wine/dlls/d3d8/tests
2023-11-23 22:51:07 +01:00
..
device.c d3d8: Allocate what Validate(Vertex|Pixel)Shader return with HeapAlloc. 2023-11-23 22:51:07 +01:00
Makefile.in makefiles: Always use the global SOURCES variable for .c files. 2023-11-01 22:44:03 +01:00
stateblock.c d3d8/tests: Use CRT allocation functions. 2023-10-31 18:48:30 +01:00
visual.c d3d8/tests: Do not test sysmem textures in test_mipmap_upload(). 2023-11-07 11:05:39 +01:00