wine/dlls/d3d9
2011-09-26 18:15:12 +02:00
..
tests d3d9/tests: Don't test function directly when reporting GetLastError(). 2011-09-26 18:15:12 +02:00
buffer.c d3d9: COM cleanup for the IDirect3DVertexBuffer9 iface. 2011-07-06 16:49:10 +02:00
cubetexture.c d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
d3d9.spec
d3d9_main.c wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
d3d9_private.h d3d9: COM cleanup for the IDirect3DSurface9 iface. 2011-07-07 12:32:19 +02:00
device.c d3d9: Implement FPUSETUP for msvc. 2011-09-26 17:59:41 +02:00
directx.c d3d9: Increment the reference count of the IDirect3D9 parent when creating a device. 2011-06-06 21:49:19 +02:00
Makefile.in
query.c
shader.c wined3d: When creating a new shader, check shader type and version. 2011-09-26 17:57:48 +02:00
stateblock.c
surface.c d3d9: COM cleanup for the IDirect3DSurface9 iface. 2011-07-07 12:32:19 +02:00
swapchain.c d3d9: Use unsafe_impl_from_IDirect3DSurface9 for app provided ifaces. 2011-07-07 12:32:16 +02:00
texture.c d3d9: Implement IDirect3DTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:26 +02:00
version.rc
vertexdeclaration.c
volume.c d3d9: Implement IDirect3DVolume9 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
volumetexture.c d3d9: Implement IDirect3DVolumeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:29 +02:00