wine/server/request.c
Alexandre Julliard 5bc78089db Made server communication faster by using a shared memory block.
A few other optimizations in request processing in the server.
Moved automatically generated request definitions to server.h and
removed include/server/request.h.
1999-06-22 17:26:53 +00:00

145 lines
3.6 KiB
C

/*
* Server-side request handling
*
* Copyright (C) 1998 Alexandre Julliard
*/
#include <assert.h>
#include <stdarg.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <signal.h>
#include <sys/types.h>
#include <sys/uio.h>
#include <unistd.h>
#include "winerror.h"
#include "winnt.h"
#include "winbase.h"
#include "wincon.h"
#include "thread.h"
#include "server.h"
#define WANT_REQUEST_HANDLERS
#include "request.h"
struct thread *current = NULL; /* thread handling the current request */
/* complain about a protocol error and terminate the client connection */
void fatal_protocol_error( const char *err )
{
unsigned char *p;
fprintf( stderr, "Protocol error:%p: %s\n request:", current, err );
for (p = (unsigned char *)current->buffer; p < (unsigned char *)current->req_end; p++)
fprintf( stderr, " %02x", *p );
fprintf( stderr, "\n" );
remove_client( current->client, -2 );
}
/* call a request handler */
void call_req_handler( struct thread *thread, int fd )
{
const struct handler *handler;
struct header *head;
unsigned int req, len;
current = thread;
assert (current);
head = (struct header *)current->buffer;
req = head->type;
len = head->len;
/* set the buffer pointers */
current->req_pos = current->reply_pos = (char *)current->buffer + sizeof(struct header);
current->req_end = (char *)current->buffer + len;
clear_error();
if ((len < sizeof(struct header)) || (len > MAX_MSG_LENGTH)) goto bad_header;
if (req >= REQ_NB_REQUESTS) goto bad_header;
if (debug_level) trace_request( req, fd );
/* now call the handler */
handler = &req_handlers[req];
if (!check_req_data( handler->min_size )) goto bad_request;
handler->handler( get_req_data( handler->min_size ), fd );
if (current && current->state != SLEEPING) send_reply( current );
current = NULL;
return;
bad_header:
/* dump only the header */
current->req_end = (char *)current->buffer + sizeof(struct header);
bad_request:
fatal_protocol_error( "bad request" );
}
/* handle a client timeout */
void call_timeout_handler( void *thread )
{
current = (struct thread *)thread;
if (debug_level) trace_timeout();
clear_error();
thread_timeout();
current = NULL;
}
/* a thread has been killed */
void call_kill_handler( struct thread *thread, int exit_code )
{
/* must be reentrant WRT call_req_handler */
struct thread *old_current = current;
current = thread;
if (current)
{
if (debug_level) trace_kill( exit_code );
thread_killed( current, exit_code );
}
current = (old_current != thread) ? old_current : NULL;
}
/* set the fd to pass to the thread */
void set_reply_fd( struct thread *thread, int pass_fd )
{
client_pass_fd( thread->client, pass_fd );
}
/* send a reply to a thread */
void send_reply( struct thread *thread )
{
struct header *head = thread->buffer;
int len = (char *)thread->reply_pos - (char *)thread->buffer;
assert( len < MAX_MSG_LENGTH );
head->len = len;
head->type = thread->error;
if (thread->state == SLEEPING) thread->state = RUNNING;
client_reply( thread->client );
}
/* set the debug level */
DECL_HANDLER(set_debug)
{
debug_level = req->level;
/* Make sure last_req is initialized */
current->last_req = REQ_SET_DEBUG;
}
/* debugger support operations */
DECL_HANDLER(debugger)
{
switch ( req->op )
{
case DEBUGGER_FREEZE_ALL:
suspend_all_threads();
break;
case DEBUGGER_UNFREEZE_ALL:
resume_all_threads();
break;
}
}