_EXPONENT,
NV_POINT_SPRITE,
NV_REGISTER_COMBINERS,
NV_REGISTER_COMBINERS2,
NV_TEXGEN_REFLECTION,
NV_TEXTURE_ENV_COMBINE4,
NV_TEXTURE_SHADER,
NV_TEXTURE_SHADER2,
NV_VERTEX_PROGRAM,
NV_VERTEX_PROGRAM1_1,
NV_VERTEX_PROGRAM2,
NV_VERTEX_PROGRAM2_OPTION,
NV_VERTEX_PROGRAM3,
/* SGI */
SGIS_GENERATE_MIPMAP,
/* WGL extensions */
WGL_ARB_PIXEL_FORMAT,
WGL_EXT_SWAP_CONTROL,
WGL_WINE_PIXEL_FORMAT_PASSTHROUGH,
/* Internally used */
WINED3D_GL_NORMALIZED_TEXRECT,
WINED3D_GL_VERSION_2_0,
WINED3D_GL_EXT_COUNT,
};
/* GL_APPLE_client_storage */
#ifndef GL_APPLE_client_storage
#define GL_APPLE_client_storage 1
#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85b2
#endif
/* GL_APPLE_fence */
#ifndef GL_APPLE_fence
#define GL_APPLE_fence 1
#define GL_DRAW_PIXELS_APPLE 0x8a0a
#define GL_FENCE_APPLE 0x8a0b
#endif
typedef void (WINE_GLAPI *PGLFNGENFENCESAPPLEPROC)(GLsizei, GLuint *);
typedef void (WINE_GLAPI *PGLFNDELETEFENCESAPPLEPROC)(GLuint, const GLuint *);
typedef void (WINE_GLAPI *PGLFNSETFENCEAPPLEPROC)(GLuint);
typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCEAPPLEPROC)(GLuint);
typedef void (WINE_GLAPI *PGLFNFINISHFENCEAPPLEPROC)(GLuint);
typedef GLboolean (WINE_GLAPI *PGLFNISFENCEAPPLEPROC)(GLuint);
typedef GLboolean (WINE_GLAPI *PGLFNTESTOBJECTAPPLEPROC)(GLenum, GLuint);
typedef void (WINE_GLAPI *PGLFNFINISHOBJECTAPPLEPROC)(GLenum, GLuint);
/* GL_APPLE_float_pixels */
#ifndef GL_APPLE_float_pixels
#define GL_APPLE_float_pixels 1
#define GL_HALF_APPLE 0x140b
#define GL_COLOR_FLOAT_APPLE 0x8a0f
#define GL_RGBA_FLOAT32_APPLE 0x8814
#define GL_RGB_FLOAT32_APPLE 0x8815
#define GL_ALPHA_FLOAT32_APPLE 0x8816
#define GL_INTENSITY_FLOAT32_APPLE 0x8817
#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
#define GL_RGBA_FLOAT16_APPLE 0x881a
#define GL_RGB_FLOAT16_APPLE 0x881b
#define GL_ALPHA_FLOAT16_APPLE 0x881c
#define GL_INTENSITY_FLOAT16_APPLE 0x881d
#define GL_LUMINANCE_FLOAT16_APPLE 0x881e
#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881f
#endif
/* GL_APPLE_flush_buffer_range */
#ifndef GL_APPLE_flush_buffer_range
#define GL_APPLE_flush_buffer_range 1
#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8a12
#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8a13
#endif
typedef void (WINE_GLAPI *PGLFNBUFFERPARAMETERIAPPLE)(GLenum target, GLenum pname, GLint param);
typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE)(GLenum target, GLintptr offset, GLsizeiptr size);
/* GL_APPLE_flush_render */
typedef void (WINE_GLAPI *PGLFNFLUSHRENDERAPPLEPROC)(void);
typedef void (WINE_GLAPI *PGLFNFINISHRENDERAPPLEPROC)(void);
/* GL_APPLE_ycbcr_422 */
#ifndef GL_APPLE_ycbcr_422
#define GL_APPLE_ycbcr_422 1
#define GL_YCBCR_422_APPLE 0x85b9
#define UNSIGNED_SHORT_8_8_APPLE 0x85ba
#define UNSIGNED_SHORT_8_8_REV_APPLE 0x85bb
#endif
/* GL_ARB_color_buffer_float */
#ifndef GL_ARB_color_buffer_float
#define GL_ARB_color_buffer_float 1
#define GL_RGBA_FLOAT_MODE_ARB 0x8820
#define GL_CLAMP_VERTEX_COLOR_ARB 0x891a
#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891b
#define GL_CLAMP_READ_COLOR_ARB 0x891c
#define GL_FIXED_ONLY_ARB 0x891d
#endif
typedef void (WINE_GLAPI *PGLFNCLAMPCOLORARBPROC)(GLenum target, GLenum clamp);
/* GL_ARB_depth_buffer_float */
#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
#define GL_DEPTH_COMPONENT32F 0x8cac
#define GL_DEPTH32F_STENCIL8 0x8cad
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8dad
#endif
/* GL_ARB_depth_clamp */
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#define GL_DEPTH_CLAMP 0x864f
#endif
/* GL_ARB_depth_texture */
#ifndef GL_ARB_depth_texture
#define GL_ARB_depth_texture 1
#define GL_DEPTH_COMPONENT16_ARB 0x81a5
#define GL_DEPTH_COMPONENT24_ARB 0x81a6
#define GL_DEPTH_COMPONENT32_ARB 0x81a7
#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884a
#define GL_DEPTH_TEXTURE_MODE_ARB 0x884b
#endif
/* GL_ARB_draw_buffers */
#ifndef GL_ARB_draw_buffers
#define GL_ARB_draw_buffers 1
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882a
#define GL_DRAW_BUFFER6_ARB 0x882b
#define GL_DRAW_BUFFER7_ARB 0x882c
#define GL_DRAW_BUFFER8_ARB 0x882d
#define GL_DRAW_BUFFER9_ARB 0x882e
#define GL_DRAW_BUFFER10_ARB 0x882f
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif
typedef void (WINE_GLAPI *PGLFNDRAWBUFFERSARBPROC)(GLsizei n, const GLenum *bufs);
/* GL_ARB_draw_elements_base_vertex */
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
#endif
typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count,
GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
typedef void (WINE_GLAPI *PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei *count, GLenum type,
const GLvoid **indices, GLsizei primcount, GLint *basevertex);
/* GL_ARB_fragment_program */
#ifndef GL_ARB_fragment_program
#define GL_ARB_fragment_program 1
#define GL_FRAGMENT_PROGRAM_ARB 0x8804
#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880a
#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880b
#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880c
#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880d
#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880e
#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880f
#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */
#endif
/* GL_ARB_fragment_shader */
#ifndef GL_ARB_fragment_shader
#define GL_ARB_fragment_shader 1
#define GL_FRAGMENT_SHADER_ARB 0x8b30
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8b49
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8b8b
#endif
/* GL_ARB_framebuffer_object */
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#define GL_FRAMEBUFFER 0x8d40
#define GL_READ_FRAMEBUFFER 0x8ca8
#define GL_DRAW_FRAMEBUFFER 0x8ca9
#define GL_RENDERBUFFER 0x8d41
#define GL_STENCIL_INDEX1 0x8d46
#define GL_STENCIL_INDEX4 0x8d47
#define GL_STENCIL_INDEX8 0x8d48
#define GL_STENCIL_INDEX16 0x8d49
#define GL_RENDERBUFFER_WIDTH 0x8d42
#define GL_RENDERBUFFER_HEIGHT 0x8d43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8d44
#define GL_RENDERBUFFER_RED_SIZE 0x8d50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8d51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8d52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8d53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8d54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8d55
#define GL_RENDERBUFFER_SAMPLES 0x8cab
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8cd0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8cd1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8cd2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8cd3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_SRGB 0x8c40
#define GL_UNSIGNED_NORMALIZED 0x8c17
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_INDEX 0x8222
#define GL_COLOR_ATTACHMENT0 0x8ce0
#define GL_COLOR_ATTACHMENT1 0x8ce1
#define GL_COLOR_ATTACHMENT2 0x8ce2
#define GL_COLOR_ATTACHMENT3 0x8ce3
#define GL_COLOR_ATTACHMENT4 0x8ce4
#define GL_COLOR_ATTACHMENT5 0x8ce5
#define GL_COLOR_ATTACHMENT6 0x8ce6
#define GL_COLOR_ATTACHMENT7 0x8ce7
#define GL_COLOR_ATTACHMENT8 0x8ce8
#define GL_COLOR_ATTACHMENT9 0x8ce9
#define GL_COLOR_ATTACHMENT10 0x8cea
#define GL_COLOR_ATTACHMENT11 0x8ceb
#define GL_COLOR_ATTACHMENT12 0x8cec
#define GL_COLOR_ATTACHMENT13 0x8ced
#define GL_COLOR_ATTACHMENT14 0x8cee
#define GL_COLOR_ATTACHMENT15 0x8cef
#define GL_DEPTH_ATTACHMENT 0x8d00
#define GL_STENCIL_ATTACHMENT 0x8d20
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821a
#define GL_MAX_SAMPLES 0x8d57
#define GL_FRAMEBUFFER_COMPLETE 0x8cd5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8cd6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8cd7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8cdb
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8cdc
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8cdd
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8d56
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_FRAMEBUFFER_BINDING 0x8ca6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8ca6
#define GL_READ_FRAMEBUFFER_BINDING 0x8caa
#define GL_RENDERBUFFER_BINDING 0x8ca7
#define GL_MAX_COLOR_ATTACHMENTS 0x8cdf
#define GL_MAX_RENDERBUFFER_SIZE 0x84e8
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_DEPTH_STENCIL 0x84f9
#define GL_UNSIGNED_INT_24_8 0x84fa
#define GL_DEPTH24_STENCIL8 0x88f0
#define GL_TEXTURE_STENCIL_SIZE 0x88f1
#endif
typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint layer);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment,
GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPPROC)(GLenum target);
/* GL_ARB_geometry_shader4 */
#ifndef GL_ARB_geometry_shader4
#define GL_ARB_geometry_shader4 1
#define GL_GEOMETRY_SHADER_ARB 0x8dd9
#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8dda
#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8ddb
#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8ddc
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8c29
#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8ddd
#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8dde
#define GL_MAX_VARYING_COMPONENTS_ARB 0x8b4b
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8ddf
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8de0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8de1
#define GL_LINES_ADJACENCY_ARB 0x000a
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000b
#define GL_TRIANGLES_ADJACENCY_ARB 0x000c
#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0x000d
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8da8
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8da9
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8da7
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8cd4
#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
#endif
typedef void (WINE_GLAPI *PGLFNPROGRAMPARAMETERIARBPROC)(GLuint program, GLenum pname, GLint value);
typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREARBPROC)(GLenum target, GLenum attachment,
GLuint texture, GLint level);
typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTURELAYERARBPROC)(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
typedef void (WINE_GLAPI *PGLFNFRAMEBUFFERTEXTUREFACEARBPROC)(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLenum face);
/* GL_ARB_half_float_pixel */
#ifndef GL_ARB_half_float_pixel
#define GL_ARB_half_float_pixel 1
#define GL_HALF_FLOAT_ARB 0x140b
#endif
/* GL_ARB_half_float_vertex */
#ifndef GL_ARB_half_float_vertex
#define GL_ARB_half_float_vertex 1
/* No _ARB, see extension spec */
#define GL_HALF_FLOAT 0x140b
#endif
/* GL_ARB_map_buffer_alignment */
#ifndef GL_ARB_map_buffer_alignment
#define GL_ARB_map_buffer_alignment 1
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90bc
#endif
/* GL_ARB_map_buffer_range */
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#endif
typedef GLvoid *(WINE_GLAPI *PGLFNMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (WINE_GLAPI *PGLFNFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length);
/* GL_ARB_multisample */
#ifndef GL_ARB_multisample
#define GL_ARB_multisample 1
#define GL_MULTISAMPLE_ARB 0x809d
#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809e
#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809f
#define GL_SAMPLE_COVERAGE_ARB 0x80a0
#define GL_SAMPLE_BUFFERS_ARB 0x80a8
#define GL_SAMPLES_ARB 0x80a9
#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80aa
#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80ab
#define GL_MULTISAMPLE_BIT_ARB 0x20000000
#endif
typedef void (WINE_GLAPI *WINED3D_PFNGLSAMPLECOVERAGEARBPROC)(GLclampf value, GLboolean invert);
/* GL_ARB_multitexture */
#ifndef GL_ARB_multitexture
#define GL_ARB_multitexture 1
#define GL_TEXTURE0_ARB 0x84c0
#define GL_TEXTURE1_ARB 0x84c1
#define GL_TEXTURE2_ARB 0x84c2
#define GL_TEXTURE3_ARB 0x84c3
#define GL_TEXTURE4_ARB 0x84c4
#define GL_TEXTURE5_ARB 0x84c5
#define GL_TEXTURE6_ARB 0x84c6
#define GL_TEXTURE7_ARB 0x84c7
#define GL_TEXTURE8_ARB 0x84c8
#define GL_TEXTURE9_ARB 0x84c9
#define GL_TEXTURE10_ARB 0x84ca
#define GL_TEXTURE11_ARB 0x84cb
#define GL_TEXTURE12_ARB 0x84cc
#define GL_TEXTURE13_ARB 0x84cd
#define GL_TEXTURE14_ARB 0x84ce
#define GL_TEXTURE15_ARB 0x84cf
#define GL_TEXTURE16_ARB 0x84d0
#define GL_TEXTURE17_ARB 0x84d1
#define GL_TEXTURE18_ARB 0x84d2
#define GL_TEXTURE19_ARB 0x84d3
#define GL_TEXTURE20_ARB 0x84d4
#define GL_TEXTURE21_ARB 0x84d5
#define GL_TEXTURE22_ARB 0x84d6
#define GL_TEXTURE23_ARB 0x84d7
#define GL_TEXTURE24_ARB 0x84d8
#define GL_TEXTURE25_ARB 0x84d9
#define GL_TEXTURE26_ARB 0x84da
#define GL_TEXTURE27_ARB 0x84db
#define GL_TEXTURE28_ARB 0x84dc
#define GL_TEXTURE29_ARB 0x84dd
#define GL_TEXTURE30_ARB 0x84de
#define GL_TEXTURE31_ARB 0x84df
#define GL_ACTIVE_TEXTURE_ARB 0x84e0
#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84e1
#define GL_MAX_TEXTURE_UNITS_ARB 0x84e2
#endif
typedef void (WINE_GLAPI *WINED3D_PFNGLACTIVETEXTUREARBPROC)(GLenum texture);
typedef void (WINE_GLAPI *WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC)(GLenum texture);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FARBPROC)(GLenum target, GLfloat s);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD1FVARBPROC)(GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FARBPROC)(GLenum target, GLfloat s, GLfloat t);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2FVARBPROC)(GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FARBPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD3FVARBPROC)(GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FARBPROC)(GLenum target,
