wine/dlls/d3d8/Makefile.in
Alexandre Julliard 4f56863300 Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr>
Added support for vertex shader (using ARB_vertex_program extension).
2004-04-15 23:58:15 +00:00

34 lines
599 B
Makefile

TOPSRCDIR = @top_srcdir@
TOPOBJDIR = ../..
SRCDIR = @srcdir@
VPATH = @srcdir@
MODULE = d3d8.dll
IMPORTS = user32 gdi32 kernel32 advapi32
EXTRAINCL = @X_CFLAGS@
EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
C_SRCS = \
basetexture.c \
cubetexture.c \
d3d8_main.c \
device.c \
directx.c \
drawprim.c \
indexbuffer.c \
resource.c \
shader.c \
stateblock.c \
surface.c \
swapchain.c \
texture.c \
utils.c \
vertexbuffer.c \
volume.c \
volumetexture.c \
vshaderdeclaration.c
RC_SRCS = version.rc
@MAKE_DLL_RULES@
### Dependencies: