mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-01 14:20:15 +00:00
1605 lines
54 KiB
C
1605 lines
54 KiB
C
/*
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* 2D Surface implementation without OpenGL
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*
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* Copyright 1997-2000 Marcus Meissner
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* Copyright 1998-2000 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2003 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2006-2008 Stefan Dösinger
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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#include <assert.h>
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#include <stdio.h>
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/* Use the d3d_surface debug channel to have one channel for all surfaces */
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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WINE_DECLARE_DEBUG_CHANNEL(fps);
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/*****************************************************************************
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* x11_copy_to_screen
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*
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* Helper function that blts the front buffer contents to the target window
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*
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* Params:
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* This: Surface to copy from
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* rc: Rectangle to copy
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*
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*****************************************************************************/
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static void
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x11_copy_to_screen(IWineD3DSurfaceImpl *This,
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LPRECT rc)
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{
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if(This->resource.usage & WINED3DUSAGE_RENDERTARGET)
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{
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POINT offset = {0,0};
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HWND hDisplayWnd;
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HDC hDisplayDC;
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HDC hSurfaceDC = 0;
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RECT drawrect;
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TRACE("(%p)->(%p): Copying to screen\n", This, rc);
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hSurfaceDC = This->hDC;
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hDisplayWnd = This->resource.wineD3DDevice->ddraw_window;
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hDisplayDC = GetDCEx(hDisplayWnd, 0, DCX_CLIPSIBLINGS|DCX_CACHE);
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if(rc)
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{
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TRACE(" copying rect (%d,%d)->(%d,%d), offset (%d,%d)\n",
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rc->left, rc->top, rc->right, rc->bottom, offset.x, offset.y);
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}
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/* Front buffer coordinates are screen coordinates. Map them to the destination
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* window if not fullscreened
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*/
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if(!This->resource.wineD3DDevice->ddraw_fullscreen) {
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ClientToScreen(hDisplayWnd, &offset);
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}
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#if 0
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/* FIXME: this doesn't work... if users really want to run
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* X in 8bpp, then we need to call directly into display.drv
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* (or Wine's equivalent), and force a private colormap
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* without default entries. */
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if (This->palette) {
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SelectPalette(hDisplayDC, This->palette->hpal, FALSE);
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RealizePalette(hDisplayDC); /* sends messages => deadlocks */
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}
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#endif
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drawrect.left = 0;
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drawrect.right = This->currentDesc.Width;
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drawrect.top = 0;
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drawrect.bottom = This->currentDesc.Height;
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#if 0
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/* TODO: Support clippers */
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if (This->clipper)
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{
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RECT xrc;
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HWND hwnd = ((IWineD3DClipperImpl *) This->clipper)->hWnd;
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if (hwnd && GetClientRect(hwnd,&xrc))
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{
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OffsetRect(&xrc,offset.x,offset.y);
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IntersectRect(&drawrect,&drawrect,&xrc);
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}
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}
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#endif
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if (rc)
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{
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IntersectRect(&drawrect,&drawrect,rc);
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}
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else
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{
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/* Only use this if the caller did not pass a rectangle, since
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* due to double locking this could be the wrong one ...
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*/
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if (This->lockedRect.left != This->lockedRect.right)
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{
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IntersectRect(&drawrect,&drawrect,&This->lockedRect);
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}
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}
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BitBlt(hDisplayDC,
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drawrect.left-offset.x, drawrect.top-offset.y,
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drawrect.right-drawrect.left, drawrect.bottom-drawrect.top,
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hSurfaceDC,
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drawrect.left, drawrect.top,
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SRCCOPY);
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ReleaseDC(hDisplayWnd, hDisplayDC);
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}
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}
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/*****************************************************************************
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* IWineD3DSurface::PreLoad, GDI version
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*
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* This call is unsupported on GDI surfaces, if it's called something went
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* wrong in the parent library. Write an informative warning
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*
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*****************************************************************************/
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static void WINAPI
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IWineGDISurfaceImpl_PreLoad(IWineD3DSurface *iface)
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{
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ERR("(%p): PreLoad is not supported on X11 surfaces!\n", iface);
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ERR("(%p): Most likely the parent library did something wrong.\n", iface);
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ERR("(%p): Please report to wine-devel\n", iface);
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}
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/*****************************************************************************
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* IWineD3DSurface::LockRect, GDI version
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*
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* Locks the surface and returns a pointer to the surface memory
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*
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* Params:
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* pLockedRect: Address to return the locking info at
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* pRect: Rectangle to lock
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* Flags: Some flags
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*
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* Returns:
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* WINED3D_OK on success
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* WINED3DERR_INVALIDCALL on errors
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IWineGDISurfaceImpl_LockRect(IWineD3DSurface *iface,
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WINED3DLOCKED_RECT* pLockedRect,
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CONST RECT* pRect,
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DWORD Flags)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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/* Already locked? */
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if(This->Flags & SFLAG_LOCKED)
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{
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ERR("(%p) Surface already locked\n", This);
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/* What should I return here? */
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return WINED3DERR_INVALIDCALL;
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}
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if (!(This->Flags & SFLAG_LOCKABLE))
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{
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/* This is some GL specific thing, see the OpenGL version of
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* this method, but check for the flag and write a trace
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*/
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TRACE("Warning: trying to lock unlockable surf@%p\n", This);
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}
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TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n",
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This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
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if(!This->resource.allocatedMemory) {
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HDC hdc;
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HRESULT hr;
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/* This happens on gdi surfaces if the application set a user pointer and resets it.
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* Recreate the DIB section
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*/
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hr = IWineD3DSurface_GetDC(iface, &hdc); /* will recursively call lockrect, do not set the LOCKED flag to this line */
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if(hr != WINED3D_OK) return hr;
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hr = IWineD3DSurface_ReleaseDC(iface, hdc);
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if(hr != WINED3D_OK) return hr;
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}
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pLockedRect->Pitch = IWineD3DSurface_GetPitch(iface);
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if (NULL == pRect)
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{
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pLockedRect->pBits = This->resource.allocatedMemory;
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This->lockedRect.left = 0;
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This->lockedRect.top = 0;
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This->lockedRect.right = This->currentDesc.Width;
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This->lockedRect.bottom = This->currentDesc.Height;
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TRACE("Locked Rect (%p) = l %d, t %d, r %d, b %d\n",
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&This->lockedRect, This->lockedRect.left, This->lockedRect.top,
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This->lockedRect.right, This->lockedRect.bottom);
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}
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else
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{
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TRACE("Lock Rect (%p) = l %d, t %d, r %d, b %d\n",
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pRect, pRect->left, pRect->top, pRect->right, pRect->bottom);
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if (This->resource.format == WINED3DFMT_DXT1)
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{
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/* DXT1 is half byte per pixel */
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pLockedRect->pBits = This->resource.allocatedMemory +
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(pLockedRect->Pitch * pRect->top) +
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((pRect->left * This->bytesPerPixel / 2));
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}
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else
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{
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pLockedRect->pBits = This->resource.allocatedMemory +
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(pLockedRect->Pitch * pRect->top) +
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(pRect->left * This->bytesPerPixel);
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}
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This->lockedRect.left = pRect->left;
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This->lockedRect.top = pRect->top;
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This->lockedRect.right = pRect->right;
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This->lockedRect.bottom = pRect->bottom;
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}
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/* No dirtifying is needed for this surface implementation */
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TRACE("returning memory@%p, pitch(%d)\n", pLockedRect->pBits, pLockedRect->Pitch);
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This->Flags |= SFLAG_LOCKED;
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return WINED3D_OK;
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}
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/*****************************************************************************
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* IWineD3DSurface::UnlockRect, GDI version
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*
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* Unlocks a surface. This implementation doesn't do much, except updating
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* the window if the front buffer is unlocked
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*
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* Returns:
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* WINED3D_OK on success
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* WINED3DERR_INVALIDCALL on failure
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IWineGDISurfaceImpl_UnlockRect(IWineD3DSurface *iface)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
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IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *) This->resource.wineD3DDevice;
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TRACE("(%p)\n", This);
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if (!(This->Flags & SFLAG_LOCKED))
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{
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WARN("trying to Unlock an unlocked surf@%p\n", This);
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return WINED3DERR_INVALIDCALL;
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}
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/* Can be useful for debugging */
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#if 0
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{
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static unsigned int gen = 0;
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char buffer[4096];
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++gen;
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if ((gen % 10) == 0) {
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snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
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IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
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}
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/*
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* debugging crash code
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if (gen == 250) {
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void** test = NULL;
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*test = 0;
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}
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*/
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}
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#endif
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/* Update the screen */
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if(This == (IWineD3DSurfaceImpl *) dev->ddraw_primary)
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{
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x11_copy_to_screen(This, &This->lockedRect);
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}
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This->Flags &= ~SFLAG_LOCKED;
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memset(&This->lockedRect, 0, sizeof(RECT));
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return WINED3D_OK;
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}