GLfloat s, GLfloat t, GLfloat r, GLfloat q);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4FVARBPROC)(GLenum target, const GLfloat *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD2SVARBPROC)(GLenum target, const GLshort *v);
typedef void (WINE_GLAPI *WINED3D_PFNGLMULTITEXCOORD4SVARBPROC)(GLenum target, const GLshort *v);
/* GL_ARB_occlusion_query */
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
#define GL_SAMPLES_PASSED_ARB 0x8914
#define GL_QUERY_COUNTER_BITS_ARB 0x8864
#define GL_CURRENT_QUERY_ARB 0x8865
#define GL_QUERY_RESULT_ARB 0x8866
#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
#endif
typedef void (WINE_GLAPI *PGLFNGENQUERIESARBPROC)(GLsizei n, GLuint *queries);
typedef void (WINE_GLAPI *PGLFNDELETEQUERIESARBPROC)(GLsizei n, const GLuint *queries);
typedef GLboolean (WINE_GLAPI *PGLFNISQUERYARBPROC)(GLuint query);
typedef void (WINE_GLAPI *PGLFNBEGINQUERYARBPROC)(GLenum target, GLuint query);
typedef void (WINE_GLAPI *PGLFNENDQUERYARBPROC)(GLenum target);
typedef void (WINE_GLAPI *PGLFNGETQUERYIVARBPROC)(GLenum target, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTIVARBPROC)(GLuint query, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETQUERYOBJECTUIVARBPROC)(GLuint query, GLenum pname, GLuint *params);
/* GL_ARB_pixel_buffer_object */
#ifndef GL_ARB_pixel_buffer_object
#define GL_ARB_pixel_buffer_object 1
#define GL_PIXEL_PACK_BUFFER_ARB 0x88eb
#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88ec
#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ed
#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88ef
#endif
/* GL_ARB_point_parameters */
#ifndef GL_ARB_point_parameters
#define GL_ARB_point_parameters 1
#define GL_POINT_SIZE_MIN_ARB 0x8126
#define GL_POINT_SIZE_MAX_ARB 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
#endif
typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFARBPROC)(GLenum pname, GLfloat param);
typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVARBPROC)(GLenum pname, const GLfloat *params);
/* GL_ARB_point_sprite */
#ifndef GL_ARB_point_sprite
#define GL_ARB_point_sprite 1
#define GL_POINT_SPRITE_ARB 0x8861
#define GL_COORD_REPLACE_ARB 0x8862
#endif
/* GL_ARB_provoking_vertex */
#ifndef GL_ARB_provoking_vertex
#define GL_ARB_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION 0x8e4d
#define GL_LAST_VERTEX_CONVENTION 0x8e4e
#define GL_PROVOKING_VERTEX 0x8e4f
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8e4c
#endif
typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXPROC)(GLenum mode);
/* GL_ARB_shader_objects */
#ifndef GL_ARB_shader_objects
#define GL_ARB_shader_objects 1
typedef char GLcharARB;
typedef unsigned int GLhandleARB;
#define GL_PROGRAM_OBJECT_ARB 0x8b40
#define GL_OBJECT_TYPE_ARB 0x8b4e
#define GL_OBJECT_SUBTYPE_ARB 0x8b4f
#define GL_OBJECT_DELETE_STATUS_ARB 0x8b80
#define GL_OBJECT_COMPILE_STATUS_ARB 0x8b81
#define GL_OBJECT_LINK_STATUS_ARB 0x8b82
#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8b83
#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8b84
#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8b85
#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8b86
#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8b87
#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8b88
#define GL_SHADER_OBJECT_ARB 0x8b48
#define GL_FLOAT_VEC2_ARB 0x8b50
#define GL_FLOAT_VEC3_ARB 0x8b51
#define GL_FLOAT_VEC4_ARB 0x8b52
#define GL_INT_VEC2_ARB 0x8b53
#define GL_INT_VEC3_ARB 0x8b54
#define GL_INT_VEC4_ARB 0x8b55
#define GL_BOOL_ARB 0x8b56
#define GL_BOOL_VEC2_ARB 0x8b57
#define GL_BOOL_VEC3_ARB 0x8b58
#define GL_BOOL_VEC4_ARB 0x8b59
#define GL_FLOAT_MAT2_ARB 0x8b5a
#define GL_FLOAT_MAT3_ARB 0x8b5b
#define GL_FLOAT_MAT4_ARB 0x8b5c
#define GL_SAMPLER_1D_ARB 0x8b5d
#define GL_SAMPLER_2D_ARB 0x8b5e
#define GL_SAMPLER_3D_ARB 0x8b5f
#define GL_SAMPLER_CUBE_ARB 0x8b60
#define GL_SAMPLER_1D_SHADOW_ARB 0x8b61
#define GL_SAMPLER_2D_SHADOW_ARB 0x8b62
#define GL_SAMPLER_2D_RECT_ARB 0x8b63
#define GL_SAMPELR_2D_RECT_SHADOW_ARB 0x8b64
#endif
/* GL_ARB_shading_language_100 */
#ifndef GL_ARB_shading_language_100
#define GL_ARB_shading_language_100 1
#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8b8c
#endif
/* GL_ARB_shadow */
#ifndef GL_ARB_shadow
#define GL_ARB_shadow 1
#define GL_TEXTURE_COMPARE_MODE_ARB 0x884c
#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884d
#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884e
#endif
/* GL_ARB_sync */
#ifndef GL_ARB_sync
#define GL_ARB_sync 1
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_TIMEOUT_IGNORED 0xffffffffffffffffULL
#define GL_ALREADY_SIGNALED 0x911a
#define GL_TIMEOUT_EXPIRED 0x911b
#define GL_CONDITION_SATISFIED 0x911c
#define GL_WAIT_FAILED 0x911d
#endif
typedef GLsync (WINE_GLAPI *PGLFNFENCESYNCPROC)(GLenum condition, GLbitfield flags);
typedef GLboolean (WINE_GLAPI *PGLFNISSYNCPROC)(GLsync sync);
typedef GLvoid (WINE_GLAPI *PGLFNDELETESYNCPROC)(GLsync sync);
typedef GLenum (WINE_GLAPI *PGLFNCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef GLvoid (WINE_GLAPI *PGLFNWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGER64VPROC)(GLenum pname, GLint64 *params);
typedef GLvoid (WINE_GLAPI *PGLFNGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei bufsize,
GLsizei *length, GLint *values);
/* GL_ARB_texture_border_clamp */
#ifndef GL_ARB_texture_border_clamp
#define GL_ARB_texture_border_clamp 1
#define GL_CLAMP_TO_BORDER_ARB 0x812d
#endif
/* GL_ARB_texture_compression_rgtc */
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc 1
#define GL_COMPRESSED_RED_RGTC1 0x8dbb
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8dbc
#define GL_COMPRESSED_RED_GREEN_RGTC2 0x8dbd
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8dbe
#endif
/* GL_ARB_texture_cube_map */
#ifndef GL_ARB_texture_cube_map
#define GL_ARB_texture_cube_map 1
#define GL_NORMAL_MAP_ARB 0x8511
#define GL_REFLECTION_MAP_ARB 0x8512
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851a
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851b
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851c
#endif
/* GL_ARB_texture_env_dot3 */
#ifndef GL_ARB_texture_env_dot3
#define GL_ARB_texture_env_dot3 1
#define GL_DOT3_RGB_ARB 0x86ae
#define GL_DOT3_RGBA_ARB 0x86af
#endif
/* GL_ARB_texture_float */
#ifndef GL_ARB_texture_float
#define GL_ARB_texture_float 1
#define GL_RGBA32F_ARB 0x8814
#define GL_RGB32F_ARB 0x8815
#define GL_RGBA16F_ARB 0x881a
#define GL_RGB16F_ARB 0x881b
#endif
/* GL_ARB_texture_mirrored_repeat */
#ifndef GL_ARB_texture_mirrored_repeat
#define GL_ARB_texture_mirrored_repeat 1
#define GL_MIRRORED_REPEAT_ARB 0x8370
#endif
/* GL_ARB_texture_rectangle */
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#define GL_TEXTURE_RECTANGLE_ARB 0x84f5
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84f6
#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84f7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84f8
#define GL_SAMPLER_2D_RECT_ARB 0x8b63
#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8b64
#endif
/* GL_ARB_texture_rg */
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822a
#define GL_RG8 0x822b
#define GL_RG16 0x822c
#define GL_R16F 0x822d
#define GL_R32F 0x822e
#define GL_RG16F 0x822f
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823a
#define GL_RG32I 0x823b
#define GL_RG32UI 0x823c
#endif
/* GL_ARB_vertex_blend */
#ifndef GL_ARB_vertex_blend
#define GL_ARB_vertex_blend 1
#define GL_MAX_VERTEX_UNITS_ARB 0x86a4
#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86a5
#define GL_WEIGHT_SUM_UNITY_ARB 0x86a6
#define GL_VERTEX_BLEND_ARB 0x86a7
#define GL_CURRENT_WEIGHT_ARB 0x86a8
#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86a9
#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86aa
#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86ab
#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86ac
#define GL_WEIGHT_ARRAY_ARB 0x86ad
#define GL_MODELVIEW0_ARB 0x1700
#define GL_MODELVIEW1_ARB 0x850a
#define GL_MODELVIEW2_ARB 0x8722
#define GL_MODELVIEW3_ARB 0x8723
#define GL_MODELVIEW4_ARB 0x8724
#define GL_MODELVIEW5_ARB 0x8725
#define GL_MODELVIEW6_ARB 0x8726
#define GL_MODELVIEW7_ARB 0x8727
#define GL_MODELVIEW8_ARB 0x8728
#define GL_MODELVIEW9_ARB 0x8729
#define GL_MODELVIEW10_ARB 0x872a
#define GL_MODELVIEW11_ARB 0x872b
#define GL_MODELVIEW12_ARB 0x872c
#define GL_MODELVIEW13_ARB 0x872d
#define GL_MODELVIEW14_ARB 0x872e
#define GL_MODELVIEW15_ARB 0x872f
#define GL_MODELVIEW16_ARB 0x8730
#define GL_MODELVIEW17_ARB 0x8731
#define GL_MODELVIEW18_ARB 0x8732
#define GL_MODELVIEW19_ARB 0x8733
#define GL_MODELVIEW20_ARB 0x8734
#define GL_MODELVIEW21_ARB 0x8735
#define GL_MODELVIEW22_ARB 0x8736
#define GL_MODELVIEW23_ARB 0x8737
#define GL_MODELVIEW24_ARB 0x8738
#define GL_MODELVIEW25_ARB 0x8739
#define GL_MODELVIEW26_ARB 0x873a
#define GL_MODELVIEW27_ARB 0x873b
#define GL_MODELVIEW28_ARB 0x873c
#define GL_MODELVIEW29_ARB 0x873d
#define GL_MODELVIEW30_ARB 0x873e
#define GL_MODELVIEW31_ARB 0x873f
#endif
typedef void (WINE_GLAPI *PGLFNGLWEIGHTPOINTERARB)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTBV)(GLint size, const GLbyte *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTSV)(GLint size, const GLshort *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTIV)(GLint size, const GLint *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTFV)(GLint size, const GLfloat *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTDV)(GLint size, const GLdouble *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTUBV)(GLint size, const GLubyte *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTUSV)(GLint size, const GLushort *weights);
typedef void (WINE_GLAPI *PGLFNGLWEIGHTUIV)(GLint size, const GLuint *weights);
typedef void (WINE_GLAPI *PGLFNGLVERTEXBLENDARB)(GLint count);
/* GL_ARB_vertex_buffer_object */
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889a
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889b
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889c
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889d
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889e
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889f
#define GL_READ_ONLY_ARB 0x88b8
#define GL_WRITE_ONLY_ARB 0x88b9
#define GL_READ_WRITE_ARB 0x88ba
#define GL_BUFFER_ACCESS_ARB 0x88bb
#define GL_BUFFER_MAPPED_ARB 0x88bc
#define GL_BUFFER_MAP_POINTER_ARB 0x88bd
#define GL_STREAM_DRAW_ARB 0x88e0
#define GL_STREAM_READ_ARB 0x88e1
#define GL_STREAM_COPY_ARB 0x88e2
#define GL_STATIC_DRAW_ARB 0x88e4
#define GL_STATIC_READ_ARB 0x88e5
#define GL_STATIC_COPY_ARB 0x88e6
#define GL_DYNAMIC_DRAW_ARB 0x88e8
#define GL_DYNAMIC_READ_ARB 0x88e9
#define GL_DYNAMIC_COPY_ARB 0x88ea
#endif
typedef void (WINE_GLAPI *PGLFNBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
typedef void (WINE_GLAPI *PGLFNDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
typedef void (WINE_GLAPI *PGLFNGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
typedef GLboolean (WINE_GLAPI *PGLFNISBUFFERARBPROC)(GLuint buffer);
typedef void (WINE_GLAPI *PGLFNBUFFERDATAARBPROC)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef void (WINE_GLAPI *PGLFNBUFFERSUBDATAARBPROC)(GLenum target,
GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef GLvoid* (WINE_GLAPI *PGLFNMAPBUFFERARBPROC)(GLenum target, GLenum access);
typedef GLboolean (WINE_GLAPI *PGLFNUNMAPBUFFERARBPROC)(GLenum target);
typedef void (WINE_GLAPI *PGLFNGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, GLvoid* *params);
/* GL_ARB_vertex_program */
#ifndef GL_ARB_vertex_program
#define GL_ARB_vertex_program 1
#define GL_VERTEX_PROGRAM_ARB 0x8620
#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
#define GL_COLOR_SUM_ARB 0x8458
#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886a
#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
#define GL_PROGRAM_LENGTH_ARB 0x8627
#define GL_PROGRAM_FORMAT_ARB 0x8876
#define GL_PROGRAM_BINDING_ARB 0x8677
#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88a0
#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88a1
#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a2
#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88a3
#define GL_PROGRAM_TEMPORARIES_ARB 0x88a4
#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88a5
#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a6
#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88a7
#define GL_PROGRAM_PARAMETERS_ARB 0x88a8
#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88a9
#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88aa
#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88ab
#define GL_PROGRAM_ATTRIBS_ARB 0x88ac
#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88ad
#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88ae
#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88af
#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b0
#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88b1
#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b2
#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88b3
#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88b4
#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88b5
#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88b6
#define GL_PROGRAM_STRING_ARB 0x8628
#define GL_PROGRAM_ERROR_POSITION_ARB 0x864b
#define GL_CURRENT_MATRIX_ARB 0x8641
#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88b7
