wine/dlls/d3d9/directx.c
Zhiyi Zhang 591068cec0 wined3d: Refactor wined3d_get_adapter_identifier() to wined3d_adapter_get_identifier().
wined3d_adapter_get_identifier() uses a struct wined3d_adapter pointer
as parameter.

Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:05 +01:00

707 lines
23 KiB
C

/*
* IDirect3D9 implementation
*
* Copyright 2002 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
static inline struct d3d9 *impl_from_IDirect3D9Ex(IDirect3D9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9, IDirect3D9Ex_iface);
}
static HRESULT WINAPI d3d9_QueryInterface(IDirect3D9Ex *iface, REFIID riid, void **out)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3D9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
if (IsEqualGUID(riid, &IID_IDirect3D9Ex))
{
if (!d3d9->extended)
{
WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex.\n");
*out = NULL;
return E_NOINTERFACE;
}
IDirect3D9Ex_AddRef(&d3d9->IDirect3D9Ex_iface);
*out = &d3d9->IDirect3D9Ex_iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_AddRef(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedIncrement(&d3d9->refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3d9_Release(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
ULONG refcount = InterlockedDecrement(&d3d9->refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
wined3d_mutex_lock();
wined3d_decref(d3d9->wined3d);
wined3d_mutex_unlock();
heap_free(d3d9->wined3d_outputs);
heap_free(d3d9);
}
return refcount;
}
static HRESULT WINAPI d3d9_RegisterSoftwareDevice(IDirect3D9Ex *iface, void *init_function)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, init_function %p.\n", iface, init_function);
wined3d_mutex_lock();
hr = wined3d_register_software_device(d3d9->wined3d, init_function);
wined3d_mutex_unlock();
return hr;
}
static UINT WINAPI d3d9_GetAdapterCount(IDirect3D9Ex *iface)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
TRACE("iface %p.\n", iface);
return d3d9->wined3d_output_count;
}
static HRESULT WINAPI d3d9_GetAdapterIdentifier(IDirect3D9Ex *iface, UINT adapter,
DWORD flags, D3DADAPTER_IDENTIFIER9 *identifier)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
struct wined3d_adapter *wined3d_adapter;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
iface, adapter, flags, identifier);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
adapter_id.driver = identifier->Driver;
adapter_id.driver_size = sizeof(identifier->Driver);
adapter_id.description = identifier->Description;
adapter_id.description_size = sizeof(identifier->Description);
adapter_id.device_name = identifier->DeviceName;
adapter_id.device_name_size = sizeof(identifier->DeviceName);
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
if (SUCCEEDED(hr = wined3d_adapter_get_identifier(wined3d_adapter, flags, &adapter_id)))
{
identifier->DriverVersion = adapter_id.driver_version;
identifier->VendorId = adapter_id.vendor_id;
identifier->DeviceId = adapter_id.device_id;
identifier->SubSysId = adapter_id.subsystem_id;
identifier->Revision = adapter_id.revision;
memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
identifier->WHQLLevel = adapter_id.whql_level;
}
return hr;
}
static UINT WINAPI d3d9_GetAdapterModeCount(IDirect3D9Ex *iface, UINT adapter, D3DFORMAT format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
unsigned int output_idx, count;
TRACE("iface %p, adapter %u, format %#x.\n", iface, adapter, format);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return 0;
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return 0;
wined3d_mutex_lock();
count = wined3d_output_get_mode_count(d3d9->wined3d_outputs[output_idx],
wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN);
wined3d_mutex_unlock();
return count;
}
static HRESULT WINAPI d3d9_EnumAdapterModes(IDirect3D9Ex *iface, UINT adapter,
D3DFORMAT format, UINT mode_idx, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, format %#x, mode_idx %u, mode %p.\n",