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/*****************************************************************************
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* IWineD3DSurface::Flip, GDI version
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*
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* Flips 2 flipping enabled surfaces. Determining the 2 targets is done by
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* the parent library. This implementation changes the data pointers of the
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* surfaces and copies the new front buffer content to the screen
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*
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* Params:
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* override: Flipping target(e.g. back buffer)
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*
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* Returns:
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* WINED3D_OK on success
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*
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*****************************************************************************/
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static HRESULT WINAPI
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IWineGDISurfaceImpl_Flip(IWineD3DSurface *iface,
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IWineD3DSurface *override,
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DWORD Flags)
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{
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IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
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IWineD3DSurfaceImpl *Target = (IWineD3DSurfaceImpl *) override;
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TRACE("(%p)->(%p,%x)\n", This, override, Flags);
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TRACE("(%p) Flipping to surface %p\n", This, Target);
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if(Target == NULL)
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{
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ERR("(%p): Can't flip without a target\n", This);
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return WINED3DERR_INVALIDCALL;
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}
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/* Flip the DC */
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{
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HDC tmp;
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tmp = This->hDC;
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This->hDC = Target->hDC;
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Target->hDC = tmp;
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}
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/* Flip the DIBsection */
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{
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HBITMAP tmp;
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tmp = This->dib.DIBsection;
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This->dib.DIBsection = Target->dib.DIBsection;
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Target->dib.DIBsection = tmp;
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}
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/* Flip the surface data */
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{
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void* tmp;
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tmp = This->dib.bitmap_data;
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This->dib.bitmap_data = Target->dib.bitmap_data;
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Target->dib.bitmap_data = tmp;
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tmp = This->resource.allocatedMemory;
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This->resource.allocatedMemory = Target->resource.allocatedMemory;
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Target->resource.allocatedMemory = tmp;
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}
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/* client_memory should not be different, but just in case */
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{
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BOOL tmp;
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tmp = This->dib.client_memory;
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This->dib.client_memory = Target->dib.client_memory;
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Target->dib.client_memory = tmp;
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}
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/* Useful for debugging */
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#if 0
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{
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static unsigned int gen = 0;
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char buffer[4096];
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++gen;
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if ((gen % 10) == 0) {
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snprintf(buffer, sizeof(buffer), "/tmp/surface%p_type%u_level%u_%u.ppm", This, This->glDescription.target, This->glDescription.level, gen);
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IWineD3DSurfaceImpl_SaveSnapshot(iface, buffer);
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}
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/*
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* debugging crash code
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if (gen == 250) {
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void** test = NULL;
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*test = 0;
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}
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*/
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}
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#endif
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/* Update the screen */
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x11_copy_to_screen(This, NULL);
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/* FPS support */
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if (TRACE_ON(fps))
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{
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static long prev_time, frames;
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DWORD time = GetTickCount();
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frames++;
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/* every 1.5 seconds */
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if (time - prev_time > 1500) {
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TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time));
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prev_time = time;
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frames = 0;
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}
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}
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return WINED3D_OK;
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}
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/*****************************************************************************
|
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* _Blt_ColorFill
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*
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* Helper function that fills a memory area with a specific color
|
|
*
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* Params:
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* buf: memory address to start filling at
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* width, height: Dimensions of the area to fill
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* bpp: Bit depth of the surface
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* lPitch: pitch of the surface
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* color: Color to fill with
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*
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*****************************************************************************/
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static HRESULT
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_Blt_ColorFill(BYTE *buf,
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int width, int height,
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int bpp, LONG lPitch,
|
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DWORD color)
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{
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int x, y;
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LPBYTE first;
|
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/* Do first row */
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#define COLORFILL_ROW(type) \
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{ \
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type *d = (type *) buf; \
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for (x = 0; x < width; x++) \
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d[x] = (type) color; \
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break; \
|
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}
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switch(bpp)
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{
|
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case 1: COLORFILL_ROW(BYTE)
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case 2: COLORFILL_ROW(WORD)
|
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case 3:
|
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{
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BYTE *d = (BYTE *) buf;
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for (x = 0; x < width; x++,d+=3)
|
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{
|
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d[0] = (color ) & 0xFF;
|
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d[1] = (color>> 8) & 0xFF;
|
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d[2] = (color>>16) & 0xFF;
|
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}
|
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break;
|
|
}
|
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case 4: COLORFILL_ROW(DWORD)
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default:
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FIXME("Color fill not implemented for bpp %d!\n", bpp*8);
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return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
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#undef COLORFILL_ROW
|
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|
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/* Now copy first row */
|
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first = buf;
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for (y = 1; y < height; y++)
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{
|
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buf += lPitch;
|
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memcpy(buf, first, width * bpp);
|
|
}
|
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return WINED3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSurface::Blt, GDI version
|
|
*
|
|
* Performs blits to a surface, eigher from a source of source-less blts
|
|
* This is the main functionality of DirectDraw
|
|
*
|
|
* Params:
|
|
* DestRect: Destination rectangle to write to
|
|
* SrcSurface: Source surface, can be NULL
|
|
* SrcRect: Source rectangle
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
IWineGDISurfaceImpl_Blt(IWineD3DSurface *iface,
|
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RECT *DestRect,
|
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IWineD3DSurface *SrcSurface,
|
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RECT *SrcRect,
|
|
DWORD Flags,
|
|
WINEDDBLTFX *DDBltFx,
|
|
WINED3DTEXTUREFILTERTYPE Filter)
|
|
{
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
|
IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) SrcSurface;
|
|
RECT xdst,xsrc;
|
|
HRESULT ret = WINED3D_OK;
|
|
WINED3DLOCKED_RECT dlock, slock;
|
|
WINED3DFORMAT dfmt = WINED3DFMT_UNKNOWN, sfmt = WINED3DFMT_UNKNOWN;
|
|
int bpp, srcheight, srcwidth, dstheight, dstwidth, width;
|
|
int x, y;
|
|
const StaticPixelFormatDesc *sEntry, *dEntry;
|
|
LPBYTE dbuf, sbuf;
|
|
TRACE("(%p)->(%p,%p,%p,%x,%p)\n", This, DestRect, Src, SrcRect, Flags, DDBltFx);
|
|
|
|
if (TRACE_ON(d3d_surface))
|
|
{
|
|
if (DestRect) TRACE("\tdestrect :%dx%d-%dx%d\n",
|
|
DestRect->left, DestRect->top, DestRect->right, DestRect->bottom);
|
|
if (SrcRect) TRACE("\tsrcrect :%dx%d-%dx%d\n",
|
|
SrcRect->left, SrcRect->top, SrcRect->right, SrcRect->bottom);
|
|
#if 0
|
|
TRACE("\tflags: ");
|
|
DDRAW_dump_DDBLT(Flags);
|
|
if (Flags & WINEDDBLT_DDFX)
|
|
{
|
|
TRACE("\tblitfx: ");
|
|
DDRAW_dump_DDBLTFX(DDBltFx->dwDDFX);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ( (This->Flags & SFLAG_LOCKED) || ((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
|
|
{
|
|
WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
|
|
return WINEDDERR_SURFACEBUSY;
|
|
}
|
|
|
|
if(Filter != WINED3DTEXF_NONE && Filter != WINED3DTEXF_POINT) {
|
|
/* Can happen when d3d9 apps do a StretchRect call which isn't handled in gl */
|
|
FIXME("Filters not supported in software blit\n");
|
|
}
|
|
|
|
if (Src == This)
|
|
{
|
|
IWineD3DSurface_LockRect(iface, &dlock, NULL, 0);
|
|
dfmt = This->resource.format;
|
|
slock = dlock;
|
|
sfmt = dfmt;
|
|
sEntry = getFormatDescEntry(sfmt, NULL, NULL);
|
|
dEntry = sEntry;
|
|
}
|
|
else
|
|
{
|
|
if (Src)
|
|
{
|
|
IWineD3DSurface_LockRect(SrcSurface, &slock, NULL, WINED3DLOCK_READONLY);
|
|
sfmt = Src->resource.format;
|
|
}
|
|
sEntry = getFormatDescEntry(sfmt, NULL, NULL);
|
|
dfmt = This->resource.format;
|
|
dEntry = getFormatDescEntry(dfmt, NULL, NULL);
|
|
IWineD3DSurface_LockRect(iface, &dlock,NULL,0);
|
|
}
|
|
|
|
if (!DDBltFx || !(DDBltFx->dwDDFX)) Flags &= ~WINEDDBLT_DDFX;
|
|
|
|
if (sEntry->isFourcc && dEntry->isFourcc)
|
|
{
|
|
if (sfmt != dfmt)
|
|
{
|
|
FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
|
|
ret = WINED3DERR_WRONGTEXTUREFORMAT;
|
|
goto release;
|
|
}
|
|
memcpy(dlock.pBits, slock.pBits, This->resource.size);
|
|
goto release;
|
|
}
|
|
|
|
if (sEntry->isFourcc && !dEntry->isFourcc)
|
|
{
|
|
FIXME("DXTC decompression not supported right now\n");
|
|
goto release;
|
|
}
|
|
|
|
if (DestRect)
|
|
{
|
|
memcpy(&xdst,DestRect,sizeof(xdst));
|
|
}
|
|
else
|
|
{
|
|
xdst.top = 0;
|
|
xdst.bottom = This->currentDesc.Height;
|
|
xdst.left = 0;
|
|
