wine/dlls/dsound
Zhiyi Zhang 7c7b2e8e7e dsound: Reject WAVEFORMATEX formats with more than two channels.
Formats with more than two channels require WAVEFORMATEXTENSIBLE according to tests.

Fix Viking: Battle for Asgard (211160) audio cracking in its intro video.
2024-02-20 10:44:05 +01:00
..
tests dsound: Reject WAVEFORMATEX formats with more than two channels. 2024-02-20 10:44:05 +01:00
buffer.c dsound: Set position past the end of the buffer is invalid. 2023-12-07 21:57:59 +01:00
capture.c dsound: Use malloc and free instead of _recalloc. 2023-09-20 22:15:29 +02:00
dsound.c dsound: Reject WAVEFORMATEX formats with more than two channels. 2024-02-20 10:44:05 +01:00
dsound.spec
dsound_classes.idl
dsound_convert.c dsound: Simplify f_to_32. 2024-02-09 18:00:04 +01:00
dsound_main.c dsound: Dynamically allocate the global device GUID arrays. 2023-11-09 14:38:32 +01:00
dsound_private.h dsound: Dynamically allocate the global device GUID arrays. 2023-11-09 14:38:32 +01:00
duplex.c dsound: Use CRT functions for memory allocation. 2023-02-28 15:07:54 +01:00
fir.h
make_fir
Makefile.in makefiles: Always use the global SOURCES variable for .idl files. 2023-11-01 22:43:50 +01:00
mixer.c dsound: Allocate big enough committedbuff up front. 2023-04-27 18:33:57 +02:00
primary.c dsound: Reject WAVEFORMATEX formats with more than two channels. 2024-02-20 10:44:05 +01:00
propset.c Revert "dsound: Get rid of the global device GUID arrays.". 2023-11-09 14:38:32 +01:00
sound3d.c dsound: Take distance and Doppler factor into account. 2023-05-26 11:08:09 +02:00
version.rc