#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
#define GL_MAX_PROGRAM_MATRICES_ARB 0x862f
#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862e
#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
#define GL_MATRIX0_ARB 0x88c0
#define GL_MATRIX1_ARB 0x88c1
#define GL_MATRIX2_ARB 0x88c2
#define GL_MATRIX3_ARB 0x88c3
#define GL_MATRIX4_ARB 0x88c4
#define GL_MATRIX5_ARB 0x88c5
#define GL_MATRIX6_ARB 0x88c6
#define GL_MATRIX7_ARB 0x88c7
#define GL_MATRIX8_ARB 0x88c8
#define GL_MATRIX9_ARB 0x88c9
#define GL_MATRIX10_ARB 0x88ca
#define GL_MATRIX11_ARB 0x88cb
#define GL_MATRIX12_ARB 0x88cc
#define GL_MATRIX13_ARB 0x88cd
#define GL_MATRIX14_ARB 0x88ce
#define GL_MATRIX15_ARB 0x88cf
#define GL_MATRIX16_ARB 0x88d0
#define GL_MATRIX17_ARB 0x88d1
#define GL_MATRIX18_ARB 0x88d2
#define GL_MATRIX19_ARB 0x88d3
#define GL_MATRIX20_ARB 0x88d4
#define GL_MATRIX21_ARB 0x88d5
#define GL_MATRIX22_ARB 0x88d6
#define GL_MATRIX23_ARB 0x88d7
#define GL_MATRIX24_ARB 0x88d8
#define GL_MATRIX25_ARB 0x88d9
#define GL_MATRIX26_ARB 0x88da
#define GL_MATRIX27_ARB 0x88db
#define GL_MATRIX28_ARB 0x88dc
#define GL_MATRIX29_ARB 0x88dd
#define GL_MATRIX30_ARB 0x88de
#define GL_MATRIX31_ARB 0x88df
#endif
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DARBPROC)(GLuint index, GLdouble x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1DVARBPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FARBPROC)(GLuint index, GLfloat x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1FVARBPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SARBPROC)(GLuint index, GLshort x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1SVARBPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DARBPROC)(GLuint index, GLdouble x, GLdouble y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2DVARBPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FARBPROC)(GLuint index, GLfloat x, GLfloat y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2FVARBPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SARBPROC)(GLuint index, GLshort x, GLshort y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2SVARBPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3DVARBPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3FVARBPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3SVARBPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NBVARBPROC)(GLuint index, const GLbyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NIVARBPROC)(GLuint index, const GLint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NSVARBPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBARBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUBVARBPROC)(GLuint index, const GLubyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUIVARBPROC)(GLuint index, const GLuint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4NUSVARBPROC)(GLuint index, const GLushort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4BVARBPROC)(GLuint index, const GLbyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DARBPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4DVARBPROC)(GLuint index, const GLdouble *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FARBPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4FVARBPROC)(GLuint index, const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4IVARBPROC)(GLuint index, const GLint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SARBPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4SVARBPROC)(GLuint index, const GLshort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UBVARBPROC)(GLuint index, const GLubyte *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4UIVARBPROC)(GLuint index, const GLuint *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4USVARBPROC)(GLuint index, const GLushort *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBPOINTERARBPROC)(GLuint index, GLint size,
GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
typedef void (WINE_GLAPI *PGLFNENABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
typedef void (WINE_GLAPI *PGLFNDISABLEVERTEXATTRIBARRAYARBPROC)(GLuint index);
typedef void (WINE_GLAPI *PGLFNPROGRAMSTRINGARBPROC)(GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (WINE_GLAPI *PGLFNBINDPROGRAMARBPROC)(GLenum target, GLuint program);
typedef void (WINE_GLAPI *PGLFNDELETEPROGRAMSARBPROC)(GLsizei n, const GLuint *programs);
typedef void (WINE_GLAPI *PGLFNGENPROGRAMSARBPROC)(GLsizei n, GLuint *programs);
typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DARBPROC)(GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FARBPROC)(GLenum target,
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DARBPROC)(GLenum target,
GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4DVARBPROC)(GLenum target, GLuint index, const GLdouble *params);
typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FARBPROC)(GLenum target,
GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETER4FVARBPROC)(GLenum target, GLuint index, const GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMENVPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERDVARBPROC)(GLenum target, GLuint index, GLdouble *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMLOCALPARAMETERFVARBPROC)(GLenum target, GLuint index, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMIVARBPROC)(GLenum target, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETPROGRAMSTRINGARBPROC)(GLenum target, GLenum pname, GLvoid *string);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBDVARBPROC)(GLuint index, GLenum pname, GLdouble *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBFVARBPROC)(GLuint index, GLenum pname, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBIVARBPROC)(GLuint index, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETVERTEXATTRIBPOINTERVARBPROC)(GLuint index, GLenum pname, GLvoid* *pointer);
typedef GLboolean (WINE_GLAPI *PGLFNISPROGRAMARBPROC)(GLuint program);
/* GL_ARB_vertex_shader */
#ifndef GL_ARB_vertex_shader
#define GL_ARB_vertex_shader 1
#define GL_VERTEX_SHADER_ARB 0x8b31
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8b4a
#define GL_MAX_VARYING_FLOATS_ARB 0x8b4b
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8b4c
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8b4d
#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8b89
#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8b8a
#endif
typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC)(GLhandleARB obj, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC)(GLhandleARB obj, GLenum pname, GLfloat *params);
typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETACTIVEUNIFORMARBPROC)(GLhandleARB programObj, GLuint index,
GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IARBPROC)(GLint location, GLint v0);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IARBPROC)(GLint location, GLint v0, GLint v1);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IARBPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FARBPROC)(GLint location, GLfloat v0);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FARBPROC)(GLint location, GLfloat v0, GLfloat v1);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FARBPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FARBPROC)(GLint location,
GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1IVARBPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2IVARBPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3IVARBPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4IVARBPROC)(GLint location, GLsizei count, const GLint *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM1FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM2FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM3FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORM4FVARBPROC)(GLint location, GLsizei count, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC)(GLint location,
GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC)(GLint location,
GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC)(GLint location,
GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMFVARBPROC)(GLhandleARB programObj, GLint location, GLfloat *params);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETUNIFORMIVARBPROC)(GLhandleARB programObj, GLint location, GLint *params);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETINFOLOGARBPROC)(GLhandleARB obj,
GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
typedef void (WINE_GLAPI *WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC)(GLhandleARB programObj);
typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATESHADEROBJECTARBPROC)(GLenum shaderType);
typedef void (WINE_GLAPI *WINED3D_PFNGLSHADERSOURCEARBPROC)(GLhandleARB shaderObj,
GLsizei count, const GLcharARB* *string, const GLint *length);
typedef void (WINE_GLAPI *WINED3D_PFNGLCOMPILESHADERARBPROC)(GLhandleARB shaderObj);
typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC)(void);
typedef void (WINE_GLAPI *WINED3D_PFNGLATTACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB obj);
typedef void (WINE_GLAPI *WINED3D_PFNGLLINKPROGRAMARBPROC)(GLhandleARB programObj);
typedef void (WINE_GLAPI *WINED3D_PFNGLDETACHOBJECTARBPROC)(GLhandleARB containerObj, GLhandleARB attachedObj);
typedef void (WINE_GLAPI *WINED3D_PFNGLDELETEOBJECTARBPROC)(GLhandleARB obj);
typedef void (WINE_GLAPI *WINED3D_PFNGLVALIDATEPROGRAMARBPROC)(GLhandleARB programObj);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC)(GLhandleARB containerObj,
GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
typedef GLhandleARB (WINE_GLAPI *WINED3D_PFNGLGETHANDLEARBPROC)(GLenum pname);
typedef void (WINE_GLAPI *WINED3D_PFNGLGETSHADERSOURCEARBPROC)(GLhandleARB obj,
GLsizei maxLength, GLsizei *length, GLcharARB *source);
typedef void (WINE_GLAPI *WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC)(GLhandleARB programObj,
GLuint index, const GLcharARB *name);
typedef GLint (WINE_GLAPI *WINED3D_PFNGLGETATTRIBLOCATIONARBPROC)(GLhandleARB programObj, const GLcharARB *name);
/* GL_ATI_fragment_shader */
#ifndef GL_ATI_fragment_shader
#define GL_ATI_fragment_shader 1
#define GL_FRAGMENT_SHADER_ATI 0x8920
#define GL_REG_0_ATI 0x8921
#define GL_REG_1_ATI 0x8922
#define GL_REG_2_ATI 0x8923
#define GL_REG_3_ATI 0x8924
#define GL_REG_4_ATI 0x8925
#define GL_REG_5_ATI 0x8926
#define GL_CON_0_ATI 0x8941
#define GL_CON_1_ATI 0x8942
#define GL_CON_2_ATI 0x8943
#define GL_CON_3_ATI 0x8944
#define GL_CON_4_ATI 0x8945
#define GL_CON_5_ATI 0x8946
#define GL_CON_6_ATI 0x8947
#define GL_CON_7_ATI 0x8948
#define GL_MOV_ATI 0x8961
#define GL_ADD_ATI 0x8963
#define GL_MUL_ATI 0x8964
#define GL_SUB_ATI 0x8965
#define GL_DOT3_ATI 0x8966
#define GL_DOT4_ATI 0x8967
#define GL_MAD_ATI 0x8968
#define GL_LERP_ATI 0x8969
#define GL_CND_ATI 0x896a
#define GL_CND0_ATI 0x896b
#define GL_DOT2_ADD_ATI 0x896c
#define GL_SECONDARY_INTERPOLATOR_ATI 0x896d
#define GL_SWIZZLE_STR_ATI 0x8976
#define GL_SWIZZLE_STQ_ATI 0x8977
#define GL_SWIZZLE_STR_DR_ATI 0x8978
#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
#define GL_RED_BIT_ATI 0x00000001
#define GL_GREEN_BIT_ATI 0x00000002
#define GL_BLUE_BIT_ATI 0x00000004
#define GL_2X_BIT_ATI 0x00000001
#define GL_4X_BIT_ATI 0x00000002
#define GL_8X_BIT_ATI 0x00000004
#define GL_HALF_BIT_ATI 0x00000008
#define GL_QUARTER_BIT_ATI 0x00000010
#define GL_EIGHTH_BIT_ATI 0x00000020
#define GL_SATURATE_BIT_ATI 0x00000040
#define GL_COMP_BIT_ATI 0x00000002
#define GL_NEGATE_BIT_ATI 0x00000004
#define GL_BIAS_BIT_ATI 0x00000008
#endif
typedef GLuint (WINE_GLAPI *PGLFNGENFRAGMENTSHADERSATI)(GLuint range);
typedef void (WINE_GLAPI *PGLFNBINDFRAGMENTSHADERATI)(GLuint id);
typedef void (WINE_GLAPI *PGLFNDELETEFRAGMENTSHADERATI)(GLuint id);
typedef void (WINE_GLAPI *PGLFNBEGINFRAGMENTSHADERATI)(void);
typedef void (WINE_GLAPI *PGLFNENDFRAGMENTSHADERATI)(void);
typedef void (WINE_GLAPI *PGLFNPASSTEXCOORDATI)(GLuint dst, GLuint coord, GLenum swizzle);
typedef void (WINE_GLAPI *PGLFNSAMPLEMAPATI)(GLuint dst, GLuint interp, GLenum swizzle);
typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod);
typedef void (WINE_GLAPI *PGLFNCOLORFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMask,
GLuint dstMod, GLuint arg1, GLuint arg1Rep,
GLuint arg1Mod, GLuint arg2, GLuint arg2Rep,
GLuint arg2Mod, GLuint arg3, GLuint arg3Rep,
GLuint arg3Mod);
typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP1ATI)(GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP2ATI)(GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
typedef void (WINE_GLAPI *PGLFNALPHAFRAGMENTOP3ATI)(GLenum op, GLuint dst, GLuint dstMod,
GLuint arg1, GLuint arg1Rep, GLuint arg1Mod,
GLuint arg2, GLuint arg2Rep, GLuint arg2Mod,
GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
typedef void (WINE_GLAPI *PGLFNSETFRAGMENTSHADERCONSTANTATI)(GLuint dst, const GLfloat *value);
/* GL_ATI_separate_stencil */
#ifndef GL_ATI_separate_stencil
#define GL_ATI_separate_stencil 1
#define GL_STENCIL_BACK_FUNC_ATI 0x8800
#define GL_STENCIL_BACK_FAIL_ATI 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
#endif
typedef void (WINE_GLAPI *PGLFNSTENCILOPSEPARATEATIPROC)(GLenum, GLenum, GLenum, GLenum);
typedef void (WINE_GLAPI *PGLFNSTENCILFUNCSEPARATEATIPROC)(GLenum, GLenum, GLint, GLuint);
/* GL_ATI_texture_compression_3dc */
#ifndef GL_ATI_texture_compression_3dc
#define GL_ATI_texture_compression_3dc 1
#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#endif
/* GL_ATI_texture_env_combine3 */
