wine/dlls/d3d11
Zebediah Figura 15aca90537 d3d11/tests: Use slightly different values in test_sample_c_lz().
For some arcane reason the native AMD driver on Windows seems to fail to clear (or read from?) layer 0. Work around that by using 0.0 there.
2023-11-07 11:05:43 +01:00
..
tests d3d11/tests: Use slightly different values in test_sample_c_lz(). 2023-11-07 11:05:43 +01:00
async.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
buffer.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
d3d11.spec gdi32: Add stub for D3DKMTQueryAdapterInfo. 2023-10-09 11:37:49 +02:00
d3d11_main.c d3d11: Build without -DWINE_NO_LONG_TYPES. 2022-04-25 20:35:27 +02:00
d3d11_private.h d3d11: Remove DECLSPEC_HIDDEN usage. 2023-07-20 21:48:39 +02:00
device.c wined3d: Directly call wined3d_texture_create() to create swapchain textures. 2023-05-04 18:44:48 +02:00
inputlayout.c d3d11: Implement d3d11_input_layout_to_wined3d_declaration() on top of vkd3d_shader_parse_input_signature(). 2022-09-15 22:33:10 +02:00
Makefile.in makefiles: Always use the global SOURCES variable for .rc files. 2023-11-01 22:43:56 +01:00
shader.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00
state.c d3d11: Explicitly convert enums in d3d_depthstencil_state_create. 2023-11-07 11:04:20 +01:00
texture.c d3d11: Hold a reference to the wined3d swapchain from d3d11 swapchain textures. 2023-05-10 17:08:48 +02:00
utils.c
version.rc
view.c d3d11: Use CRT allocation functions. 2022-07-22 19:56:59 +02:00