wine/dlls/windows.gaming.input/classes.idl
Rémi Bernon 922cf81c91 windows.gaming.input: Register Windows.Gaming.Input.ForceFeedback classes.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-11 11:40:41 +02:00

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/*
* Runtime Classes for windows.gaming.input.dll
*
* Copyright 2021 Rémi Bernon for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#pragma makedep register
#ifdef __WIDL__
#pragma winrt ns_prefix
#endif
import "inspectable.idl";
import "asyncinfo.idl";
import "eventtoken.idl";
import "windowscontracts.idl";
import "windows.foundation.idl";
import "windows.foundation.numerics.idl";
import "windows.devices.haptics.idl";
import "windows.system.idl";
import "windows.devices.power.idl";
#define DO_NO_IMPORTS
#include "windows.gaming.input.forcefeedback.idl"
#include "windows.gaming.input.idl"
#include "windows.gaming.input.custom.idl"