#ifndef GL_ATI_texture_env_combine3
#define GL_ATI_texture_env_combine3 1
#define GL_MODULATE_ADD_ATI 0x8744
#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
#define GL_MODULATE_SUBTRACT_ATI 0x8746
/* #define ONE */
/* #define ZERO */
#endif
/* GL_ATI_texture_mirror_once */
#ifndef GL_ATI_texture_mirror_once
#define GL_ATI_texture_mirror_once 1
#define GL_MIRROR_CLAMP_ATI 0x8742
#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
#endif
/* GL_EXT_blend_color */
#ifndef GL_EXT_blend_color
#define GL_EXT_blend_color 1
#define GL_CONSTANT_COLOR_EXT 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
#define GL_CONSTANT_ALPHA_EXT 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
#define GL_BLEND_COLOR_EXT 0x8005
#endif
typedef GLvoid (WINE_GLAPI *PGLFNBLENDCOLOREXTPROC)(GLclampf red,
GLclampf green, GLclampf blue, GLclampf alpha);
/* GL_EXT_blend_equation_separate */
typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONSEPARATEEXTPROC)(GLenum modeRGB, GLenum modeAlpha);
/* GL_EXT_blend_func_separate */
#ifndef GL_EXT_blend_func_separate
#define GL_EXT_blend_func_separate 1
#define GL_BLEND_DST_RGB_EXT 0x80c8
#define GL_BLEND_SRC_RGB_EXT 0x80c9
#define GL_BLEND_DST_ALPHA_EXT 0x80ca
#define GL_BLEND_SRC_ALPHA_EXT 0x80cb
#endif
typedef void (WINE_GLAPI *PGLFNBLENDFUNCSEPARATEEXTPROC)(GLenum sfactorRGB, GLenum dfactorRGB,
GLenum sfactorAlpha, GLenum dfactorAlpha);
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#define GL_FUNC_ADD_EXT 0x8006
#define GL_MIN_EXT 0x8007
#define GL_MAX_EXT 0x8008
#define GL_BLEND_EQUATION_EXT 0x8009
#endif
typedef void (WINE_GLAPI *PGLFNBLENDEQUATIONEXTPROC)(GLenum mode);
/* GL_EXT_blend_subtract */
#ifndef GL_EXT_blend_subtract
#define GL_EXT_blend_subtract 1
#define GL_FUNC_SUBTRACT_EXT 0x800a
#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800b
#endif
/* GL_EXT_depth_bounds_test */
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
#endif
typedef void (WINE_GLAPI *PGLFNDEPTHBOUNDSEXTPROC)(GLclampd zmin, GLclampd zmax);
/* GL_EXT_draw_buffers2 */
typedef GLvoid (WINE_GLAPI *PGLFNCOLORMASKINDEXEDEXTPROC)(GLuint buffer_idx, GLboolean r, GLboolean g,
GLboolean b, GLboolean a);
typedef GLvoid (WINE_GLAPI *PGLFNGETBOOLEANINDEXEDVEXTPROC)(GLenum param, GLuint index, GLboolean *value);
typedef GLvoid (WINE_GLAPI *PGLFNGETINTEGERINDEXEDVEXTPROC)(GLenum param, GLuint index, GLint *value);
typedef GLvoid (WINE_GLAPI *PGLFNENABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef GLvoid (WINE_GLAPI *PGLFNDISABLEINDEXEDEXTPROC)(GLenum target, GLuint index);
typedef GLboolean (WINE_GLAPI *PGLFNISENABLEDINDEXEDEXTPROC)(GLenum target, GLuint index);
/* GL_EXT_fog_coord */
#ifndef GL_EXT_fog_coord
#define GL_EXT_fog_coord 1
#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
#define GL_FOG_COORDINATE_EXT 0x8451
#define GL_FRAGMENT_DEPTH_EXT 0x8452
#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
#endif
typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFEXTPROC)(GLfloat coord);
typedef void (WINE_GLAPI *PGLFNGLFOGCOORDFVEXTPROC)(const GLfloat *coord);
typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDEXTPROC)(GLdouble coord);
typedef void (WINE_GLAPI *PGLFNGLFOGCOORDDVEXTPROC)(const GLdouble *coord);
typedef void (WINE_GLAPI *PGLFNGLFOGCOORDPOINTEREXTPROC)(GLenum type, GLsizei stride, GLvoid *data);
/* GL_EXT_framebuffer_blit */
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#define GL_READ_FRAMEBUFFER_EXT 0x8ca8
#define GL_DRAW_FRAMEBUFFER_EXT 0x8ca9
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8ca6
#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8caa
#endif
typedef void (WINE_GLAPI *PGLFNGLBLITFRAMEBUFFEREXTPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
/* GL_EXT_framebuffer_multisample */
#ifndef GL_EXT_framebuffer_multisample
#define GL_EXT_framebuffer_multisample 1
#define GL_RENDERBUFFER_SAMPLES_EXT 0x8cab
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8d56
#define GL_MAX_SAMPLES_EXT 0x8d57
#endif
typedef void (WINE_GLAPI *PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)(GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height);
/* GL_EXT_framebuffer_object */
#ifndef GL_EXT_framebuffer_object
#define GL_EXT_framebuffer_object 1
#define GL_FRAMEBUFFER_EXT 0x8d40
#define GL_RENDERBUFFER_EXT 0x8d41
#define GL_STENCIL_INDEX1_EXT 0x8d46
#define GL_STENCIL_INDEX4_EXT 0x8d47
#define GL_STENCIL_INDEX8_EXT 0x8d48
#define GL_STENCIL_INDEX16_EXT 0x8d49
#define GL_RENDERBUFFER_WIDTH_EXT 0x8d42
#define GL_RENDERBUFFER_HEIGHT_EXT 0x8d43
#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8d44
#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8d50
#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8d51
#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8d52
#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8d53
#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8d54
#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8d55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8cd0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8cd1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8cd2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8cd3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8cd4
#define GL_COLOR_ATTACHMENT0_EXT 0x8ce0
#define GL_COLOR_ATTACHMENT1_EXT 0x8ce1
#define GL_COLOR_ATTACHMENT2_EXT 0x8ce2
#define GL_COLOR_ATTACHMENT3_EXT 0x8ce3
#define GL_COLOR_ATTACHMENT4_EXT 0x8ce4
#define GL_COLOR_ATTACHMENT5_EXT 0x8ce5
#define GL_COLOR_ATTACHMENT6_EXT 0x8ce6
#define GL_COLOR_ATTACHMENT7_EXT 0x8ce7
#define GL_COLOR_ATTACHMENT8_EXT 0x8ce8
#define GL_COLOR_ATTACHMENT9_EXT 0x8ce9
#define GL_COLOR_ATTACHMENT10_EXT 0x8cea
#define GL_COLOR_ATTACHMENT11_EXT 0x8ceb
#define GL_COLOR_ATTACHMENT12_EXT 0x8cec
#define GL_COLOR_ATTACHMENT13_EXT 0x8ced
#define GL_COLOR_ATTACHMENT14_EXT 0x8cee
#define GL_COLOR_ATTACHMENT15_EXT 0x8cef
#define GL_DEPTH_ATTACHMENT_EXT 0x8d00
#define GL_STENCIL_ATTACHMENT_EXT 0x8d20
#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8cd5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8cd6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8cd7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8cd9
#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8cda
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8cdb
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8cdc
#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8cdd
#define GL_FRAMEBUFFER_BINDING_EXT 0x8ca6
#define GL_RENDERBUFFER_BINDING_EXT 0x8ca7
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8cdF
#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84e8
#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
#endif
typedef GLboolean (WINE_GLAPI *PGLFNGLISRENDERBUFFEREXTPROC)(GLuint renderbuffer);
typedef void (WINE_GLAPI *PGLFNGLBINDRENDERBUFFEREXTPROC)(GLenum target, GLuint renderbuffer);
typedef void (WINE_GLAPI *PGLFNGLDELETERENDERBUFFERSEXTPROC)(GLsizei n, const GLuint *renderbuffers);
typedef void (WINE_GLAPI *PGLFNGLGENRENDERBUFFERSEXTPROC)(GLsizei n, GLuint *renderbuffers);
typedef void (WINE_GLAPI *PGLFNGLRENDERBUFFERSTORAGEEXTPROC)(GLenum target,
GLenum internalformat, GLsizei width, GLsizei height);
typedef void (WINE_GLAPI *PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)(GLenum target, GLenum pname, GLint *params);
typedef GLboolean (WINE_GLAPI *PGLFNGLISFRAMEBUFFEREXTPROC)(GLuint framebuffer);
typedef void (WINE_GLAPI *PGLFNGLBINDFRAMEBUFFEREXTPROC)(GLenum target, GLuint framebuffer);
typedef void (WINE_GLAPI *PGLFNGLDELETEFRAMEBUFFERSEXTPROC)(GLsizei n, const GLuint *framebuffers);
typedef void (WINE_GLAPI *PGLFNGLGENFRAMEBUFFERSEXTPROC)(GLsizei n, GLuint *framebuffers);
typedef GLenum (WINE_GLAPI *PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)(GLenum target);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC)(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (WINE_GLAPI *PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)(GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (WINE_GLAPI *PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)(GLenum target,
GLenum attachment, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGLGENERATEMIPMAPEXTPROC)(GLenum target);
/* GL_EXT_gpu_program_parameters */
#ifndef GL_EXT_gpu_program_parameters
#define GL_EXT_gpu_program_parameters 1
#endif
typedef void (WINE_GLAPI *PGLFNPROGRAMENVPARAMETERS4FVEXTPROC)(GLenum target,
GLuint index, GLsizei count, const float *params);
typedef void (WINE_GLAPI *PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC)(GLenum target,
GLuint index, GLsizei count, const float *params);
/* GL_EXT_gpu_shader4 */
#ifndef GL_EXT_gpu_shader4
#define GL_EXT_gpu_shader4 1
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88fd
#define GL_SAMPLER_1D_ARRAY_EXT 0x8dc0
#define GL_SAMPLER_2D_ARRAY_EXT 0x8dc1
#define GL_SAMPLER_BUFFER_EXT 0x8dc2
#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8dc3
#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8dc4
#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8dc5
#define GL_UNSIGNED_INT_VEC2_EXT 0x8dc6
#define GL_UNSIGNED_INT_VEC3_EXT 0x8dc7
#define GL_UNSIGNED_INT_VEC4_EXT 0x8dc8
#define GL_INT_SAMPLER_1D_EXT 0x8dc9
#define GL_INT_SAMPLER_2D_EXT 0x8dca
#define GL_INT_SAMPLER_3D_EXT 0x8dcb
#define GL_INT_SAMPLER_CUBE_EXT 0x8dcc
#define GL_INT_SAMPLER_2D_RECT_EXT 0x8dcd
#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8dce
#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8dcf
#define GL_INT_SAMPLER_BUFFER_EXT 0x8dd0
#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8dd1
#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8dd2
#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8dd3
#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8dd4
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8dd5
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8dd6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8dd7
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8dd8
#define GL_MIN_PROGRAM_TEXEL_OFFSET_EXT 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET_EXT 0x8905
#endif
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IEXTPROC)(GLuint index, GLint x);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IEXTPROC)(GLuint index, GLint x, GLint y);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IEXTPROC)(GLuint index, GLint x, GLint y, GLint z);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IEXTPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIEXTPROC)(GLuint index, GLuint x);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIEXTPROC)(GLuint index, GLuint x, GLuint y);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIEXTPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1IVEXTPROC)(GLuint index, const GLint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2IVEXTPROC)(GLuint index, const GLint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3IVEXTPROC)(GLuint index, const GLint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4IVEXTPROC)(GLuint index, const GLint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI1UIVEXTPROC)(GLuint index, const GLuint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI2UIVEXTPROC)(GLuint index, const GLuint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI3UIVEXTPROC)(GLuint index, const GLuint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UIVEXTPROC)(GLuint index, const GLuint *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4BVEXTPROC)(GLuint index, const GLbyte *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4SVEXTPROC)(GLuint index, const GLshort *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4UBVEXTPROC)(GLuint index, const GLubyte *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBI4USVEXTPROC)(GLuint index, const GLushort *v);
typedef GLvoid (WINE_GLAPI *PGLFNVERTEXATTRIBIPOINTEREXTPROC)(GLuint index, GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer);
typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIIVEXTPROC)(GLuint index, GLenum pname, GLint *params);
typedef GLvoid (WINE_GLAPI *PGLFNGETVERTEXATTRIBIUIVEXTPROC)(GLuint index, GLenum pname, GLuint *params);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIEXTPROC)(GLint location, GLuint v0);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIEXTPROC)(GLint location, GLuint v0, GLuint v1);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIEXTPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM1UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM2UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM3UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
typedef GLvoid (WINE_GLAPI *PGLFNUNIFORM4UIVEXTPROC)(GLint location, GLsizei count, const GLuint *value);
typedef GLvoid (WINE_GLAPI *PGLFNGETUNIFORMUIVEXTPROC)(GLuint program, GLint location, const GLuint *params);
typedef GLvoid (WINE_GLAPI *PGLFNBINDFRAGDATALOCATIONEXTPROC)(GLuint program, GLuint color_number, const GLchar *name);
typedef GLint (WINE_GLAPI *PGLFNGETFRAGDATALOCATIONEXTPROC)(GLuint program, const GLchar *name);
/* GL_EXT_packed_depth_stencil */
#ifndef GL_EXT_packed_depth_stencil
#define GL_EXT_packed_depth_stencil 1
#define GL_DEPTH_STENCIL_EXT 0x84f9
#define GL_UNSIGNED_INT_24_8_EXT 0x84fa
#define GL_DEPTH24_STENCIL8_EXT 0x88f0
#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88f1
#endif
/* GL_EXT_paletted_texture */
#ifndef GL_EXT_paletted_texture
#define GL_EXT_paletted_texture 1
#define GL_COLOR_INDEX1_EXT 0x80e2
#define GL_COLOR_INDEX2_EXT 0x80e3