iface, adapter, format, mode_idx, mode);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
if (format != D3DFMT_X8R8G8B8 && format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_output_get_mode(d3d9->wined3d_outputs[output_idx],
wined3dformat_from_d3dformat(format), WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx,
&wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
}
return hr;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayMode(IDirect3D9Ex *iface, UINT adapter, D3DDISPLAYMODE *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p.\n", iface, adapter, mode);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_output_get_display_mode(d3d9->wined3d_outputs[output_idx], &wined3d_mode, NULL);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
}
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
iface, adapter, device_type, display_format, backbuffer_format, windowed);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
/* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out. */
if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5)
return WINED3DERR_NOTAVAILABLE;
wined3d_mutex_lock();
hr = wined3d_check_device_type(d3d9->wined3d, d3d9->wined3d_outputs[output_idx], device_type,
wined3dformat_from_d3dformat(display_format),
wined3dformat_from_d3dformat(backbuffer_format), windowed);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormat(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
enum wined3d_resource_type wined3d_rtype;
unsigned int bind_flags;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
iface, adapter, device_type, adapter_format, usage, resource_type, format);
if (adapter_format != D3DFMT_X8R8G8B8 && adapter_format != D3DFMT_R5G6B5
&& adapter_format != D3DFMT_X1R5G5B5)
{
WARN("Invalid adapter format.\n");
return adapter_format ? D3DERR_NOTAVAILABLE : D3DERR_INVALIDCALL;
}
bind_flags = wined3d_bind_flags_from_d3d9_usage(usage);
usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK);
switch (resource_type)
{
case D3DRTYPE_CUBETEXTURE:
usage |= WINED3DUSAGE_LEGACY_CUBEMAP;
case D3DRTYPE_TEXTURE:
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
case D3DRTYPE_SURFACE:
wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D;
break;
case D3DRTYPE_VOLUMETEXTURE:
case D3DRTYPE_VOLUME:
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D;
break;
case D3DRTYPE_VERTEXBUFFER:
case D3DRTYPE_INDEXBUFFER:
wined3d_rtype = WINED3D_RTYPE_BUFFER;
break;
default:
FIXME("Unhandled resource type %#x.\n", resource_type);
return WINED3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
if (format == D3DFMT_RESZ && resource_type == D3DRTYPE_SURFACE && usage == D3DUSAGE_RENDERTARGET)
{
DWORD levels;
hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
WINED3DFMT_D24_UNORM_S8_UINT, FALSE, WINED3D_MULTISAMPLE_NON_MASKABLE, &levels);
if (SUCCEEDED(hr) && !levels)
hr = D3DERR_NOTAVAILABLE;
}
else
hr = wined3d_check_device_format(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(adapter_format), usage, bind_flags,
wined3d_rtype, wined3dformat_from_d3dformat(format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type, DWORD *levels)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x, levels %p.\n",
iface, adapter, device_type, format, windowed, multisample_type, levels);
if (multisample_type > D3DMULTISAMPLE_16_SAMPLES)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_check_device_multisample_type(d3d9->wined3d, adapter, device_type,
wined3dformat_from_d3dformat(format), windowed, multisample_type, levels);
wined3d_mutex_unlock();
if (hr == WINED3DERR_NOTAVAILABLE && levels)
*levels = 1;
return hr;
}
static HRESULT WINAPI d3d9_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type,
D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter *wined3d_adapter;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
iface, adapter, device_type, adapter_format, rt_format, ds_format);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