xdst.right = This->currentDesc.Width;
|
|
}
|
|
|
|
if (SrcRect)
|
|
{
|
|
memcpy(&xsrc,SrcRect,sizeof(xsrc));
|
|
}
|
|
else
|
|
{
|
|
if (Src)
|
|
{
|
|
xsrc.top = 0;
|
|
xsrc.bottom = Src->currentDesc.Height;
|
|
xsrc.left = 0;
|
|
xsrc.right = Src->currentDesc.Width;
|
|
}
|
|
else
|
|
{
|
|
memset(&xsrc,0,sizeof(xsrc));
|
|
}
|
|
}
|
|
|
|
/* First check for the validity of source / destination rectangles. This was
|
|
verified using a test application + by MSDN.
|
|
*/
|
|
if ((Src != NULL) &&
|
|
((xsrc.bottom > Src->currentDesc.Height) || (xsrc.bottom < 0) ||
|
|
(xsrc.top > Src->currentDesc.Height) || (xsrc.top < 0) ||
|
|
(xsrc.left > Src->currentDesc.Width) || (xsrc.left < 0) ||
|
|
(xsrc.right > Src->currentDesc.Width) || (xsrc.right < 0) ||
|
|
(xsrc.right < xsrc.left) || (xsrc.bottom < xsrc.top)))
|
|
{
|
|
WARN("Application gave us bad source rectangle for Blt.\n");
|
|
ret = WINEDDERR_INVALIDRECT;
|
|
goto release;
|
|
}
|
|
/* For the Destination rect, it can be out of bounds on the condition that a clipper
|
|
is set for the given surface.
|
|
*/
|
|
if ((/*This->clipper == NULL*/ TRUE) &&
|
|
((xdst.bottom > This->currentDesc.Height) || (xdst.bottom < 0) ||
|
|
(xdst.top > This->currentDesc.Height) || (xdst.top < 0) ||
|
|
(xdst.left > This->currentDesc.Width) || (xdst.left < 0) ||
|
|
(xdst.right > This->currentDesc.Width) || (xdst.right < 0) ||
|
|
(xdst.right < xdst.left) || (xdst.bottom < xdst.top)))
|
|
{
|
|
WARN("Application gave us bad destination rectangle for Blt without a clipper set.\n");
|
|
ret = WINEDDERR_INVALIDRECT;
|
|
goto release;
|
|
}
|
|
|
|
/* Now handle negative values in the rectangles. Warning: only supported for now
|
|
in the 'simple' cases (ie not in any stretching / rotation cases).
|
|
|
|
First, the case where nothing is to be done.
|
|
*/
|
|
if (((xdst.bottom <= 0) || (xdst.right <= 0) ||
|
|
(xdst.top >= (int) This->currentDesc.Height) ||
|
|
(xdst.left >= (int) This->currentDesc.Width)) ||
|
|
((Src != NULL) &&
|
|
((xsrc.bottom <= 0) || (xsrc.right <= 0) ||
|
|
(xsrc.top >= (int) Src->currentDesc.Height) ||
|
|
(xsrc.left >= (int) Src->currentDesc.Width)) ))
|
|
{
|
|
TRACE("Nothing to be done !\n");
|
|
goto release;
|
|
}
|
|
|
|
/* The easy case : the source-less blits.... */
|
|
if (Src == NULL)
|
|
{
|
|
RECT full_rect;
|
|
RECT temp_rect; /* No idea if intersect rect can be the same as one of the source rect */
|
|
|
|
full_rect.left = 0;
|
|
full_rect.top = 0;
|
|
full_rect.right = This->currentDesc.Width;
|
|
full_rect.bottom = This->currentDesc.Height;
|
|
IntersectRect(&temp_rect, &full_rect, &xdst);
|
|
xdst = temp_rect;
|
|
}
|
|
else
|
|
{
|
|
/* Only handle clipping on the destination rectangle */
|
|
int clip_horiz = (xdst.left < 0) || (xdst.right > (int) This->currentDesc.Width );
|
|
int clip_vert = (xdst.top < 0) || (xdst.bottom > (int) This->currentDesc.Height);
|
|
if (clip_vert || clip_horiz)
|
|
{
|
|
/* Now check if this is a special case or not... */
|
|
if ((((xdst.bottom - xdst.top ) != (xsrc.bottom - xsrc.top )) && clip_vert ) ||
|
|
(((xdst.right - xdst.left) != (xsrc.right - xsrc.left)) && clip_horiz) ||
|
|
(Flags & WINEDDBLT_DDFX))
|
|
{
|
|
WARN("Out of screen rectangle in special case. Not handled right now.\n");
|
|
goto release;
|
|
}
|
|
|
|
if (clip_horiz)
|
|
{
|
|
if (xdst.left < 0) { xsrc.left -= xdst.left; xdst.left = 0; }
|
|
if (xdst.right > This->currentDesc.Width)
|
|
{
|
|
xsrc.right -= (xdst.right - (int) This->currentDesc.Width);
|
|
xdst.right = (int) This->currentDesc.Width;
|
|
}
|
|
}
|
|
if (clip_vert)
|
|
{
|
|
if (xdst.top < 0)
|
|
{
|
|
xsrc.top -= xdst.top;
|
|
xdst.top = 0;
|
|
}
|
|
if (xdst.bottom > This->currentDesc.Height)
|
|
{
|
|
xsrc.bottom -= (xdst.bottom - (int) This->currentDesc.Height);
|
|
xdst.bottom = (int) This->currentDesc.Height;
|
|
}
|
|
}
|
|
/* And check if after clipping something is still to be done... */
|
|
if ((xdst.bottom <= 0) || (xdst.right <= 0) ||
|
|
(xdst.top >= (int) This->currentDesc.Height) ||
|
|
(xdst.left >= (int) This->currentDesc.Width) ||
|
|
(xsrc.bottom <= 0) || (xsrc.right <= 0) ||
|
|
(xsrc.top >= (int) Src->currentDesc.Height) ||
|
|
(xsrc.left >= (int) Src->currentDesc.Width))
|
|
{
|
|
TRACE("Nothing to be done after clipping !\n");
|
|
goto release;
|
|
}
|
|
}
|
|
}
|
|
|
|
bpp = This->bytesPerPixel;
|
|
srcheight = xsrc.bottom - xsrc.top;
|
|
srcwidth = xsrc.right - xsrc.left;
|
|
dstheight = xdst.bottom - xdst.top;
|
|
dstwidth = xdst.right - xdst.left;
|
|
width = (xdst.right - xdst.left) * bpp;
|
|
|
|
assert(width <= dlock.Pitch);
|
|
|
|
dbuf = (BYTE*)dlock.pBits+(xdst.top*dlock.Pitch)+(xdst.left*bpp);
|
|
|
|
if (Flags & WINEDDBLT_WAIT)
|
|
{
|
|
Flags &= ~WINEDDBLT_WAIT;
|
|
}
|
|
if (Flags & WINEDDBLT_ASYNC)
|
|
{
|
|
static BOOL displayed = FALSE;
|
|
if (!displayed)
|
|
FIXME("Can't handle WINEDDBLT_ASYNC flag right now.\n");
|
|
displayed = TRUE;
|
|
Flags &= ~WINEDDBLT_ASYNC;
|
|
}
|
|
if (Flags & WINEDDBLT_DONOTWAIT)
|
|
{
|
|
/* WINEDDBLT_DONOTWAIT appeared in DX7 */
|
|
static BOOL displayed = FALSE;
|
|
if (!displayed)
|
|
FIXME("Can't handle WINEDDBLT_DONOTWAIT flag right now.\n");
|
|
displayed = TRUE;
|
|
Flags &= ~WINEDDBLT_DONOTWAIT;
|
|
}
|
|
|
|
/* First, all the 'source-less' blits */
|
|
if (Flags & WINEDDBLT_COLORFILL)
|
|
{
|
|
ret = _Blt_ColorFill(dbuf, dstwidth, dstheight, bpp,
|
|
dlock.Pitch, DDBltFx->u5.dwFillColor);
|
|
Flags &= ~WINEDDBLT_COLORFILL;
|
|
}
|
|
|
|
if (Flags & WINEDDBLT_DEPTHFILL)
|
|
{
|
|
FIXME("DDBLT_DEPTHFILL needs to be implemented!\n");
|
|
}
|
|
if (Flags & WINEDDBLT_ROP)
|
|
{
|
|
/* Catch some degenerate cases here */
|
|
switch(DDBltFx->dwROP)
|
|
{
|
|
case BLACKNESS:
|
|
ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,0);
|
|
break;
|
|
case 0xAA0029: /* No-op */
|
|
break;
|
|
case WHITENESS:
|
|
ret = _Blt_ColorFill(dbuf,dstwidth,dstheight,bpp,dlock.Pitch,~0);
|
|
break;
|
|
case SRCCOPY: /* well, we do that below ? */
|
|
break;
|
|
default:
|
|
FIXME("Unsupported raster op: %08x Pattern: %p\n", DDBltFx->dwROP, DDBltFx->u5.lpDDSPattern);
|
|
goto error;
|
|
}
|
|
Flags &= ~WINEDDBLT_ROP;
|
|
}
|
|
if (Flags & WINEDDBLT_DDROPS)
|
|
{
|
|
FIXME("\tDdraw Raster Ops: %08x Pattern: %p\n", DDBltFx->dwDDROP, DDBltFx->u5.lpDDSPattern);
|
|
}
|
|
/* Now the 'with source' blits */
|
|
if (Src)
|
|
{
|
|
LPBYTE sbase;
|
|
int sx, xinc, sy, yinc;
|
|
|
|
if (!dstwidth || !dstheight) /* hmm... stupid program ? */
|
|
goto release;
|
|
sbase = (BYTE*)slock.pBits+(xsrc.top*slock.Pitch)+xsrc.left*bpp;
|
|
xinc = (srcwidth << 16) / dstwidth;
|
|
yinc = (srcheight << 16) / dstheight;
|
|
|
|
if (!Flags)
|
|
{
|
|
/* No effects, we can cheat here */
|
|
if (dstwidth == srcwidth)
|
|
{
|
|
if (dstheight == srcheight)
|
|
{
|
|
/* No stretching in either direction. This needs to be as
|
|
* fast as possible */
|
|
sbuf = sbase;
|
|
|
|
/* check for overlapping surfaces */
|
|
if (SrcSurface != iface || xdst.top < xsrc.top ||
|
|
xdst.right <= xsrc.left || xsrc.right <= xdst.left)
|
|
{
|
|
/* no overlap, or dst above src, so copy from top downwards */
|
|
for (y = 0; y < dstheight; y++)
|
|
{
|
|
memcpy(dbuf, sbuf, width);
|
|
sbuf += slock.Pitch;
|
|
dbuf += dlock.Pitch;
|
|
}
|
|
}
|
|
else if (xdst.top > xsrc.top) /* copy from bottom upwards */
|
|
{
|
|
sbuf += (slock.Pitch*dstheight);
|
|
dbuf += (dlock.Pitch*dstheight);
|
|
for (y = 0; y < dstheight; y++)
|
|
{
|
|
sbuf -= slock.Pitch;
|
|
dbuf -= dlock.Pitch;
|
|
memcpy(dbuf, sbuf, width);
|
|
}
|
|
}
|
|
else /* src and dst overlapping on the same line, use memmove */