#define GL_COLOR_INDEX4_EXT 0x80e4
#define GL_COLOR_INDEX8_EXT 0x80e5
#define GL_COLOR_INDEX12_EXT 0x80e6
#define GL_COLOR_INDEX16_EXT 0x80e7
#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ed
#endif
typedef void (WINE_GLAPI *PGLFNGLCOLORTABLEEXTPROC)(GLenum target, GLenum internalFormat,
GLsizei width, GLenum format, GLenum type, const GLvoid *table);
/* GL_EXT_point_parameters */
#ifndef GL_EXT_point_parameters
#define GL_EXT_point_parameters 1
#define GL_POINT_SIZE_MIN_EXT 0x8126
#define GL_POINT_SIZE_MAX_EXT 0x8127
#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
#define GL_DISTANCE_ATTENUATION_EXT 0x8129
#endif
typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFEXTPROC)(GLenum pname, GLfloat param);
typedef void (WINE_GLAPI *PGLFNGLPOINTPARAMETERFVEXTPROC)(GLenum pname, const GLfloat *params);
/* GL_EXT_provoking_vertex */
#ifndef GL_EXT_provoking_vertex
#define GL_EXT_provoking_vertex 1
#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8e4d
#define GL_LAST_VERTEX_CONVENTION_EXT 0x8e4e
#define GL_PROVOKING_VERTEX_EXT 0x8e4f
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8e4c
#endif
typedef void (WINE_GLAPI *PGLFNGLPROVOKINGVERTEXEXTPROC)(GLenum mode);
/* GL_EXT_secondary_color */
#ifndef GL_EXT_secondary_color
#define GL_EXT_secondary_color 1
#define GL_COLOR_SUM_EXT 0x8458
#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845a
#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845b
#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845c
#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845d
#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845e
#endif
typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FEXTPROC)(GLfloat red, GLfloat green, GLfloat blue);
typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3FVEXTPROC)(const GLfloat *v);
typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBEXTPROC)(GLubyte red, GLubyte green, GLubyte blue);
typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLOR3UBVEXTPROC)(const GLubyte *v);
typedef void (WINE_GLAPI *PGLFNGLSECONDARYCOLORPOINTEREXTPROC)(GLint size, GLenum type,
GLsizei stride, const GLvoid *pointer);
/* GL_EXT_stencil_two_side */
#ifndef GL_EXT_stencil_two_side
#define GL_EXT_stencil_two_side 1
#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
#endif
typedef void (WINE_GLAPI *PGLFNACTIVESTENCILFACEEXTPROC)(GLenum face);
/* GL_EXT_stencil_wrap */
#ifndef GL_EXT_stencil_wrap
#define GL_EXT_stencil_wrap 1
#define GL_INCR_WRAP_EXT 0x8507
#define GL_DECR_WRAP_EXT 0x8508
#endif
/* GL_EXT_texture3D */
#ifndef GL_EXT_texture3D
#define GL_EXT_texture3D 1
#define GL_PACK_SKIP_IMAGES_EXT 0x806b
#define GL_PACK_IMAGE_HEIGHT_EXT 0x806c
#define GL_UNPACK_SKIP_IMAGES_EXT 0x806d
#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806e
#define GL_TEXTURE_3D_EXT 0x806f
#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_TEXTURE_DEPTH_EXT 0x8071
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
#endif
typedef void (WINE_GLAPI *PGLFNGLTEXIMAGE3DEXTPROC)(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (WINE_GLAPI *PGLFNGLTEXSUBIMAGE3DEXTPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
/* GL_EXT_texture_compression_rgtc */
#ifndef GL_EXT_texture_compression_rgtc
#define GL_EXT_texture_compression_rgtc 1
#define GL_COMPRESSED_RED_RGTC1_EXT 0x8dbb
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8dbc
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8dbd
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8dbe
#endif
/* GL_EXT_texture_compression_s3tc */
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
#endif
typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat,
GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (WINE_GLAPI *PGLFNGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
/* GL_EXT_texture_env_combine */
#ifndef GL_EXT_texture_env_combine
#define GL_EXT_texture_env_combine 1
#define GL_COMBINE_EXT 0x8570
#define GL_COMBINE_RGB_EXT 0x8571
#define GL_COMBINE_ALPHA_EXT 0x8572
#define GL_RGB_SCALE_EXT 0x8573
#define GL_ADD_SIGNED_EXT 0x8574
#define GL_INTERPOLATE_EXT 0x8575
#define GL_SUBTRACT_EXT 0x84e7
#define GL_CONSTANT_EXT 0x8576
#define GL_PRIMARY_COLOR_EXT 0x8577
#define GL_PREVIOUS_EXT 0x8578
#define GL_SOURCE0_RGB_EXT 0x8580
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE2_RGB_EXT 0x8582
#define GL_SOURCE3_RGB_EXT 0x8583
#define GL_SOURCE4_RGB_EXT 0x8584
#define GL_SOURCE5_RGB_EXT 0x8585
#define GL_SOURCE6_RGB_EXT 0x8586
#define GL_SOURCE7_RGB_EXT 0x8587
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
#define GL_SOURCE2_ALPHA_EXT 0x858a
#define GL_SOURCE3_ALPHA_EXT 0x858b
#define GL_SOURCE4_ALPHA_EXT 0x858c
#define GL_SOURCE5_ALPHA_EXT 0x858d
#define GL_SOURCE6_ALPHA_EXT 0x858e
#define GL_SOURCE7_ALPHA_EXT 0x858f
#define GL_OPERAND0_RGB_EXT 0x8590
#define GL_OPERAND1_RGB_EXT 0x8591
#define GL_OPERAND2_RGB_EXT 0x8592
#define GL_OPERAND3_RGB_EXT 0x8593
#define GL_OPERAND4_RGB_EXT 0x8594
#define GL_OPERAND5_RGB_EXT 0x8595
#define GL_OPERAND6_RGB_EXT 0x8596
#define GL_OPERAND7_RGB_EXT 0x8597
#define GL_OPERAND0_ALPHA_EXT 0x8598
#define GL_OPERAND1_ALPHA_EXT 0x8599
#define GL_OPERAND2_ALPHA_EXT 0x859a
#define GL_OPERAND3_ALPHA_EXT 0x859b
#define GL_OPERAND4_ALPHA_EXT 0x859c
#define GL_OPERAND5_ALPHA_EXT 0x859d
#define GL_OPERAND6_ALPHA_EXT 0x859e
#define GL_OPERAND7_ALPHA_EXT 0x859f
#endif
/* GL_EXT_texture_env_dot3 */
#ifndef GL_EXT_texture_env_dot3
#define GL_EXT_texture_env_dot3 1
#define GL_DOT3_RGB_EXT 0x8740
#define GL_DOT3_RGBA_EXT 0x8741
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84fe
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84ff
#endif
/* GL_EXT_texture_lod_bias */
#ifndef GL_EXT_texture_lod_bias
#define GL_EXT_texture_lod_bias 1
#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84fd
#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
#endif
/* GL_EXT_texture_sRGB */
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1
#define GL_SRGB_EXT 0x8c40
#define GL_SRGB8_EXT 0x8c41
#define GL_SRGB_ALPHA_EXT 0x8c42
#define GL_SRGB8_ALPHA8_EXT 0x8c43
#define GL_SLUMINANCE_ALPHA_EXT 0x8c44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8c45
#define GL_SLUMINANCE_EXT 0x8c46
#define GL_SLUMINANCE8_EXT 0x8c47
#define GL_COMPRESSED_SRGB_EXT 0x8c48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8c49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8c4a
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8c4b
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8c4c
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8c4d
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8c4e
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8c4f
#endif
/* GL_EXT_texture_sRGB_decode */
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8a48
#define GL_DECODE_EXT 0x8a49
#define GL_SKIP_DECODE_EXT 0x8a4a
#endif
/* GL_NV_depth_clamp */
#ifndef GL_NV_depth_clamp
#define GL_NV_depth_clamp 1
#define GL_DEPTH_CLAMP_NV 0x864f
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#define GL_ALL_COMPLETED_NV 0x84f2
#define GL_FENCE_STATUS_NV 0x84f3
#define GL_FENCE_CONDITION_NV 0x84f4
#endif
typedef void (WINE_GLAPI *PGLFNGENFENCESNVPROC)(GLsizei, GLuint *);
typedef void (WINE_GLAPI *PGLFNDELETEFENCESNVPROC)(GLuint, const GLuint *);
typedef void (WINE_GLAPI *PGLFNSETFENCENVPROC)(GLuint, GLenum);
typedef GLboolean (WINE_GLAPI *PGLFNTESTFENCENVPROC)(GLuint);
typedef void (WINE_GLAPI *PGLFNFINISHFENCENVPROC)(GLuint);
typedef GLboolean (WINE_GLAPI *PGLFNISFENCENVPROC)(GLuint);
typedef void (WINE_GLAPI *PGLFNGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
/* GL_NV_fog_distance */
#ifndef GL_NV_fog_distance
#define GL_NV_fog_distance 1
#define GL_FOG_DISTANCE_MODE_NV 0x855a
#define GL_EYE_RADIAL_NV 0x855b
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855c
/* reuse GL_EYE_PLANE */
#endif
/* GL_NV_half_float */
#ifndef GL_NV_half_float
#define GL_NV_half_float 1
typedef unsigned short GLhalfNV;
#define GL_HALF_FLOAT_NV 0x140b
#endif
typedef void (WINE_GLAPI *PGLFNVERTEX2HNVPROC)(GLhalfNV x, GLhalfNV y);
typedef void (WINE_GLAPI *PGLFNVERTEX2HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEX3HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z);
typedef void (WINE_GLAPI *PGLFNVERTEX3HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEX4HNVPROC)(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (WINE_GLAPI *PGLFNVERTEX4HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNNORMAL3HNVPROC)(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
typedef void (WINE_GLAPI *PGLFNNORMAL3HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
typedef void (WINE_GLAPI *PGLFNCOLOR3HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNCOLOR4HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
typedef void (WINE_GLAPI *PGLFNCOLOR4HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNTEXCOORD1HNVPROC)(GLhalfNV s);
typedef void (WINE_GLAPI *PGLFNTEXCOORD1HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNTEXCOORD2HNVPROC)(GLhalfNV s, GLhalfNV t);
typedef void (WINE_GLAPI *PGLFNTEXCOORD2HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNTEXCOORD3HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r);
typedef void (WINE_GLAPI *PGLFNTEXCOORD3HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNTEXCOORD4HNVPROC)(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (WINE_GLAPI *PGLFNTEXCOORD4HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HNVPROC)(GLenum target, GLhalfNV s);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD1HVNVPROC)(GLenum target, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD2HVNVPROC)(GLenum target, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD3HVNVPROC)(GLenum target, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HNVPROC)(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
typedef void (WINE_GLAPI *PGLFNMULTITEXCOORD4HVNVPROC)(GLenum target, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNFOGCOORDHNVPROC)(GLhalfNV fog);
typedef void (WINE_GLAPI *PGLFNFOGCOORDHVNVPROC)(const GLhalfNV *fog);
typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HNVPROC)(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
typedef void (WINE_GLAPI *PGLFNSECONDARYCOLOR3HVNVPROC)(const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHNVPROC)(GLhalfNV weight);
typedef void (WINE_GLAPI *PGLFNVERTEXWEIGHTHVNVPROC)(const GLhalfNV *weight);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HNVPROC)(GLuint index, GLhalfNV x);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB1HVNVPROC)(GLuint index, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB2HVNVPROC)(GLuint index, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB3HVNVPROC)(GLuint index, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HNVPROC)(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIB4HVNVPROC)(GLuint index, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS1HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS2HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS3HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n, const GLhalfNV *v);
/* GL_NV_light_max_exponent */
#ifndef GL_NV_light_max_exponent
#define GL_NV_light_max_exponent 1
#define GL_MAX_SHININESS_NV 0x8504
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
/* GL_NV_point_sprite */
#ifndef GL_NV_point_sprite
#define GL_NV_point_sprite 1
#define GL_NV_POINT_SPRITE_NV 0x8861
#define GL_NV_COORD_REPLACE_NV 0x8862
#define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863
#endif
typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
#define GL_REGISTER_COMBINERS_NV 0x8522
#define GL_VARIABLE_A_NV 0x8523
#define GL_VARIABLE_B_NV 0x8524
#define GL_VARIABLE_C_NV 0x8525
#define GL_VARIABLE_D_NV 0x8526
#define GL_VARIABLE_E_NV 0x8527
#define GL_VARIABLE_F_NV 0x8528
#define GL_VARIABLE_G_NV 0x8529
#define GL_CONSTANT_COLOR0_NV 0x852a
#define GL_CONSTANT_COLOR1_NV 0x852b
#define GL_PRIMARY_COLOR_NV 0x852c
#define GL_SECONDARY_COLOR_NV 0x852d
#define GL_SPARE0_NV 0x852e
#define GL_SPARE1_NV 0x852f
#define GL_DISCARD_NV 0x8530
#define GL_E_TIMES_F_NV 0x8531
#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
#define GL_UNSIGNED_IDENTITY_NV 0x8536
#define GL_UNSIGNED_INVERT_NV 0x8537
#define GL_EXPAND_NORMAL_NV 0x8538
#define GL_EXPAND_NEGATE_NV 0x8539
#define GL_HALF_BIAS_NORMAL_NV 0x853a
#define GL_HALF_BIAS_NEGATE_NV 0x853b
#define GL_SIGNED_IDENTITY_NV 0x853c
#define GL_SIGNED_NEGATE_NV 0x853d
#define GL_SCALE_BY_TWO_NV 0x853e
#define GL_SCALE_BY_FOUR_NV 0x853f
#define GL_SCALE_BY_ONE_HALF_NV 0x8540
#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
#define GL_COMBINER_INPUT_NV 0x8542
#define GL_COMBINER_MAPPING_NV 0x8543
#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
#define GL_COMBINER_MUX_SUM_NV 0x8547
#define GL_COMBINER_SCALE_NV 0x8548
#define GL_COMBINER_BIAS_NV 0x8549
#define GL_COMBINER_AB_OUTPUT_NV 0x854a
#define GL_COMBINER_CD_OUTPUT_NV 0x854b
#define GL_COMBINER_SUM_OUTPUT_NV 0x854c
#define GL_MAX_GENERAL_COMBINERS_NV 0x854d
#define GL_NUM_GENERAL_COMBINERS_NV 0x854e
#define GL_COLOR_SUM_CLAMP_NV 0x854f
#define GL_COMBINER0_NV 0x8550
#define GL_COMBINER1_NV 0x8551
#define GL_COMBINER2_NV 0x8552
#define GL_COMBINER3_NV 0x8553
#define GL_COMBINER4_NV 0x8554
#define GL_COMBINER5_NV 0x8555
#define GL_COMBINER6_NV 0x8556
#define GL_COMBINER7_NV 0x8557
/* reuse GL_TEXTURE0_ARB */
/* reuse GL_TEXTURE1_ARB */
/* reuse GL_ZERO */
/* reuse GL_NONE */
/* reuse GL_FOG */
#endif
typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFVNVPROC)(GLenum pname, const GLfloat *params);
typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERFNVPROC)(GLenum pname, GLfloat param);
typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
typedef void (WINE_GLAPI *PGLFNCOMBINERPARAMETERINVPROC)(GLenum pname, GLint param);
typedef void (WINE_GLAPI *PGLFNCOMBINERINPUTNVPROC)(GLenum stage, GLenum portion,
GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
typedef void (WINE_GLAPI *PGLFNCOMBINEROUTPUTNVPROC)(GLenum stage, GLenum portion,
GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias,
GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
typedef void (WINE_GLAPI *PGLFNFINALCOMBINERINPUTNVPROC)(GLenum variable, GLenum input,
GLenum mapping, GLenum componentUsage);
typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
GLenum variable, GLenum pname, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETCOMBINERINPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
GLenum variable, GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERFVNVPROC)(GLenum stage, GLenum portion,
GLenum pname, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETCOMBINEROUTPUTPARAMETERIVNVPROC)(GLenum stage, GLenum portion,
GLenum pname, GLint *params);
typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERFVNVPROC)(GLenum variable, GLenum pname, GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETFINALCOMBINERINPUTPARAMETERIVNVPROC)(GLenum variable, GLenum pname, GLint *params);
/* GL_NV_register_combiners2 */
#ifndef GL_NV_register_combiners2
#define GL_NV_register_combiners2 1
#define GL_PER_STAGE_CONSTANTS_NV 0x8535
#endif
typedef void (WINE_GLAPI *PGLFNCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, const GLfloat *params);
typedef void (WINE_GLAPI *PGLFNGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GLenum pname, GLfloat *params);
/* GL_NV_texgen_reflection */
#ifndef GL_NV_texgen_reflection
#define GL_NV_texgen_reflection 1
#define GL_NORMAL_MAP_NV 0x8511
#define GL_REFLECTION_MAP_NV 0x8512
#endif
/* GL_NV_texture_env_combine4 */
#ifndef GL_NV_texture_env_combine4
#define GL_NV_texture_env_combine4 1
#define GL_COMBINE4_NV 0x8503
#define GL_SOURCE3_RGB_NV 0x8583
#define GL_SOURCE3_ALPHA_NV 0x858b
#define GL_OPERAND3_RGB_NV 0x8593
#define GL_OPERAND3_ALPHA_NV 0x859b
#endif
/* GL_NV_texture_shader */
#ifndef GL_NV_texture_shader
#define GL_NV_texture_shader 1
#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864c
#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864d
#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864e
#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86d9
#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86da
#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86db
#define GL_DSDT_MAG_INTENSITY_NV 0x86dc
#define GL_SHADER_CONSISTENT_NV 0x86dd
#define GL_TEXTURE_SHADER_NV 0x86de
#define GL_SHADER_OPERATION_NV 0x86df
#define GL_CULL_MODES_NV 0x86e0
#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86e1
#define GL_OFFSET_TEXTURE_SCALE_NV 0x86e2
#define GL_OFFSET_TEXTURE_BIAS_NV 0x86e3
#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV
#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV
#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV
#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86e4
#define GL_CONST_EYE_NV 0x86e5
#define GL_PASS_THROUGH_NV 0x86e6
#define GL_CULL_FRAGMENT_NV 0x86e7
#define GL_OFFSET_TEXTURE_2D_NV 0x86e8
#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86e9
#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86ea
#define GL_DOT_PRODUCT_NV 0x86ec
#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ed
#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86ee
#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86f0
#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86f1
#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86f2
#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86f3
#define GL_HILO_NV 0x86f4
#define GL_DSDT_NV 0x86f5
#define GL_DSDT_MAG_NV 0x86f6
#define GL_DSDT_MAG_VIB_NV 0x86f7
#define GL_HILO16_NV 0x86f8
#define GL_SIGNED_HILO_NV 0x86f9
#define GL_SIGNED_HILO16_NV 0x86fa
#define GL_SIGNED_RGBA_NV 0x86fb
#define GL_SIGNED_RGBA8_NV 0x86fc
#define GL_SIGNED_RGB_NV 0x86fe
#define GL_SIGNED_RGB8_NV 0x86ff
#define GL_SIGNED_LUMINANCE_NV 0x8701
#define GL_SIGNED_LUMINANCE8_NV 0x8702
#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
#define GL_SIGNED_ALPHA_NV 0x8705
#define GL_SIGNED_ALPHA8_NV 0x8706
#define GL_SIGNED_INTENSITY_NV 0x8707
#define GL_SIGNED_INTENSITY8_NV 0x8708
#define GL_DSDT8_NV 0x8709
#define GL_DSDT8_MAG8_NV 0x870a
#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870b
#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870c
#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870d
#define GL_HI_SCALE_NV 0x870e
#define GL_LO_SCALE_NV 0x870f
#define GL_DS_SCALE_NV 0x8710
#define GL_DT_SCALE_NV 0x8711
#define GL_MAGNITUDE_SCALE_NV 0x8712
#define GL_VIBRANCE_SCALE_NV 0x8713
#define GL_HI_BIAS_NV 0x8714
#define GL_LO_BIAS_NV 0x8715
#define GL_DS_BIAS_NV 0x8716
#define GL_DT_BIAS_NV 0x8717
#define GL_MAGNITUDE_BIAS_NV 0x8718
#define GL_VIBRANCE_BIAS_NV 0x8719
#define GL_TEXTURE_BORDER_VALUES_NV 0x871a
#define GL_TEXTURE_HI_SIZE_NV 0x871b
#define GL_TEXTURE_LO_SIZE_NV 0x871c
#define GL_TEXTURE_DS_SIZE_NV 0x871d
#define GL_TEXTURE_DT_SIZE_NV 0x871e
#define GL_TEXTURE_MAG_SIZE_NV 0x871f
#endif
/* GL_NV_texture_shader2 */
#ifndef GL_NV_texture_shader2
#define GL_NV_texture_shader2 1
#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86ef
#endif
/* GL_NV_vertex_program2_option */
#ifndef GL_NV_vertex_program2_option
#define GL_NV_vertex_program2_option 1
#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88f4
#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88f5
#endif
/* GL_SGIS_generate_mipmap */
#ifndef GL_SGIS_generate_mipmap
#define GL_SGIS_generate_mipmap 1
#define GL_GENERATE_MIPMAP_SGIS 0x8191
#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
#endif
/* WGL_ARB_extensions_string */
typedef const char *(WINAPI *WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
/* WGL_ARB_multisample */
#ifndef WGL_ARB_multisample
#define WGL_ARB_multisample 1
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
/* WGL_ARB_pixel_format */
#ifndef WGL_ARB_pixel_format
#define WGL_ARB_pixel_format 1
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200a
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203a
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203b
#define WGL_SHARE_DEPTH_ARB 0x200c
#define WGL_SHARE_STENCIL_ARB 0x200d
#define WGL_SHARE_ACCUM_ARB 0x200e
#define WGL_SUPPORT_GDI_ARB 0x200f
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201a
#define WGL_ALPHA_BITS_ARB 0x201b
#define WGL_ALPHA_SHIFT_ARB 0x201c
#define WGL_ACCUM_BITS_ARB 0x201d
#define WGL_ACCUM_RED_BITS_ARB 0x201e
#define WGL_ACCUM_GREEN_BITS_ARB 0x201f
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202a
#define WGL_TYPE_RGBA_ARB 0x202b
#define WGL_TYPE_COLORINDEX_ARB 0x202c
#endif
typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat,
int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
typedef BOOL (WINAPI *WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat,
int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
typedef BOOL (WINAPI *WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList,
const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
/* WGL_ARB_pixel_format_float */
#ifndef WGL_ARB_pixel_format_float
#define WGL_ARB_pixel_format_float 1
#define WGL_TYPE_RGBA_FLOAT_ARB 0x21a0
#endif
/* WGL_WINE_pixel_format_passthrough */
typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelFormat,
const PIXELFORMATDESCRIPTOR *ppfd);
typedef BOOL (WINAPI *WINED3D_PFNWGLSWAPINTERVALEXTPROC)(int interval);
#define GL_EXT_FUNCS_GEN \
/* GL_APPLE_fence */ \
USE_GL_FUNC(PGLFNGENFENCESAPPLEPROC, \
glGenFencesAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNDELETEFENCESAPPLEPROC, \
glDeleteFencesAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNSETFENCEAPPLEPROC, \
glSetFenceAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNTESTFENCEAPPLEPROC, \
glTestFenceAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNFINISHFENCEAPPLEPROC, \
glFinishFenceAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNISFENCEAPPLEPROC, \
glIsFenceAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNTESTOBJECTAPPLEPROC, \
glTestObjectAPPLE, APPLE_FENCE, NULL) \
USE_GL_FUNC(PGLFNFINISHOBJECTAPPLEPROC, \
glFinishObjectAPPLE, APPLE_FENCE, NULL) \
/* GL_APPLE_flush_buffer_range */ \
USE_GL_FUNC(PGLFNBUFFERPARAMETERIAPPLE, \
glBufferParameteriAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEAPPLE, \
glFlushMappedBufferRangeAPPLE, APPLE_FLUSH_BUFFER_RANGE, NULL) \
/* GL_APPLE_flush_render */ \
USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, \
glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, \
glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL) \
/* GL_ARB_color_buffer_float */ \
USE_GL_FUNC(PGLFNCLAMPCOLORARBPROC, \
glClampColorARB, ARB_COLOR_BUFFER_FLOAT, NULL) \
/* GL_ARB_draw_buffers */ \
USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, \
glDrawBuffersARB, ARB_DRAW_BUFFERS, NULL) \
/* GL_ARB_draw_elements_base_vertex */ \
USE_GL_FUNC(PGLFNDRAWELEMENTSBASEVERTEXPROC, \
glDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
USE_GL_FUNC(PGLFNDRAWRANGEELEMENTSBASEVERTEXPROC, \
glDrawRangeElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
USE_GL_FUNC(PGLFNDRAWELEMENTSINSTANCEDBASEVERTEXPROC, \
glDrawElementsInstancedBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
USE_GL_FUNC(PGLFNMULTIDRAWELEMENTSBASEVERTEXPROC, \
glMultiDrawElementsBaseVertex, ARB_DRAW_ELEMENTS_BASE_VERTEX, NULL) \
/* GL_ARB_framebuffer_object */ \
USE_GL_FUNC(PGLFNGLISRENDERBUFFERPROC, \
glIsRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLBINDRENDERBUFFERPROC, \
glBindRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSPROC, \
glDeleteRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSPROC, \
glGenRenderbuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEPROC, \
glRenderbufferStorage, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC, \
glRenderbufferStorageMultisample, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVPROC, \
glGetRenderbufferParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLISFRAMEBUFFERPROC, \
glIsFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFERPROC, \
glBindFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSPROC, \
glDeleteFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSPROC, \
glGenFramebuffers, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSPROC, \
glCheckFramebufferStatus, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DPROC, \
glFramebufferTexture1D, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DPROC, \
glFramebufferTexture2D, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DPROC, \
glFramebufferTexture3D, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURELAYERPROC, \
glFramebufferTextureLayer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFERPROC, \
glFramebufferRenderbuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC, \
glGetFramebufferAttachmentParameteriv, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFERPROC, \
glBlitFramebuffer, ARB_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGENERATEMIPMAPPROC, \
glGenerateMipmap, ARB_FRAMEBUFFER_OBJECT, NULL) \
/* GL_ARB_geometry_shader4 */ \
USE_GL_FUNC(PGLFNPROGRAMPARAMETERIARBPROC, \
glProgramParameteriARB, ARB_GEOMETRY_SHADER4, NULL) \
USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREARBPROC, \
glFramebufferTextureARB, ARB_GEOMETRY_SHADER4, NULL) \
USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTURELAYERARBPROC, \
glFramebufferTextureLayerARB, ARB_GEOMETRY_SHADER4, NULL) \
USE_GL_FUNC(PGLFNFRAMEBUFFERTEXTUREFACEARBPROC, \
glFramebufferTextureFaceARB, ARB_GEOMETRY_SHADER4, NULL) \
/* GL_ARB_map_buffer_range */ \
USE_GL_FUNC(PGLFNMAPBUFFERRANGEPROC, \
glMapBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
USE_GL_FUNC(PGLFNFLUSHMAPPEDBUFFERRANGEPROC, \
glFlushMappedBufferRange, ARB_MAP_BUFFER_RANGE, NULL) \
/* GL_ARB_multisample */ \
USE_GL_FUNC(WINED3D_PFNGLSAMPLECOVERAGEARBPROC, \
glSampleCoverageARB, ARB_MULTISAMPLE, NULL) \
/* GL_ARB_multitexture */ \
USE_GL_FUNC(WINED3D_PFNGLACTIVETEXTUREARBPROC, \
glActiveTextureARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLCLIENTACTIVETEXTUREARBPROC, \
glClientActiveTextureARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FARBPROC, \
glMultiTexCoord1fARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD1FVARBPROC, \
glMultiTexCoord1fvARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FARBPROC, \
glMultiTexCoord2fARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2FVARBPROC, \
glMultiTexCoord2fvARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FARBPROC, \
glMultiTexCoord3fARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD3FVARBPROC, \
glMultiTexCoord3fvARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FARBPROC, \
glMultiTexCoord4fARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4FVARBPROC, \
glMultiTexCoord4fvARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD2SVARBPROC, \
glMultiTexCoord2svARB, ARB_MULTITEXTURE, NULL) \
USE_GL_FUNC(WINED3D_PFNGLMULTITEXCOORD4SVARBPROC, \
glMultiTexCoord4svARB, ARB_MULTITEXTURE, NULL) \
/* GL_ARB_occlusion_query */ \