hr = wined3d_check_depth_stencil_match(wined3d_adapter, device_type,
wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
wined3dformat_from_d3dformat(ds_format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_CheckDeviceFormatConversion(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, D3DFORMAT src_format, D3DFORMAT dst_format)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, src_format %#x, dst_format %#x.\n",
iface, adapter, device_type, src_format, dst_format);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_check_device_format_conversion(d3d9->wined3d_outputs[output_idx],
device_type, wined3dformat_from_d3dformat(src_format),
wined3dformat_from_d3dformat(dst_format));
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI d3d9_GetDeviceCaps(IDirect3D9Ex *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS9 *caps)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_caps wined3d_caps;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
if (!caps)
return D3DERR_INVALIDCALL;
memset(caps, 0, sizeof(*caps));
wined3d_mutex_lock();
hr = wined3d_get_device_caps(d3d9->wined3d, adapter, device_type, &wined3d_caps);
wined3d_mutex_unlock();
d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
return hr;
}
static HMONITOR WINAPI d3d9_GetAdapterMonitor(IDirect3D9Ex *iface, UINT adapter)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_output_desc desc;
HRESULT hr;
TRACE("iface %p, adapter %u.\n", iface, adapter);
wined3d_mutex_lock();
hr = wined3d_get_output_desc(d3d9->wined3d, adapter, &desc);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to get output desc, hr %#x.\n", hr);
return NULL;
}
return desc.monitor;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDevice(IDirect3D9Ex *iface, UINT adapter,
D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
IDirect3DDevice9 **device)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, NULL);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = (IDirect3DDevice9 *)&object->IDirect3DDevice9Ex_iface;
return D3D_OK;
}
static UINT WINAPI d3d9_GetAdapterModeCountEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
unsigned int output_idx, count;
TRACE("iface %p, adapter %u, filter %p.\n", iface, adapter, filter);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return 0;
if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
return 0;
wined3d_mutex_lock();
count = wined3d_output_get_mode_count(d3d9->wined3d_outputs[output_idx],
wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering);
wined3d_mutex_unlock();
return count;
}
static HRESULT WINAPI d3d9_EnumAdapterModesEx(IDirect3D9Ex *iface,
UINT adapter, const D3DDISPLAYMODEFILTER *filter, UINT mode_idx, D3DDISPLAYMODEEX *mode)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, filter %p, mode_idx %u, mode %p.\n",
iface, adapter, filter, mode_idx, mode);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
if (filter->Format != D3DFMT_X8R8G8B8 && filter->Format != D3DFMT_R5G6B5)
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_output_get_mode(d3d9->wined3d_outputs[output_idx],
wined3dformat_from_d3dformat(filter->Format), filter->ScanLineOrdering, mode_idx,
&wined3d_mode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
static HRESULT WINAPI d3d9_GetAdapterDisplayModeEx(IDirect3D9Ex *iface,
UINT adapter, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_display_mode wined3d_mode;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, mode %p, rotation %p.\n",
iface, adapter, mode, rotation);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
if (mode->Size != sizeof(*mode))
return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
hr = wined3d_output_get_display_mode(d3d9->wined3d_outputs[output_idx], &wined3d_mode,
(enum wined3d_display_rotation *)rotation);
wined3d_mutex_unlock();
if (SUCCEEDED(hr))
{
mode->Width = wined3d_mode.width;
mode->Height = wined3d_mode.height;
mode->RefreshRate = wined3d_mode.refresh_rate;
mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
mode->ScanLineOrdering = wined3d_mode.scanline_ordering;
}
return hr;
}
static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_CreateDeviceEx(IDirect3D9Ex *iface,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode, IDirect3DDevice9Ex **device)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct d3d9_device *object;
HRESULT hr;
TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, mode %p, device %p.\n",
iface, adapter, device_type, focus_window, flags, parameters, mode, device);
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
hr = device_init(object, d3d9, d3d9->wined3d, adapter, device_type, focus_window, flags, parameters, mode);
if (FAILED(hr))
{
WARN("Failed to initialize device, hr %#x.\n", hr);
heap_free(object);
return hr;
}
TRACE("Created device %p.\n", object);
*device = &object->IDirect3DDevice9Ex_iface;
return D3D_OK;
}
static HRESULT WINAPI d3d9_GetAdapterLUID(IDirect3D9Ex *iface, UINT adapter, LUID *luid)
{
struct d3d9 *d3d9 = impl_from_IDirect3D9Ex(iface);
struct wined3d_adapter_identifier adapter_id;
struct wined3d_adapter *wined3d_adapter;
unsigned int output_idx;
HRESULT hr;
TRACE("iface %p, adapter %u, luid %p.\n", iface, adapter, luid);
output_idx = adapter;
if (output_idx >= d3d9->wined3d_output_count)
return D3DERR_INVALIDCALL;
adapter_id.driver_size = 0;
adapter_id.description_size = 0;
adapter_id.device_name_size = 0;
wined3d_adapter = wined3d_output_get_adapter(d3d9->wined3d_outputs[output_idx]);
if (SUCCEEDED(hr = wined3d_adapter_get_identifier(wined3d_adapter, 0, &adapter_id)))
*luid = adapter_id.adapter_luid;
return hr;
}
static const struct IDirect3D9ExVtbl d3d9_vtbl =
{
/* IUnknown */
d3d9_QueryInterface,
d3d9_AddRef,
d3d9_Release,
/* IDirect3D9 */
d3d9_RegisterSoftwareDevice,
d3d9_GetAdapterCount,
d3d9_GetAdapterIdentifier,
d3d9_GetAdapterModeCount,
d3d9_EnumAdapterModes,
d3d9_GetAdapterDisplayMode,
d3d9_CheckDeviceType,
d3d9_CheckDeviceFormat,
d3d9_CheckDeviceMultiSampleType,
d3d9_CheckDepthStencilMatch,
d3d9_CheckDeviceFormatConversion,
d3d9_GetDeviceCaps,
d3d9_GetAdapterMonitor,
d3d9_CreateDevice,
/* IDirect3D9Ex */
d3d9_GetAdapterModeCountEx,
d3d9_EnumAdapterModesEx,
d3d9_GetAdapterDisplayModeEx,
d3d9_CreateDeviceEx,
d3d9_GetAdapterLUID,
};
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended)
{
DWORD flags = WINED3D_PRESENT_CONVERSION | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER
| WINED3D_SRGB_READ_WRITE_CONTROL | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR
| WINED3D_NO_PRIMITIVE_RESTART | WINED3D_LEGACY_CUBEMAP_FILTERING
| WINED3D_NORMALIZED_DEPTH_BIAS;
unsigned int adapter_idx, output_idx, adapter_count, output_count = 0;
struct wined3d_adapter *wined3d_adapter;
if (!extended)
flags |= WINED3D_VIDMEM_ACCOUNTING;
else
flags |= WINED3D_RESTORE_MODE_ON_ACTIVATE;
d3d9->IDirect3D9Ex_iface.lpVtbl = &d3d9_vtbl;
d3d9->refcount = 1;
wined3d_mutex_lock();
d3d9->wined3d = wined3d_create(flags);
if (!d3d9->wined3d)
{
wined3d_mutex_unlock();
return FALSE;
}
adapter_count = wined3d_get_adapter_count(d3d9->wined3d);
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
{
wined3d_adapter = wined3d_get_adapter(d3d9->wined3d, adapter_idx);
output_count += wined3d_adapter_get_output_count(wined3d_adapter);
}
d3d9->wined3d_outputs = heap_calloc(output_count, sizeof(*d3d9->wined3d_outputs));
if (!d3d9->wined3d_outputs)
{
wined3d_decref(d3d9->wined3d);
wined3d_mutex_unlock();
return FALSE;
}
d3d9->wined3d_output_count = 0;
for (adapter_idx = 0; adapter_idx < adapter_count; ++adapter_idx)
{
wined3d_adapter = wined3d_get_adapter(d3d9->wined3d, adapter_idx);
output_count = wined3d_adapter_get_output_count(wined3d_adapter);
for (output_idx = 0; output_idx < output_count; ++output_idx)
{
d3d9->wined3d_outputs[d3d9->wined3d_output_count] =
wined3d_adapter_get_output(wined3d_adapter, output_idx);
++d3d9->wined3d_output_count;
}
}
wined3d_mutex_unlock();
d3d9->extended = extended;
return TRUE;
}