mirror of
git://source.winehq.org/git/wine.git
synced 2024-11-01 21:04:06 +00:00
50e5364330
Signed-off-by: Aric Stewart <aric@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
176 lines
5.1 KiB
C
176 lines
5.1 KiB
C
/*
|
|
* The Wine project - Xinput Joystick Library
|
|
* Copyright 2008 Andrew Fenn
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include <assert.h>
|
|
#include <stdarg.h>
|
|
#include <string.h>
|
|
|
|
#include "wine/debug.h"
|
|
#include "windef.h"
|
|
#include "winbase.h"
|
|
#include "winerror.h"
|
|
|
|
#include "xinput.h"
|
|
#include "xinput_private.h"
|
|
|
|
/* Not defined in the headers, used only by XInputGetStateEx */
|
|
#define XINPUT_GAMEPAD_GUIDE 0x0400
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(xinput);
|
|
|
|
xinput_controller controllers[XUSER_MAX_COUNT];
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
|
|
{
|
|
switch(reason)
|
|
{
|
|
case DLL_PROCESS_ATTACH:
|
|
DisableThreadLibraryCalls(inst);
|
|
break;
|
|
case DLL_PROCESS_DETACH:
|
|
if (reserved) break;
|
|
HID_destroy_gamepads(controllers);
|
|
break;
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
|
|
{
|
|
int index;
|
|
|
|
TRACE("(enable %d)\n", enable);
|
|
|
|
/* Setting to false will stop messages from XInputSetState being sent
|
|
to the controllers. Setting to true will send the last vibration
|
|
value (sent to XInputSetState) to the controller and allow messages to
|
|
be sent */
|
|
HID_find_gamepads(controllers);
|
|
|
|
for (index = 0; index < XUSER_MAX_COUNT; index ++)
|
|
{
|
|
if (!controllers[index].connected) continue;
|
|
HID_enable(&controllers[index], enable);
|
|
}
|
|
}
|
|
|
|
DWORD WINAPI XInputSetState(DWORD index, XINPUT_VIBRATION* vibration)
|
|
{
|
|
TRACE("(index %u, vibration %p)\n", index, vibration);
|
|
|
|
HID_find_gamepads(controllers);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].connected)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
return HID_set_state(&controllers[index], vibration);
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE* state)
|
|
{
|
|
DWORD ret;
|
|
|
|
TRACE("(index %u, state %p)!\n", index, state);
|
|
|
|
ret = XInputGetStateEx(index, state);
|
|
if (ret != ERROR_SUCCESS)
|
|
return ret;
|
|
|
|
/* The main difference between this and the Ex version is the media guide button */
|
|
state->Gamepad.wButtons &= ~XINPUT_GAMEPAD_GUIDE;
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
DWORD WINAPI DECLSPEC_HOTPATCH XInputGetStateEx(DWORD index, XINPUT_STATE* state)
|
|
{
|
|
TRACE("(index %u, state %p)!\n", index, state);
|
|
|
|
HID_find_gamepads(controllers);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].connected)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
HID_update_state(&controllers[index]);
|
|
memcpy(state, &controllers[index].state, sizeof(XINPUT_STATE));
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
DWORD WINAPI XInputGetKeystroke(DWORD index, DWORD reserved, PXINPUT_KEYSTROKE keystroke)
|
|
{
|
|
static int warn_once;
|
|
|
|
if (!warn_once++)
|
|
FIXME("(index %u, reserved %u, keystroke %p) Stub!\n", index, reserved, keystroke);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].connected)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
return ERROR_NOT_SUPPORTED;
|
|
}
|
|
|
|
DWORD WINAPI XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES* capabilities)
|
|
{
|
|
TRACE("(index %u, flags 0x%x, capabilities %p)\n", index, flags, capabilities);
|
|
|
|
HID_find_gamepads(controllers);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].connected)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
if (flags & XINPUT_FLAG_GAMEPAD && controllers[index].caps.SubType != XINPUT_DEVSUBTYPE_GAMEPAD)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
memcpy(capabilities, &controllers[index].caps, sizeof(*capabilities));
|
|
|
|
return ERROR_SUCCESS;
|
|
}
|
|
|
|
DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD index, GUID* render_guid, GUID* capture_guid)
|
|
{
|
|
FIXME("(index %u, render guid %p, capture guid %p) Stub!\n", index, render_guid, capture_guid);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].connected)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
return ERROR_NOT_SUPPORTED;
|
|
}
|
|
|
|
DWORD WINAPI XInputGetBatteryInformation(DWORD index, BYTE type, XINPUT_BATTERY_INFORMATION* battery)
|
|
{
|
|
FIXME("(index %u, type %u, battery %p) Stub!\n", index, type, battery);
|
|
|
|
if (index >= XUSER_MAX_COUNT)
|
|
return ERROR_BAD_ARGUMENTS;
|
|
if (!controllers[index].connected)
|
|
return ERROR_DEVICE_NOT_CONNECTED;
|
|
|
|
return ERROR_NOT_SUPPORTED;
|
|
}
|