USE_GL_FUNC(PGLFNGENQUERIESARBPROC, \
glGenQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
USE_GL_FUNC(PGLFNDELETEQUERIESARBPROC, \
glDeleteQueriesARB, ARB_OCCLUSION_QUERY, NULL) \
USE_GL_FUNC(PGLFNBEGINQUERYARBPROC, \
glBeginQueryARB, ARB_OCCLUSION_QUERY, NULL) \
USE_GL_FUNC(PGLFNENDQUERYARBPROC, \
glEndQueryARB, ARB_OCCLUSION_QUERY, NULL) \
USE_GL_FUNC(PGLFNGETQUERYOBJECTIVARBPROC, \
glGetQueryObjectivARB, ARB_OCCLUSION_QUERY, NULL) \
USE_GL_FUNC(PGLFNGETQUERYOBJECTUIVARBPROC, \
glGetQueryObjectuivARB, ARB_OCCLUSION_QUERY, NULL) \
/* GL_ARB_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFARBPROC, \
glPointParameterfARB, ARB_POINT_PARAMETERS, NULL) \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVARBPROC, \
glPointParameterfvARB, ARB_POINT_PARAMETERS, NULL) \
/* GL_ARB_provoking_vertex */ \
USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXPROC, \
glProvokingVertex, ARB_PROVOKING_VERTEX, NULL) \
/* GL_ARB_shader_objects */ \
USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERIVARBPROC, \
glGetObjectParameterivARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETOBJECTPARAMETERFVARBPROC, \
glGetObjectParameterfvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMLOCATIONARBPROC, \
glGetUniformLocationARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETACTIVEUNIFORMARBPROC, \
glGetActiveUniformARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IARBPROC, \
glUniform1iARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IARBPROC, \
glUniform2iARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IARBPROC, \
glUniform3iARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IARBPROC, \
glUniform4iARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FARBPROC, \
glUniform1fARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FARBPROC, \
glUniform2fARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FARBPROC, \
glUniform3fARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FARBPROC, \
glUniform4fARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1FVARBPROC, \
glUniform1fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2FVARBPROC, \
glUniform2fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3FVARBPROC, \
glUniform3fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4FVARBPROC, \
glUniform4fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM1IVARBPROC, \
glUniform1ivARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM2IVARBPROC, \
glUniform2ivARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM3IVARBPROC, \
glUniform3ivARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORM4IVARBPROC, \
glUniform4ivARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, \
glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, \
glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, \
glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, \
glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, \
glGetUniformivARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, \
glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, \
glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, \
glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLSHADERSOURCEARBPROC, \
glShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLCOMPILESHADERARBPROC, \
glCompileShaderARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLCREATEPROGRAMOBJECTARBPROC, \
glCreateProgramObjectARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLATTACHOBJECTARBPROC, \
glAttachObjectARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLLINKPROGRAMARBPROC, \
glLinkProgramARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLDETACHOBJECTARBPROC, \
glDetachObjectARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLDELETEOBJECTARBPROC, \
glDeleteObjectARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLVALIDATEPROGRAMARBPROC, \
glValidateProgramARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETATTACHEDOBJECTSARBPROC, \
glGetAttachedObjectsARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETHANDLEARBPROC, \
glGetHandleARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETSHADERSOURCEARBPROC, \
glGetShaderSourceARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLBINDATTRIBLOCATIONARBPROC, \
glBindAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
USE_GL_FUNC(WINED3D_PFNGLGETATTRIBLOCATIONARBPROC, \
glGetAttribLocationARB, ARB_SHADER_OBJECTS, NULL) \
/* GL_ARB_sync */ \
USE_GL_FUNC(PGLFNFENCESYNCPROC, \
glFenceSync, ARB_SYNC, NULL) \
USE_GL_FUNC(PGLFNISSYNCPROC, \
glIsSync, ARB_SYNC, NULL) \
USE_GL_FUNC(PGLFNDELETESYNCPROC, \
glDeleteSync, ARB_SYNC, NULL) \
USE_GL_FUNC(PGLFNCLIENTWAITSYNCPROC, \
glClientWaitSync, ARB_SYNC, NULL) \
USE_GL_FUNC(PGLFNWAITSYNCPROC, \
glWaitSync, ARB_SYNC, NULL) \
USE_GL_FUNC(PGLFNGETINTEGER64VPROC, \
glGetInteger64v, ARB_SYNC, NULL) \
USE_GL_FUNC(PGLFNGETSYNCIVPROC, \
glGetSynciv, ARB_SYNC, NULL) \
/* GL_ARB_texture_compression */ \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE2DPROC, \
glCompressedTexImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXIMAGE3DPROC, \
glCompressedTexImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE2DPROC, \
glCompressedTexSubImage2DARB, ARB_TEXTURE_COMPRESSION, NULL) \
USE_GL_FUNC(PGLFNCOMPRESSEDTEXSUBIMAGE3DPROC, \
glCompressedTexSubImage3DARB, ARB_TEXTURE_COMPRESSION, NULL) \
USE_GL_FUNC(PGLFNGETCOMPRESSEDTEXIMAGEPROC, \
glGetCompressedTexImageARB, ARB_TEXTURE_COMPRESSION, NULL) \
/* GL_ARB_vertex_blend */ \
USE_GL_FUNC(PGLFNGLWEIGHTPOINTERARB, \
glWeightPointerARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTBV, \
glWeightbvARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTSV, \
glWeightsvARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTIV, \
glWeightivARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTFV, \
glWeightfvARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTDV, \
glWeightdvARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTUBV, \
glWeightubvARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTUSV, \
glWeightusvARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLWEIGHTUIV, \
glWeightuivARB, ARB_VERTEX_BLEND, NULL) \
USE_GL_FUNC(PGLFNGLVERTEXBLENDARB, \
glVertexBlendARB, ARB_VERTEX_BLEND, NULL) \
/* GL_ARB_vertex_buffer_object */ \
USE_GL_FUNC(PGLFNBINDBUFFERARBPROC, \
glBindBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNDELETEBUFFERSARBPROC, \
glDeleteBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGENBUFFERSARBPROC, \
glGenBuffersARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNISBUFFERARBPROC, \
glIsBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNBUFFERDATAARBPROC, \
glBufferDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNBUFFERSUBDATAARBPROC, \
glBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGETBUFFERSUBDATAARBPROC, \
glGetBufferSubDataARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNMAPBUFFERARBPROC, \
glMapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNUNMAPBUFFERARBPROC, \
glUnmapBufferARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGETBUFFERPARAMETERIVARBPROC, \
glGetBufferParameterivARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGETBUFFERPOINTERVARBPROC, \
glGetBufferPointervARB, ARB_VERTEX_BUFFER_OBJECT, NULL) \
/* GL_ARB_vertex_program */ \
USE_GL_FUNC(PGLFNGENPROGRAMSARBPROC, \
glGenProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNBINDPROGRAMARBPROC, \
glBindProgramARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNPROGRAMSTRINGARBPROC, \
glProgramStringARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNDELETEPROGRAMSARBPROC, \
glDeleteProgramsARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNPROGRAMENVPARAMETER4FVARBPROC, \
glProgramEnvParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETER4FVARBPROC, \
glProgramLocalParameter4fvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBPOINTERARBPROC, \
glVertexAttribPointerARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNENABLEVERTEXATTRIBARRAYARBPROC, \
glEnableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNDISABLEVERTEXATTRIBARRAYARBPROC, \
glDisableVertexAttribArrayARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1DARBPROC, \
glVertexAttrib1dARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1DVARBPROC, \
glVertexAttrib1dvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1FARBPROC, \
glVertexAttrib1fARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1FVARBPROC, \
glVertexAttrib1fvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1SARBPROC, \
glVertexAttrib1sARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1SVARBPROC, \
glVertexAttrib1svARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2DARBPROC, \
glVertexAttrib2dARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2DVARBPROC, \
glVertexAttrib2dvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2FARBPROC, \
glVertexAttrib2fARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2FVARBPROC, \
glVertexAttrib2fvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2SARBPROC, \
glVertexAttrib2sARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2SVARBPROC, \
glVertexAttrib2svARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3DARBPROC, \
glVertexAttrib3dARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3DVARBPROC, \
glVertexAttrib3dvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3FARBPROC, \
glVertexAttrib3fARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3FVARBPROC, \
glVertexAttrib3fvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3SARBPROC, \
glVertexAttrib3sARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3SVARBPROC, \
glVertexAttrib3svARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NBVARBPROC, \
glVertexAttrib4NbvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NIVARBPROC, \
glVertexAttrib4NivARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NSVARBPROC, \
glVertexAttrib4NsvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBARBPROC, \
glVertexAttrib4NubARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUBVARBPROC, \
glVertexAttrib4NubvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUIVARBPROC, \
glVertexAttrib4NuivARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4NUSVARBPROC, \
glVertexAttrib4NusvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4BVARBPROC, \
glVertexAttrib4bvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4DARBPROC, \
glVertexAttrib4dARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4DVARBPROC, \
glVertexAttrib4dvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4FARBPROC, \
glVertexAttrib4fARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4FVARBPROC, \
glVertexAttrib4fvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4IVARBPROC, \
glVertexAttrib4ivARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4SARBPROC, \
glVertexAttrib4sARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4SVARBPROC, \
glVertexAttrib4svARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4UBVARBPROC, \
glVertexAttrib4ubvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4UIVARBPROC, \
glVertexAttrib4uivARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4USVARBPROC, \
glVertexAttrib4usvARB, ARB_VERTEX_PROGRAM, NULL) \
USE_GL_FUNC(PGLFNGETPROGRAMIVARBPROC, \
glGetProgramivARB, ARB_VERTEX_PROGRAM, NULL) \
/* GL_ATI_fragment_shader */ \
USE_GL_FUNC(PGLFNGENFRAGMENTSHADERSATI, \
glGenFragmentShadersATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNBINDFRAGMENTSHADERATI, \
glBindFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNDELETEFRAGMENTSHADERATI, \
glDeleteFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNBEGINFRAGMENTSHADERATI, \
glBeginFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNENDFRAGMENTSHADERATI, \
glEndFragmentShaderATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNPASSTEXCOORDATI, \
glPassTexCoordATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNSAMPLEMAPATI, \
glSampleMapATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNCOLORFRAGMENTOP1ATI, \
glColorFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNCOLORFRAGMENTOP2ATI, \
glColorFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNCOLORFRAGMENTOP3ATI, \
glColorFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNALPHAFRAGMENTOP1ATI, \
glAlphaFragmentOp1ATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNALPHAFRAGMENTOP2ATI, \
glAlphaFragmentOp2ATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNALPHAFRAGMENTOP3ATI, \
glAlphaFragmentOp3ATI, ATI_FRAGMENT_SHADER, NULL) \
USE_GL_FUNC(PGLFNSETFRAGMENTSHADERCONSTANTATI, \
glSetFragmentShaderConstantATI, ATI_FRAGMENT_SHADER, NULL) \
/* GL_ATI_separate_stencil */ \
USE_GL_FUNC(PGLFNSTENCILOPSEPARATEATIPROC, \
glStencilOpSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
USE_GL_FUNC(PGLFNSTENCILFUNCSEPARATEATIPROC, \
glStencilFuncSeparateATI, ATI_SEPARATE_STENCIL, NULL) \
/* GL_EXT_blend_color */ \
USE_GL_FUNC(PGLFNBLENDCOLOREXTPROC, \
glBlendColorEXT, EXT_BLEND_COLOR, NULL) \
/* GL_EXT_blend_equation_separate */ \
USE_GL_FUNC(PGLFNBLENDFUNCSEPARATEEXTPROC, \
glBlendFuncSeparateEXT, EXT_BLEND_FUNC_SEPARATE, NULL) \
/* GL_EXT_blend_func_separate */ \
USE_GL_FUNC(PGLFNBLENDEQUATIONSEPARATEEXTPROC, \
glBlendEquationSeparateEXT, EXT_BLEND_EQUATION_SEPARATE, NULL) \
/* GL_EXT_blend_minmax */ \
USE_GL_FUNC(PGLFNBLENDEQUATIONEXTPROC, \
glBlendEquationEXT, EXT_BLEND_MINMAX, NULL) \
/* GL_EXT_depth_bounds_test */ \
USE_GL_FUNC(PGLFNDEPTHBOUNDSEXTPROC, \
glDepthBoundsEXT, EXT_DEPTH_BOUNDS_TEST, NULL) \
