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arb_program_shader.c
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wined3d: More shader fixes / new instructions.
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2006-07-28 14:01:16 +02:00 |
baseshader.c
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wined3d: Skip processing of D3DSIO_PHASE instruction.
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2006-07-29 11:50:10 +02:00 |
basetexture.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
cubetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
device.c
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wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
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2006-07-29 11:49:51 +02:00 |
directx.c
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wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
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2006-07-29 11:49:51 +02:00 |
drawprim.c
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wined3d: Fix some upside-down rendering issues for shaders.
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2006-07-27 12:03:25 +02:00 |
glsl_shader.c
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wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
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2006-07-29 11:50:02 +02:00 |
indexbuffer.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
Makefile.in
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wined3d: Move constant loading into target-specific files.
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2006-06-19 10:49:52 +02:00 |
palette.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
pixelshader.c
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wined3d: More shader fixes / new instructions.
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2006-07-28 14:01:16 +02:00 |
query.c
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wined3d: Add real occlusion query support.
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2006-07-25 11:22:00 +02:00 |
resource.c
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Update the address of the Free Software Foundation.
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2006-05-23 14:11:13 +02:00 |
stateblock.c
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wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24 19:55:27 +02:00 |
surface.c
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wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
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2006-07-31 10:52:55 +02:00 |
surface_gdi.c
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ddraw: Support using an application-provided surface pointer.
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2006-07-26 15:17:59 +02:00 |
swapchain.c
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wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-28 12:31:57 +02:00 |
texture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
utils.c
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wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
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2006-07-29 11:49:51 +02:00 |
vertexbuffer.c
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wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration.
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2006-07-25 11:21:46 +02:00 |
vertexdeclaration.c
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wined3d: Make the number of floating point shader constants dynamic.
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2006-07-19 09:54:30 +02:00 |
vertexshader.c
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wined3d: More shader fixes / new instructions.
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2006-07-28 14:01:16 +02:00 |
volume.c
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wined3d: Pixel format cleanup.
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2006-06-21 12:15:50 +02:00 |
volumetexture.c
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wined3d: Make the virtual table functions static where possible.
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2006-06-10 13:15:32 +02:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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wined3d: Add a setting for the render target locking method.
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2006-07-18 11:22:51 +02:00 |
wined3d_private.h
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wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
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2006-07-29 11:49:51 +02:00 |