|
|
{
|
|
for (y = 0; y < dstheight; y++)
|
|
{
|
|
memmove(dbuf, sbuf, width);
|
|
sbuf += slock.Pitch;
|
|
dbuf += dlock.Pitch;
|
|
}
|
|
}
|
|
} else {
|
|
/* Stretching in Y direction only */
|
|
for (y = sy = 0; y < dstheight; y++, sy += yinc) {
|
|
sbuf = sbase + (sy >> 16) * slock.Pitch;
|
|
memcpy(dbuf, sbuf, width);
|
|
dbuf += dlock.Pitch;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Stretching in X direction */
|
|
int last_sy = -1;
|
|
for (y = sy = 0; y < dstheight; y++, sy += yinc)
|
|
{
|
|
sbuf = sbase + (sy >> 16) * slock.Pitch;
|
|
|
|
if ((sy >> 16) == (last_sy >> 16))
|
|
{
|
|
/* this sourcerow is the same as last sourcerow -
|
|
* copy already stretched row
|
|
*/
|
|
memcpy(dbuf, dbuf - dlock.Pitch, width);
|
|
}
|
|
else
|
|
{
|
|
#define STRETCH_ROW(type) { \
|
|
type *s = (type *) sbuf, *d = (type *) dbuf; \
|
|
for (x = sx = 0; x < dstwidth; x++, sx += xinc) \
|
|
d[x] = s[sx >> 16]; \
|
|
break; }
|
|
|
|
switch(bpp)
|
|
{
|
|
case 1: STRETCH_ROW(BYTE)
|
|
case 2: STRETCH_ROW(WORD)
|
|
case 4: STRETCH_ROW(DWORD)
|
|
case 3:
|
|
{
|
|
LPBYTE s,d = dbuf;
|
|
for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
|
|
{
|
|
DWORD pixel;
|
|
|
|
s = sbuf+3*(sx>>16);
|
|
pixel = s[0]|(s[1]<<8)|(s[2]<<16);
|
|
d[0] = (pixel )&0xff;
|
|
d[1] = (pixel>> 8)&0xff;
|
|
d[2] = (pixel>>16)&0xff;
|
|
d+=3;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
FIXME("Stretched blit not implemented for bpp %d!\n", bpp*8);
|
|
ret = WINED3DERR_NOTAVAILABLE;
|
|
goto error;
|
|
}
|
|
#undef STRETCH_ROW
|
|
}
|
|
dbuf += dlock.Pitch;
|
|
last_sy = sy;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LONG dstyinc = dlock.Pitch, dstxinc = bpp;
|
|
DWORD keylow = 0xFFFFFFFF, keyhigh = 0, keymask = 0xFFFFFFFF;
|
|
DWORD destkeylow = 0x0, destkeyhigh = 0xFFFFFFFF, destkeymask = 0xFFFFFFFF;
|
|
if (Flags & (WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE))
|
|
{
|
|
/* The color keying flags are checked for correctness in ddraw */
|
|
if (Flags & WINEDDBLT_KEYSRC)
|
|
{
|
|
keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
|
|
keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
|
|
}
|
|
else if (Flags & WINEDDBLT_KEYSRCOVERRIDE)
|
|
{
|
|
keylow = DDBltFx->ddckSrcColorkey.dwColorSpaceLowValue;
|
|
keyhigh = DDBltFx->ddckSrcColorkey.dwColorSpaceHighValue;
|
|
}
|
|
|
|
if (Flags & WINEDDBLT_KEYDEST)
|
|
{
|
|
/* Destination color keys are taken from the source surface ! */
|
|
destkeylow = Src->DestBltCKey.dwColorSpaceLowValue;
|
|
destkeyhigh = Src->DestBltCKey.dwColorSpaceHighValue;
|
|
}
|
|
else if (Flags & WINEDDBLT_KEYDESTOVERRIDE)
|
|
{
|
|
destkeylow = DDBltFx->ddckDestColorkey.dwColorSpaceLowValue;
|
|
destkeyhigh = DDBltFx->ddckDestColorkey.dwColorSpaceHighValue;
|
|
}
|
|
|
|
if(bpp == 1)
|
|
{
|
|
keymask = 0xff;
|
|
}
|
|
else
|
|
{
|
|
keymask = sEntry->redMask |
|
|
sEntry->greenMask |
|
|
sEntry->blueMask;
|
|
}
|
|
Flags &= ~(WINEDDBLT_KEYSRC | WINEDDBLT_KEYDEST | WINEDDBLT_KEYSRCOVERRIDE | WINEDDBLT_KEYDESTOVERRIDE);
|
|
}
|
|
|
|
if (Flags & WINEDDBLT_DDFX)
|
|
{
|
|
LPBYTE dTopLeft, dTopRight, dBottomLeft, dBottomRight, tmp;
|
|
LONG tmpxy;
|
|
dTopLeft = dbuf;
|
|
dTopRight = dbuf+((dstwidth-1)*bpp);
|
|
dBottomLeft = dTopLeft+((dstheight-1)*dlock.Pitch);
|
|
dBottomRight = dBottomLeft+((dstwidth-1)*bpp);
|
|
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_ARITHSTRETCHY)
|
|
{
|
|
/* I don't think we need to do anything about this flag */
|
|
WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_ARITHSTRETCHY\n");
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORLEFTRIGHT)
|
|
{
|
|
tmp = dTopRight;
|
|
dTopRight = dTopLeft;
|
|
dTopLeft = tmp;
|
|
tmp = dBottomRight;
|
|
dBottomRight = dBottomLeft;
|
|
dBottomLeft = tmp;
|
|
dstxinc = dstxinc *-1;
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_MIRRORUPDOWN)
|
|
{
|
|
tmp = dTopLeft;
|
|
dTopLeft = dBottomLeft;
|
|
dBottomLeft = tmp;
|
|
tmp = dTopRight;
|
|
dTopRight = dBottomRight;
|
|
dBottomRight = tmp;
|
|
dstyinc = dstyinc *-1;
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_NOTEARING)
|
|
{
|
|
/* I don't think we need to do anything about this flag */
|
|
WARN("Flags=DDBLT_DDFX nothing done for WINEDDBLTFX_NOTEARING\n");
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE180)
|
|
{
|
|
tmp = dBottomRight;
|
|
dBottomRight = dTopLeft;
|
|
dTopLeft = tmp;
|
|
tmp = dBottomLeft;
|
|
dBottomLeft = dTopRight;
|
|
dTopRight = tmp;
|
|
dstxinc = dstxinc * -1;
|
|
dstyinc = dstyinc * -1;
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
|
|
{
|
|
tmp = dTopLeft;
|
|
dTopLeft = dBottomLeft;
|
|
dBottomLeft = dBottomRight;
|
|
dBottomRight = dTopRight;
|
|
dTopRight = tmp;
|
|
tmpxy = dstxinc;
|
|
dstxinc = dstyinc;
|
|
dstyinc = tmpxy;
|
|
dstxinc = dstxinc * -1;
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE90)
|
|
{
|
|
tmp = dTopLeft;
|
|
dTopLeft = dTopRight;
|
|
dTopRight = dBottomRight;
|
|
dBottomRight = dBottomLeft;
|
|
dBottomLeft = tmp;
|
|
tmpxy = dstxinc;
|
|
dstxinc = dstyinc;
|
|
dstyinc = tmpxy;
|
|
dstyinc = dstyinc * -1;
|
|
}
|
|
if (DDBltFx->dwDDFX & WINEDDBLTFX_ZBUFFERBASEDEST)
|
|
{
|
|
/* I don't think we need to do anything about this flag */
|
|
WARN("Flags=WINEDDBLT_DDFX nothing done for WINEDDBLTFX_ZBUFFERBASEDEST\n");
|
|
}
|
|
dbuf = dTopLeft;
|
|
Flags &= ~(WINEDDBLT_DDFX);
|
|
}
|
|
|
|
#define COPY_COLORKEY_FX(type) { \
|
|
type *s, *d = (type *) dbuf, *dx, tmp; \
|
|
for (y = sy = 0; y < dstheight; y++, sy += yinc) { \
|
|
s = (type*)(sbase + (sy >> 16) * slock.Pitch); \
|
|
dx = d; \
|
|
for (x = sx = 0; x < dstwidth; x++, sx += xinc) { \
|
|
tmp = s[sx >> 16]; \
|
|
if (((tmp & keymask) < keylow || (tmp & keymask) > keyhigh) && \
|
|
((dx[0] & destkeymask) >= destkeylow && (dx[0] & destkeymask) <= destkeyhigh)) { \
|
|
dx[0] = tmp; \
|
|
} \
|
|
dx = (type*)(((LPBYTE)dx)+dstxinc); \
|
|
} \
|
|
d = (type*)(((LPBYTE)d)+dstyinc); \
|
|
} \
|
|
break; }
|
|
|
|
switch (bpp) {
|
|
case 1: COPY_COLORKEY_FX(BYTE)
|
|
case 2: COPY_COLORKEY_FX(WORD)
|
|
case 4: COPY_COLORKEY_FX(DWORD)
|
|
case 3:
|
|
{
|
|
LPBYTE s,d = dbuf, dx;
|
|
for (y = sy = 0; y < dstheight; y++, sy += yinc)
|
|
{
|
|
sbuf = sbase + (sy >> 16) * slock.Pitch;
|
|
dx = d;
|
|
for (x = sx = 0; x < dstwidth; x++, sx+= xinc)
|
|
{
|
|
DWORD pixel, dpixel = 0;
|
|
s = sbuf+3*(sx>>16);
|
|
pixel = s[0]|(s[1]<<8)|(s[2]<<16);
|
|
dpixel = dx[0]|(dx[1]<<8)|(dx[2]<<16);
|
|
if (((pixel & keymask) < keylow || (pixel & keymask) > keyhigh) &&
|
|
((dpixel & keymask) >= destkeylow || (dpixel & keymask) <= keyhigh))
|
|
{
|
|
dx[0] = (pixel )&0xff;
|
|
dx[1] = (pixel>> 8)&0xff;
|
|
dx[2] = (pixel>>16)&0xff;
|
|
}
|
|
dx+= dstxinc;
|
|
}
|
|
d += dstyinc;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
FIXME("%s color-keyed blit not implemented for bpp %d!\n",
|
|
(Flags & WINEDDBLT_KEYSRC) ? "Source" : "Destination", bpp*8);
|
|
ret = WINED3DERR_NOTAVAILABLE;
|
|
goto error;
|
|
#undef COPY_COLORKEY_FX
|
|
}
|
|
}
|
|
}
|
|
|
|
error:
|
|
if (Flags && FIXME_ON(d3d_surface))
|
|
{
|
|
FIXME("\tUnsupported flags: %08x\n", Flags);
|
|
}
|
|
|
|
release:
|
|
IWineD3DSurface_UnlockRect(iface);
|
|
if (SrcSurface && SrcSurface != iface) IWineD3DSurface_UnlockRect(SrcSurface);
|
|
return ret;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSurface::BltFast, GDI version
|
|
*
|
|
* This is the software implementation of BltFast, as used by GDI surfaces
|
|
* and as a fallback for OpenGL surfaces. This code is taken from the old
|
|
* DirectDraw code, and was originally written by TransGaming.
