.. |
.cvsignore
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Added rules to build import libraries in the individual dll makefiles.
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2005-05-07 12:39:52 +00:00 |
basetexture.c
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Makes sure any internal reference counting is passed onto the parent,
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2005-07-26 18:49:30 +00:00 |
cubetexture.c
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Remove a load of IWineD3DSurface * casts that are no longer required.
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2005-07-26 18:56:18 +00:00 |
device.c
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DirectX uses a R/Z transform to translate a texture but under OpenGL a
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2005-07-26 20:01:29 +00:00 |
directx.c
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Makes sure any internal reference counting is passed onto the parent,
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2005-07-26 18:49:30 +00:00 |
drawprim.c
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- add a new settings for vbo support
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2005-07-24 17:11:33 +00:00 |
indexbuffer.c
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Tidy up some comments and formatting.
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2005-07-13 14:15:54 +00:00 |
Makefile.in
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Implement swapchains.
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2005-06-23 11:05:24 +00:00 |
query.c
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Make remaining OLE interface vtables const.
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2005-06-06 19:50:35 +00:00 |
resource.c
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Implement resource tracking, require for reset and evict managed
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2005-07-26 10:34:15 +00:00 |
stateblock.c
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Makes sure any internal reference counting is passed onto the parent,
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2005-07-26 18:49:30 +00:00 |
surface.c
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Remove a load of IWineD3DSurface * casts that are no longer required.
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2005-07-26 18:56:18 +00:00 |
swapchain.c
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Remove a load of IWineD3DSurface * casts that are no longer required.
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2005-07-26 18:56:18 +00:00 |
texture.c
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Remove a load of IWineD3DSurface * casts that are no longer required.
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2005-07-26 18:56:18 +00:00 |
utils.c
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DirectX uses a R/Z transform to translate a texture but under OpenGL a
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2005-07-26 20:01:29 +00:00 |
vertexbuffer.c
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- add a new settings for vbo support
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2005-07-24 17:11:33 +00:00 |
vertexdeclaration.c
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Tidy up some comments and formatting.
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2005-07-13 14:15:54 +00:00 |
vertexshader.c
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Tidy up some comments and formatting.
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2005-07-13 14:15:54 +00:00 |
volume.c
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Tidy up some comments and formatting.
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2005-07-13 14:15:54 +00:00 |
volumetexture.c
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Remove a load of IWineD3DSurface * casts that are no longer required.
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2005-07-26 18:56:18 +00:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |
wined3d_main.c
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Correct a regression issue with per-app settings.
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2005-07-26 11:14:38 +00:00 |
wined3d_private.h
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DirectX uses a R/Z transform to translate a texture but under OpenGL a
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2005-07-26 20:01:29 +00:00 |