wine/server/thread.h
2002-11-25 01:33:38 +00:00

148 lines
6.6 KiB
C

/*
* Wine server threads
*
* Copyright (C) 1998 Alexandre Julliard
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __WINE_SERVER_THREAD_H
#define __WINE_SERVER_THREAD_H
#include "object.h"
/* thread structure */
struct process;
struct thread_wait;
struct thread_apc;
struct mutex;
struct debug_ctx;
struct debug_event;
struct startup_info;
struct msg_queue;
struct hook_table;
enum run_state
{
RUNNING, /* running normally */
TERMINATED /* terminated */
};
struct apc_queue
{
struct thread_apc *head;
struct thread_apc *tail;
};
/* descriptor for fds currently in flight from client to server */
struct inflight_fd
{
int client; /* fd on the client side (or -1 if entry is free) */
int server; /* fd on the server side */
};
#define MAX_INFLIGHT_FDS 16 /* max number of fds in flight per thread */
struct thread
{
struct object obj; /* object header */
struct thread *next; /* system-wide thread list */
struct thread *prev;
struct thread *proc_next; /* per-process thread list */
struct thread *proc_prev;
struct process *process;
struct mutex *mutex; /* list of currently owned mutexes */
struct debug_ctx *debug_ctx; /* debugger context if this thread is a debugger */
struct debug_event *debug_event; /* debug event being sent to debugger */
struct msg_queue *queue; /* message queue */
struct hook_table *hooks; /* hooks table */
struct startup_info *info; /* startup info for child process */
struct thread_wait *wait; /* current wait condition if sleeping */
struct apc_queue system_apc; /* queue of system async procedure calls */
struct apc_queue user_apc; /* queue of user async procedure calls */
struct inflight_fd inflight[MAX_INFLIGHT_FDS]; /* fds currently in flight */
unsigned int error; /* current error code */
union generic_request req; /* current request */
void *req_data; /* variable-size data for request */
unsigned int req_toread; /* amount of data still to read in request */
void *reply_data; /* variable-size data for reply */
unsigned int reply_size; /* size of reply data */
unsigned int reply_towrite; /* amount of data still to write in reply */
int request_fd; /* fd for receiving client requests */
int reply_fd; /* fd to send a reply to a client */
int wait_fd; /* fd to use to wake a sleeping client */
enum run_state state; /* running state */
int attached; /* is thread attached with ptrace? */
int exit_code; /* thread exit code */
int unix_pid; /* Unix pid of client */
CONTEXT *context; /* current context if in an exception handler */
void *teb; /* TEB address (in client address space) */
int priority; /* priority level */
int affinity; /* affinity mask */
int suspend; /* suspend count */
time_t creation_time; /* Thread creation time */
time_t exit_time; /* Thread exit time */
};
struct thread_snapshot
{
struct thread *thread; /* thread ptr */
int count; /* thread refcount */
int priority; /* priority class */
};
extern struct thread *current;
/* thread functions */
extern struct thread *create_thread( int fd, struct process *process );
extern struct thread *get_thread_from_id( thread_id_t id );
extern struct thread *get_thread_from_handle( obj_handle_t handle, unsigned int access );
extern struct thread *get_thread_from_pid( int pid );
extern int suspend_thread( struct thread *thread, int check_limit );
extern int resume_thread( struct thread *thread );
extern int add_queue( struct object *obj, struct wait_queue_entry *entry );
extern void remove_queue( struct object *obj, struct wait_queue_entry *entry );
extern void kill_thread( struct thread *thread, int violent_death );
extern void wake_up( struct object *obj, int max );
extern int thread_queue_apc( struct thread *thread, struct object *owner, void *func,
enum apc_type type, int system, int nb_args, ... );
extern void thread_cancel_apc( struct thread *thread, struct object *owner, int system );
extern int thread_add_inflight_fd( struct thread *thread, int client, int server );
extern int thread_get_inflight_fd( struct thread *thread, int client );
extern struct thread_snapshot *thread_snap( int *count );
/* ptrace functions */
extern void sigchld_handler();
extern void wait4_thread( struct thread *thread, int signal );
extern void stop_thread( struct thread *thread );
extern void continue_thread( struct thread *thread );
extern void detach_thread( struct thread *thread, int sig );
extern int suspend_for_ptrace( struct thread *thread );
extern int read_thread_int( struct thread *thread, const int *addr, int *data );
extern int write_thread_int( struct thread *thread, int *addr, int data, unsigned int mask );
extern void *get_thread_ip( struct thread *thread );
extern int get_thread_single_step( struct thread *thread );
extern unsigned int global_error; /* global error code for when no thread is current */
static inline unsigned int get_error(void) { return current ? current->error : global_error; }
static inline void set_error( unsigned int err ) { global_error = err; if (current) current->error = err; }
static inline void clear_error(void) { set_error(0); }
static inline thread_id_t get_thread_id( struct thread *thread ) { return (thread_id_t)thread; }
#endif /* __WINE_SERVER_THREAD_H */