|
|
*
|
|
* Params:
|
|
* dstx:
|
|
* dsty:
|
|
* Source: Source surface to copy from
|
|
* rsrc: Source rectangle
|
|
* trans: Some Flags
|
|
*
|
|
* Returns:
|
|
* WINED3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
IWineGDISurfaceImpl_BltFast(IWineD3DSurface *iface,
|
|
DWORD dstx,
|
|
DWORD dsty,
|
|
IWineD3DSurface *Source,
|
|
RECT *rsrc,
|
|
DWORD trans)
|
|
{
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
|
IWineD3DSurfaceImpl *Src = (IWineD3DSurfaceImpl *) Source;
|
|
|
|
int bpp, w, h, x, y;
|
|
WINED3DLOCKED_RECT dlock,slock;
|
|
HRESULT ret = WINED3D_OK;
|
|
RECT rsrc2;
|
|
RECT lock_src, lock_dst, lock_union;
|
|
BYTE *sbuf, *dbuf;
|
|
const StaticPixelFormatDesc *sEntry, *dEntry;
|
|
|
|
if (TRACE_ON(d3d_surface))
|
|
{
|
|
TRACE("(%p)->(%d,%d,%p,%p,%08x)\n", This,dstx,dsty,Src,rsrc,trans);
|
|
|
|
if (rsrc)
|
|
{
|
|
TRACE("\tsrcrect: %dx%d-%dx%d\n",rsrc->left,rsrc->top,
|
|
rsrc->right,rsrc->bottom);
|
|
}
|
|
else
|
|
{
|
|
TRACE(" srcrect: NULL\n");
|
|
}
|
|
}
|
|
|
|
if ((This->Flags & SFLAG_LOCKED) ||
|
|
((Src != NULL) && (Src->Flags & SFLAG_LOCKED)))
|
|
{
|
|
WARN(" Surface is busy, returning DDERR_SURFACEBUSY\n");
|
|
return WINEDDERR_SURFACEBUSY;
|
|
}
|
|
|
|
if (!rsrc)
|
|
{
|
|
WARN("rsrc is NULL!\n");
|
|
rsrc = &rsrc2;
|
|
rsrc->left = 0;
|
|
rsrc->top = 0;
|
|
rsrc->right = Src->currentDesc.Width;
|
|
rsrc->bottom = Src->currentDesc.Height;
|
|
}
|
|
|
|
/* Check source rect for validity. Copied from normal Blt. Fixes Baldur's Gate.*/
|
|
if ((rsrc->bottom > Src->currentDesc.Height) || (rsrc->bottom < 0) ||
|
|
(rsrc->top > Src->currentDesc.Height) || (rsrc->top < 0) ||
|
|
(rsrc->left > Src->currentDesc.Width) || (rsrc->left < 0) ||
|
|
(rsrc->right > Src->currentDesc.Width) || (rsrc->right < 0) ||
|
|
(rsrc->right < rsrc->left) || (rsrc->bottom < rsrc->top))
|
|
{
|
|
WARN("Application gave us bad source rectangle for BltFast.\n");
|
|
return WINEDDERR_INVALIDRECT;
|
|
}
|
|
|
|
h = rsrc->bottom - rsrc->top;
|
|
if (h > This->currentDesc.Height-dsty) h = This->currentDesc.Height-dsty;
|
|
if (h > Src->currentDesc.Height-rsrc->top) h=Src->currentDesc.Height-rsrc->top;
|
|
if (h <= 0) return WINEDDERR_INVALIDRECT;
|
|
|
|
w = rsrc->right - rsrc->left;
|
|
if (w > This->currentDesc.Width-dstx) w = This->currentDesc.Width-dstx;
|
|
if (w > Src->currentDesc.Width-rsrc->left) w = Src->currentDesc.Width-rsrc->left;
|
|
if (w <= 0) return WINEDDERR_INVALIDRECT;
|
|
|
|
/* Now compute the locking rectangle... */
|
|
lock_src.left = rsrc->left;
|
|
lock_src.top = rsrc->top;
|
|
lock_src.right = lock_src.left + w;
|
|
lock_src.bottom = lock_src.top + h;
|
|
|
|
lock_dst.left = dstx;
|
|
lock_dst.top = dsty;
|
|
lock_dst.right = dstx + w;
|
|
lock_dst.bottom = dsty + h;
|
|
|
|
bpp = This->bytesPerPixel;
|
|
|
|
/* We need to lock the surfaces, or we won't get refreshes when done. */
|
|
if (Src == This)
|
|
{
|
|
int pitch;
|
|
|
|
UnionRect(&lock_union, &lock_src, &lock_dst);
|
|
|
|
/* Lock the union of the two rectangles */
|
|
ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_union, 0);
|
|
if(ret != WINED3D_OK) goto error;
|
|
|
|
pitch = dlock.Pitch;
|
|
slock.Pitch = dlock.Pitch;
|
|
|
|
/* Since slock was originally copied from this surface's description, we can just reuse it */
|
|
assert(This->resource.allocatedMemory != NULL);
|
|
sbuf = (BYTE *)This->resource.allocatedMemory + lock_src.top * pitch + lock_src.left * bpp;
|
|
dbuf = (BYTE *)This->resource.allocatedMemory + lock_dst.top * pitch + lock_dst.left * bpp;
|
|
sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
|
|
dEntry = sEntry;
|
|
}
|
|
else
|
|
{
|
|
ret = IWineD3DSurface_LockRect(Source, &slock, &lock_src, WINED3DLOCK_READONLY);
|
|
if(ret != WINED3D_OK) goto error;
|
|
ret = IWineD3DSurface_LockRect(iface, &dlock, &lock_dst, 0);
|
|
if(ret != WINED3D_OK) goto error;
|
|
|
|
sbuf = slock.pBits;
|
|
dbuf = dlock.pBits;
|
|
TRACE("Dst is at %p, Src is at %p\n", dbuf, sbuf);
|
|
|
|
sEntry = getFormatDescEntry(Src->resource.format, NULL, NULL);
|
|
dEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
|
|
}
|
|
|
|
/* Handle first the FOURCC surfaces... */
|
|
if (sEntry->isFourcc && dEntry->isFourcc)
|
|
{
|
|
TRACE("Fourcc -> Fourcc copy\n");
|
|
if (trans)
|
|
FIXME("trans arg not supported when a FOURCC surface is involved\n");
|
|
if (dstx || dsty)
|
|
FIXME("offset for destination surface is not supported\n");
|
|
if (Src->resource.format != This->resource.format)
|
|
{
|
|
FIXME("FOURCC->FOURCC copy only supported for the same type of surface\n");
|
|
ret = WINED3DERR_WRONGTEXTUREFORMAT;
|
|
goto error;
|
|
}
|
|
/* FIXME: Watch out that the size is correct for FOURCC surfaces */
|
|
memcpy(dbuf, sbuf, This->resource.size);
|
|
goto error;
|
|
}
|
|
if (sEntry->isFourcc && !dEntry->isFourcc)
|
|
{
|
|
/* TODO: Use the libtxc_dxtn.so shared library to do
|
|
* software decompression
|
|
*/
|
|
ERR("DXTC decompression not supported by now\n");
|
|
goto error;
|
|
}
|
|
|
|
if (trans & (WINEDDBLTFAST_SRCCOLORKEY | WINEDDBLTFAST_DESTCOLORKEY))
|
|
{
|
|
DWORD keylow, keyhigh;
|
|
TRACE("Color keyed copy\n");
|
|
if (trans & WINEDDBLTFAST_SRCCOLORKEY)
|
|
{
|
|
keylow = Src->SrcBltCKey.dwColorSpaceLowValue;
|
|
keyhigh = Src->SrcBltCKey.dwColorSpaceHighValue;
|
|
}
|
|
else
|
|
{
|
|
/* I'm not sure if this is correct */
|
|
FIXME("WINEDDBLTFAST_DESTCOLORKEY not fully supported yet.\n");
|
|
keylow = This->DestBltCKey.dwColorSpaceLowValue;
|
|
keyhigh = This->DestBltCKey.dwColorSpaceHighValue;
|
|
}
|
|
|
|
#define COPYBOX_COLORKEY(type) { \
|
|
type *d, *s, tmp; \
|
|
s = (type *) sbuf; \
|
|
d = (type *) dbuf; \
|
|
for (y = 0; y < h; y++) { \
|
|
for (x = 0; x < w; x++) { \
|
|
tmp = s[x]; \
|
|
if (tmp < keylow || tmp > keyhigh) d[x] = tmp; \
|
|
} \
|
|
s = (type *)((BYTE *)s + slock.Pitch); \
|
|
d = (type *)((BYTE *)d + dlock.Pitch); \
|
|
} \
|
|
break; \
|
|
}
|
|
|
|
switch (bpp) {
|
|
case 1: COPYBOX_COLORKEY(BYTE)
|
|
case 2: COPYBOX_COLORKEY(WORD)
|
|
case 4: COPYBOX_COLORKEY(DWORD)
|
|
case 3:
|
|
{
|
|
BYTE *d, *s;
|
|
DWORD tmp;
|
|
s = (BYTE *) sbuf;
|
|
d = (BYTE *) dbuf;
|
|
for (y = 0; y < h; y++)
|
|
{
|
|
for (x = 0; x < w * 3; x += 3)
|
|
{
|
|
tmp = (DWORD)s[x] + ((DWORD)s[x + 1] << 8) + ((DWORD)s[x + 2] << 16);
|
|
if (tmp < keylow || tmp > keyhigh)
|
|
{
|
|
d[x + 0] = s[x + 0];
|
|
d[x + 1] = s[x + 1];
|
|
d[x + 2] = s[x + 2];
|
|
}
|
|
}
|
|
s += slock.Pitch;
|
|
d += dlock.Pitch;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
FIXME("Source color key blitting not supported for bpp %d\n",bpp*8);
|
|
ret = WINED3DERR_NOTAVAILABLE;
|
|
goto error;
|
|
}
|
|
#undef COPYBOX_COLORKEY
|
|
TRACE("Copy Done\n");
|
|
}
|
|
else
|
|
{
|
|
int width = w * bpp;
|
|
TRACE("NO color key copy\n");
|
|
for (y = 0; y < h; y++)
|
|
{
|
|
/* This is pretty easy, a line for line memcpy */
|
|
memcpy(dbuf, sbuf, width);
|
|
sbuf += slock.Pitch;
|
|
dbuf += dlock.Pitch;
|
|
}
|
|
TRACE("Copy done\n");
|
|
}
|
|
|
|
error:
|
|
if (Src == This)
|
|
{
|
|
IWineD3DSurface_UnlockRect(iface);
|
|
}
|
|
else
|
|
{
|
|
IWineD3DSurface_UnlockRect(iface);
|
|
IWineD3DSurface_UnlockRect(Source);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSurface::LoadTexture, GDI version
|
|
*
|
|
* This is mutually unsupported by GDI surfaces
|
|
*
|
|
* Returns:
|
|
* D3DERR_INVALIDCALL
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
IWineGDISurfaceImpl_LoadTexture(IWineD3DSurface *iface, BOOL srgb_mode)
|
|
{
|
|
ERR("Unsupported on X11 surfaces\n");
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSurface::SaveSnapshot, GDI version
|
|
*
|
|
* This method writes the surface's contents to the in tga format to the
|
|
* file specified in filename.
