wine/include/windows.system.threading.idl
Nikolay Sivov 42e21bc5df include: Add windows.system.threading.idl.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2022-09-20 09:26:08 +02:00

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3 KiB
Text

/*
* Copyright 2022 Nikolay Sivov for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
namespace Windows.System.Threading
{
typedef enum WorkItemPriority WorkItemPriority;
typedef enum WorkItemOptions WorkItemOptions;
runtimeclass ThreadPool;
[
contract(Windows.Foundation.UniversalApiContract, 1.0)
]
enum WorkItemPriority
{
Low = -1,
Normal = 0,
High = 1
};
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
flags
]
enum WorkItemOptions
{
None = 0x0,
TimeSliced = 0x1
};
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
uuid(1d1a8b8b-fa66-414f-9cbd-b65fc99d17fa)
]
delegate HRESULT WorkItemHandler([in] Windows.Foundation.IAsyncAction *operation);
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
exclusiveto(Windows.System.Threading.ThreadPool),
uuid(b6bf67dd-84bd-44f8-ac1c-93ebcb9dba91)
]
interface IThreadPoolStatics : IInspectable
{
[overload("RunAsync")] HRESULT RunAsync(
[in] Windows.System.Threading.WorkItemHandler *handler,
[out, retval] Windows.Foundation.IAsyncAction **operation
);
[overload("RunAsync")] HRESULT RunWithPriorityAsync(
[in] Windows.System.Threading.WorkItemHandler *handler,
[in] Windows.System.Threading.WorkItemPriority priority,
[out, retval] Windows.Foundation.IAsyncAction **operation
);
[overload("RunAsync")] HRESULT RunWithPriorityAndOptionsAsync(
[in] Windows.System.Threading.WorkItemHandler *handler,
[in] Windows.System.Threading.WorkItemPriority priority,
[in] Windows.System.Threading.WorkItemOptions options,
[out, retval] Windows.Foundation.IAsyncAction **operation
);
}
[
contract(Windows.Foundation.UniversalApiContract, 1.0),
marshaling_behavior(agile),
static(Windows.System.Threading.IThreadPoolStatics, Windows.Foundation.UniversalApiContract, 1.0),
threading(both)
]
runtimeclass ThreadPool
{
}
}