/* GL_EXT_draw_buffers2 */ \
USE_GL_FUNC(PGLFNCOLORMASKINDEXEDEXTPROC, \
glColorMaskIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNGETBOOLEANINDEXEDVEXTPROC, \
glGetBooleanIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNGETINTEGERINDEXEDVEXTPROC, \
glGetIntegerIndexedvEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNENABLEINDEXEDEXTPROC, \
glEnableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNDISABLEINDEXEDEXTPROC, \
glDisableIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
USE_GL_FUNC(PGLFNISENABLEDINDEXEDEXTPROC, \
glIsEnabledIndexedEXT, EXT_DRAW_BUFFERS2, NULL) \
/* GL_EXT_fog_coord */ \
USE_GL_FUNC(PGLFNGLFOGCOORDFEXTPROC, \
glFogCoordfEXT, EXT_FOG_COORD, NULL) \
USE_GL_FUNC(PGLFNGLFOGCOORDFVEXTPROC, \
glFogCoordfvEXT, EXT_FOG_COORD, NULL) \
USE_GL_FUNC(PGLFNGLFOGCOORDDEXTPROC, \
glFogCoorddEXT, EXT_FOG_COORD, NULL) \
USE_GL_FUNC(PGLFNGLFOGCOORDDVEXTPROC, \
glFogCoorddvEXT, EXT_FOG_COORD, NULL) \
USE_GL_FUNC(PGLFNGLFOGCOORDPOINTEREXTPROC, \
glFogCoordPointerEXT, EXT_FOG_COORD, NULL) \
/* GL_EXT_framebuffer_blit */ \
USE_GL_FUNC(PGLFNGLBLITFRAMEBUFFEREXTPROC, \
glBlitFramebufferEXT, EXT_FRAMEBUFFER_BLIT, NULL) \
/* GL_EXT_framebuffer_multisample */ \
USE_GL_FUNC(PGLFNRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC, \
glRenderbufferStorageMultisampleEXT, EXT_FRAMEBUFFER_MULTISAMPLE, NULL) \
/* GL_EXT_framebuffer_object */ \
USE_GL_FUNC(PGLFNGLISRENDERBUFFEREXTPROC, \
glIsRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLBINDRENDERBUFFEREXTPROC, \
glBindRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLDELETERENDERBUFFERSEXTPROC, \
glDeleteRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGENRENDERBUFFERSEXTPROC, \
glGenRenderbuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLRENDERBUFFERSTORAGEEXTPROC, \
glRenderbufferStorageEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLISFRAMEBUFFEREXTPROC, \
glIsFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLBINDFRAMEBUFFEREXTPROC, \
glBindFramebufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLDELETEFRAMEBUFFERSEXTPROC, \
glDeleteFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGENFRAMEBUFFERSEXTPROC, \
glGenFramebuffersEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLCHECKFRAMEBUFFERSTATUSEXTPROC, \
glCheckFramebufferStatusEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE1DEXTPROC, \
glFramebufferTexture1DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE2DEXTPROC, \
glFramebufferTexture2DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERTEXTURE3DEXTPROC, \
glFramebufferTexture3DEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLFRAMEBUFFERRENDERBUFFEREXTPROC, \
glFramebufferRenderbufferEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGENERATEMIPMAPEXTPROC, \
glGenerateMipmapEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGETRENDERBUFFERPARAMETERIVEXTPROC, \
glGetRenderbufferParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
USE_GL_FUNC(PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC, \
glGetFramebufferAttachmentParameterivEXT, EXT_FRAMEBUFFER_OBJECT, NULL) \
/* GL_EXT_gpu_program_parameters */ \
USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, \
glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, \
glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS, NULL) \
/* GL_EXT_gpu_shader4 */\
USE_GL_FUNC(PGLFNVERTEXATTRIBI1IEXTPROC, \
glVertexAttribI1iEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI2IEXTPROC, \
glVertexAttribI2iEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI3IEXTPROC, \
glVertexAttribI3iEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4IEXTPROC, \
glVertexAttribI4iEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIEXTPROC, \
glVertexAttribI1uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIEXTPROC, \
glVertexAttribI2uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIEXTPROC, \
glVertexAttribI3uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIEXTPROC, \
glVertexAttribI4uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI1IVEXTPROC, \
glVertexAttribI1ivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI2IVEXTPROC, \
glVertexAttribI2ivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI3IVEXTPROC, \
glVertexAttribI3ivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4IVEXTPROC, \
glVertexAttribI4ivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI1UIVEXTPROC, \
glVertexAttribI1uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI2UIVEXTPROC, \
glVertexAttribI2uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI3UIVEXTPROC, \
glVertexAttribI3uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4UIVEXTPROC, \
glVertexAttribI4uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4BVEXTPROC, \
glVertexAttribI4bvEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4SVEXTPROC, \
glVertexAttribI4svEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4UBVEXTPROC, \
glVertexAttribI4ubvEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBI4USVEXTPROC, \
glVertexAttribI4usvEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBIPOINTEREXTPROC, \
glVertexAttribIPointerEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNGETVERTEXATTRIBIIVEXTPROC, \
glVertexAttribIivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNGETVERTEXATTRIBIUIVEXTPROC, \
glVertexAttribIuivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM1UIEXTPROC, \
glUniform1uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM2UIEXTPROC, \
glUniform2uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM3UIEXTPROC, \
glUniform3uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM4UIEXTPROC, \
glUniform4uiEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM1UIVEXTPROC, \
glUniform1uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM2UIVEXTPROC, \
glUniform2uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM3UIVEXTPROC, \
glUniform3uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNUNIFORM4UIVEXTPROC, \
glUniform4uivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNGETUNIFORMUIVEXTPROC, \
glGetUniformuivEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNBINDFRAGDATALOCATIONEXTPROC, \
glBindFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
USE_GL_FUNC(PGLFNGETFRAGDATALOCATIONEXTPROC, \
glGetFragDataLocationEXT, EXT_GPU_SHADER4, NULL) \
/* GL_EXT_paletted_texture */ \
USE_GL_FUNC(PGLFNGLCOLORTABLEEXTPROC, \
glColorTableEXT, EXT_PALETTED_TEXTURE, NULL) \
/* GL_EXT_point_parameters */ \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFEXTPROC, \
glPointParameterfEXT, EXT_POINT_PARAMETERS, NULL) \
USE_GL_FUNC(PGLFNGLPOINTPARAMETERFVEXTPROC, \
glPointParameterfvEXT, EXT_POINT_PARAMETERS, NULL) \
/* GL_EXT_provoking_vertex */ \
USE_GL_FUNC(PGLFNGLPROVOKINGVERTEXEXTPROC, \
glProvokingVertexEXT, EXT_PROVOKING_VERTEX, NULL) \
/* GL_EXT_secondary_color */ \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBEXTPROC, \
glSecondaryColor3ubEXT, EXT_SECONDARY_COLOR, NULL) \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3UBVEXTPROC, \
glSecondaryColor3ubvEXT, EXT_SECONDARY_COLOR, NULL) \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FEXTPROC, \
glSecondaryColor3fEXT, EXT_SECONDARY_COLOR, NULL) \
USE_GL_FUNC(PGLFNGLSECONDARYCOLOR3FVEXTPROC, \
glSecondaryColor3fvEXT, EXT_SECONDARY_COLOR, NULL) \
USE_GL_FUNC(PGLFNGLSECONDARYCOLORPOINTEREXTPROC, \
glSecondaryColorPointerEXT, EXT_SECONDARY_COLOR, NULL) \
/* GL_EXT_stencil_two_side */ \
USE_GL_FUNC(PGLFNACTIVESTENCILFACEEXTPROC, \
glActiveStencilFaceEXT, EXT_STENCIL_TWO_SIDE, NULL) \
/* GL_EXT_texture3D */ \
USE_GL_FUNC(PGLFNGLTEXIMAGE3DEXTPROC, \
glTexImage3DEXT, EXT_TEXTURE3D, glTexImage3D) \
USE_GL_FUNC(PGLFNGLTEXSUBIMAGE3DEXTPROC, \
glTexSubImage3DEXT, EXT_TEXTURE3D, glTexSubImage3D) \
/* GL_NV_fence */ \
USE_GL_FUNC(PGLFNGENFENCESNVPROC, \
glGenFencesNV, NV_FENCE, NULL) \
USE_GL_FUNC(PGLFNDELETEFENCESNVPROC, \
glDeleteFencesNV, NV_FENCE, NULL) \
USE_GL_FUNC(PGLFNSETFENCENVPROC, \
glSetFenceNV, NV_FENCE, NULL) \
USE_GL_FUNC(PGLFNTESTFENCENVPROC, \
glTestFenceNV, NV_FENCE, NULL) \
USE_GL_FUNC(PGLFNFINISHFENCENVPROC, \
glFinishFenceNV, NV_FENCE, NULL) \
USE_GL_FUNC(PGLFNISFENCENVPROC, \
glIsFenceNV, NV_FENCE, NULL) \
USE_GL_FUNC(PGLFNGETFENCEIVNVPROC, \
glGetFenceivNV, NV_FENCE, NULL) \
/* GL_NV_half_float */ \
USE_GL_FUNC(PGLFNVERTEX2HNVPROC, \
glVertex2hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEX2HVNVPROC, \
glVertex2hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEX3HNVPROC, \
glVertex3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEX3HVNVPROC, \
glVertex3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEX4HNVPROC, \
glVertex4hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEX4HVNVPROC, \
glVertex4hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNNORMAL3HNVPROC, \
glNormal3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNNORMAL3HVNVPROC, \
glNormal3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNCOLOR3HNVPROC, \
glColor3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNCOLOR3HVNVPROC, \
glColor3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNCOLOR4HNVPROC, \
glColor4hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNCOLOR4HVNVPROC, \
glColor4hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD1HNVPROC, \
glTexCoord1hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD1HVNVPROC, \
glTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD2HNVPROC, \
glTexCoord2hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD2HVNVPROC, \
glTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD3HNVPROC, \
glTexCoord3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD3HVNVPROC, \
glTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD4HNVPROC, \
glTexCoord4hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNTEXCOORD4HVNVPROC, \
glTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD1HNVPROC, \
glMultiTexCoord1hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD1HVNVPROC, \
glMultiTexCoord1hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD2HNVPROC, \
glMultiTexCoord2hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD2HVNVPROC, \
glMultiTexCoord2hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD3HNVPROC, \
glMultiTexCoord3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD3HVNVPROC, \
glMultiTexCoord3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD4HNVPROC, \
glMultiTexCoord4hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNMULTITEXCOORD4HVNVPROC, \
glMultiTexCoord4hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNFOGCOORDHNVPROC, \
glFogCoordhNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNFOGCOORDHVNVPROC, \
glFogCoordhvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNSECONDARYCOLOR3HNVPROC, \
glSecondaryColor3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNSECONDARYCOLOR3HVNVPROC, \
glSecondaryColor3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXWEIGHTHNVPROC, \
glVertexWeighthNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXWEIGHTHVNVPROC, \
glVertexWeighthvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1HNVPROC, \
glVertexAttrib1hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB1HVNVPROC, \
glVertexAttrib1hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2HNVPROC, \
glVertexAttrib2hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB2HVNVPROC, \
glVertexAttrib2hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3HNVPROC, \
glVertexAttrib3hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB3HVNVPROC, \
glVertexAttrib3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4HNVPROC, \
glVertexAttrib4hNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIB4HVNVPROC, \
glVertexAttrib4hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBS1HVNVPROC, \
glVertexAttribs1hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBS2HVNVPROC, \
glVertexAttribs2hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBS3HVNVPROC, \
glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
/* GL_NV_point_sprite */ \
USE_GL_FUNC(PGLFNPOINTPARAMETERIVNVPROC, \
glPointParameterivNV, NV_POINT_SPRITE, NULL) \
USE_GL_FUNC(PGLFNPOINTPARAMETERINVPROC, \
glPointParameteriNV, NV_POINT_SPRITE, NULL) \
/* GL_NV_register_combiners */ \
USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
USE_GL_FUNC(PGLFNCOMBINEROUTPUTNVPROC, \
glCombinerOutputNV, NV_REGISTER_COMBINERS, NULL) \
USE_GL_FUNC(PGLFNCOMBINERPARAMETERFNVPROC, \
glCombinerParameterfNV, NV_REGISTER_COMBINERS, NULL) \
USE_GL_FUNC(PGLFNCOMBINERPARAMETERFVNVPROC, \
glCombinerParameterfvNV, NV_REGISTER_COMBINERS, NULL) \
USE_GL_FUNC(PGLFNCOMBINERPARAMETERINVPROC, \
glCombinerParameteriNV, NV_REGISTER_COMBINERS, NULL) \
USE_GL_FUNC(PGLFNCOMBINERPARAMETERIVNVPROC, \
glCombinerParameterivNV, NV_REGISTER_COMBINERS, NULL) \
USE_GL_FUNC(PGLFNFINALCOMBINERINPUTNVPROC, \
glFinalCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
#define WGL_EXT_FUNCS_GEN \
USE_GL_FUNC(WINED3D_PFNWGLGETEXTENSIONSSTRINGARBPROC, wglGetExtensionsStringARB, 0, NULL) \
USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBIVARBPROC, wglGetPixelFormatAttribivARB, 0, NULL) \
USE_GL_FUNC(WINED3D_PFNWGLGETPIXELFORMATATTRIBFVARBPROC, wglGetPixelFormatAttribfvARB, 0, NULL) \
USE_GL_FUNC(WINED3D_PFNWGLCHOOSEPIXELFORMATARBPROC, wglChoosePixelFormatARB, 0, NULL) \
USE_GL_FUNC(WINED3D_PFNWGLSETPIXELFORMATWINE, wglSetPixelFormatWINE, 0, NULL) \
USE_GL_FUNC(WINED3D_PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT, 0, NULL)
#endif /* __WINE_WINED3D_GL */