|
|
*
|
|
* Params:
|
|
* filename: File to write to
|
|
*
|
|
* Returns:
|
|
* WINED3DERR_INVALIDCALL if the file couldn't be opened
|
|
* WINED3D_OK on success
|
|
*
|
|
*****************************************************************************/
|
|
static int get_shift(DWORD color_mask) {
|
|
int shift = 0;
|
|
while (color_mask > 0xFF) {
|
|
color_mask >>= 1;
|
|
shift += 1;
|
|
}
|
|
while ((color_mask & 0x80) == 0) {
|
|
color_mask <<= 1;
|
|
shift -= 1;
|
|
}
|
|
return shift;
|
|
}
|
|
|
|
|
|
HRESULT WINAPI
|
|
IWineGDISurfaceImpl_SaveSnapshot(IWineD3DSurface *iface,
|
|
const char* filename)
|
|
{
|
|
FILE* f = NULL;
|
|
UINT y = 0, x = 0;
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface;
|
|
static char *output = NULL;
|
|
static int size = 0;
|
|
const StaticPixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format, NULL, NULL);
|
|
|
|
if (This->pow2Width > size) {
|
|
output = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->pow2Width * 3);
|
|
size = This->pow2Width;
|
|
}
|
|
|
|
|
|
f = fopen(filename, "w+");
|
|
if (NULL == f) {
|
|
ERR("opening of %s failed with\n", filename);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
fprintf(f, "P6\n%d %d\n255\n", This->pow2Width, This->pow2Height);
|
|
|
|
if (This->resource.format == WINED3DFMT_P8) {
|
|
unsigned char table[256][3];
|
|
int i;
|
|
|
|
if (This->palette == NULL) {
|
|
fclose(f);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
for (i = 0; i < 256; i++) {
|
|
table[i][0] = This->palette->palents[i].peRed;
|
|
table[i][1] = This->palette->palents[i].peGreen;
|
|
table[i][2] = This->palette->palents[i].peBlue;
|
|
}
|
|
for (y = 0; y < This->pow2Height; y++) {
|
|
unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
|
|
for (x = 0; x < This->pow2Width; x++) {
|
|
unsigned char color = *src;
|
|
src += 1;
|
|
|
|
output[3 * x + 0] = table[color][0];
|
|
output[3 * x + 1] = table[color][1];
|
|
output[3 * x + 2] = table[color][2];
|
|
}
|
|
fwrite(output, 3 * This->pow2Width, 1, f);
|
|
}
|
|
} else {
|
|
int red_shift, green_shift, blue_shift, pix_width;
|
|
|
|
pix_width = This->bytesPerPixel;
|
|
|
|
red_shift = get_shift(formatEntry->redMask);
|
|
green_shift = get_shift(formatEntry->greenMask);
|
|
blue_shift = get_shift(formatEntry->blueMask);
|
|
|
|
for (y = 0; y < This->pow2Height; y++) {
|
|
unsigned char *src = (unsigned char *) This->resource.allocatedMemory + (y * 1 * IWineD3DSurface_GetPitch(iface));
|
|
for (x = 0; x < This->pow2Width; x++) {
|
|
unsigned int color;
|
|
unsigned int comp;
|
|
int i;
|
|
|
|
color = 0;
|
|
for (i = 0; i < pix_width; i++) {
|
|
color |= src[i] << (8 * i);
|
|
}
|
|
src += 1 * pix_width;
|
|
|
|
comp = color & formatEntry->redMask;
|
|
output[3 * x + 0] = red_shift > 0 ? comp >> red_shift : comp << -red_shift;
|
|
comp = color & formatEntry->greenMask;
|
|
output[3 * x + 1] = green_shift > 0 ? comp >> green_shift : comp << -green_shift;
|
|
comp = color & formatEntry->blueMask;
|
|
output[3 * x + 2] = blue_shift > 0 ? comp >> blue_shift : comp << -blue_shift;
|
|
}
|
|
fwrite(output, 3 * This->pow2Width, 1, f);
|
|
}
|
|
}
|
|
fclose(f);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* IWineD3DSurface::PrivateSetup, GDI version
|
|
*
|
|
* Initializes the GDI surface, aka creates the DIB section we render to
|
|
* The DIB section creation is done by calling GetDC, which will create the
|
|
* section and releasing the dc to allow the app to use it. The dib section
|
|
* will stay until the surface is released
|
|
*
|
|
* GDI surfaces do not need to be a power of 2 in size, so the pow2 sizes
|
|
* are set to the real sizes to save memory. The NONPOW2 flag is unset to
|
|
* avoid confusion in the shared surface code.
|
|
*
|
|
* Returns:
|
|
* WINED3D_OK on success
|
|
* The return values of called methods on failure
|
|
*
|
|
*****************************************************************************/
|
|
HRESULT WINAPI
|
|
IWineGDISurfaceImpl_PrivateSetup(IWineD3DSurface *iface)
|
|
{
|
|
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
|
HRESULT hr;
|
|
HDC hdc;
|
|
|
|
if(This->resource.usage & WINED3DUSAGE_OVERLAY)
|
|
{
|
|
ERR("(%p) Overlays not yet supported by GDI surfaces\n", This);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
/* Sysmem textures have memory already allocated -
|
|
* release it, this avoids an unnecessary memcpy
|
|
*/
|
|
HeapFree(GetProcessHeap(), 0, This->resource.allocatedMemory);
|
|
This->resource.allocatedMemory = NULL;
|
|
|
|
/* We don't mind the nonpow2 stuff in GDI */
|
|
This->pow2Width = This->currentDesc.Width;
|
|
This->pow2Height = This->currentDesc.Height;
|
|
|
|
/* Call GetDC to create a DIB section. We will use that
|
|
* DIB section for rendering
|
|
*
|
|
* Release the DC afterwards to allow the app to use it
|
|
*/
|
|
hr = IWineD3DSurface_GetDC(iface, &hdc);
|
|
if(FAILED(hr))
|
|
{
|
|
ERR("(%p) IWineD3DSurface::GetDC failed with hr %08x\n", This, hr);
|
|
return hr;
|
|
}
|
|
hr = IWineD3DSurface_ReleaseDC(iface, hdc);
|
|
if(FAILED(hr))
|
|
{
|
|
ERR("(%p) IWineD3DSurface::ReleaseDC failed with hr %08x\n", This, hr);
|
|
return hr;
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
const IWineD3DSurfaceVtbl IWineGDISurface_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IWineD3DSurfaceImpl_QueryInterface,
|
|
IWineD3DSurfaceImpl_AddRef,
|
|
IWineD3DSurfaceImpl_Release,
|
|
/* IWineD3DResource */
|
|
IWineD3DSurfaceImpl_GetParent,
|
|
IWineD3DSurfaceImpl_GetDevice,
|
|
IWineD3DSurfaceImpl_SetPrivateData,
|
|
IWineD3DSurfaceImpl_GetPrivateData,
|
|
IWineD3DSurfaceImpl_FreePrivateData,
|
|
IWineD3DSurfaceImpl_SetPriority,
|
|
IWineD3DSurfaceImpl_GetPriority,
|
|
IWineGDISurfaceImpl_PreLoad,
|
|
IWineD3DSurfaceImpl_GetType,
|
|
/* IWineD3DSurface */
|
|
IWineD3DSurfaceImpl_GetContainer,
|
|
IWineD3DSurfaceImpl_GetDesc,
|
|
IWineGDISurfaceImpl_LockRect,
|
|
IWineGDISurfaceImpl_UnlockRect,
|
|
IWineD3DSurfaceImpl_GetDC,
|
|
IWineD3DSurfaceImpl_ReleaseDC,
|
|
IWineGDISurfaceImpl_Flip,
|
|
IWineGDISurfaceImpl_Blt,
|
|
IWineD3DSurfaceImpl_GetBltStatus,
|
|
IWineD3DSurfaceImpl_GetFlipStatus,
|
|
IWineD3DSurfaceImpl_IsLost,
|
|
IWineD3DSurfaceImpl_Restore,
|
|
IWineGDISurfaceImpl_BltFast,
|
|
IWineD3DSurfaceImpl_GetPalette,
|
|
IWineD3DSurfaceImpl_SetPalette,
|
|
IWineD3DSurfaceImpl_RealizePalette,
|
|
IWineD3DSurfaceImpl_SetColorKey,
|
|
IWineD3DSurfaceImpl_GetPitch,
|
|
IWineD3DSurfaceImpl_SetMem,
|
|
IWineD3DSurfaceImpl_SetOverlayPosition,
|
|
IWineD3DSurfaceImpl_GetOverlayPosition,
|
|
IWineD3DSurfaceImpl_UpdateOverlayZOrder,
|
|
IWineD3DSurfaceImpl_UpdateOverlay,
|
|
IWineD3DSurfaceImpl_SetClipper,
|
|
IWineD3DSurfaceImpl_GetClipper,
|
|
/* Internal use: */
|
|
IWineD3DSurfaceImpl_AddDirtyRect,
|
|
IWineGDISurfaceImpl_LoadTexture,
|
|
IWineGDISurfaceImpl_SaveSnapshot,
|
|
IWineD3DSurfaceImpl_SetContainer,
|
|
IWineD3DSurfaceImpl_SetGlTextureDesc,
|
|
IWineD3DSurfaceImpl_GetGlDesc,
|
|
IWineD3DSurfaceImpl_GetData,
|
|
IWineD3DSurfaceImpl_SetFormat,
|
|
IWineGDISurfaceImpl_PrivateSetup
|
|
};
|