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git://source.winehq.org/git/wine.git
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ba5eb14768
Added BindTexture, GetTextureDimensions, UnBindTexture. Proper GetContainer support for surface. SetContainer added to surface and volume. SetInPbufferState added to surface (until gl context management is implemented). Minor changes: - BaseTexture no longer 'holds' a reference to IWineD3DDevice to prevent circular referencing. - Better managment of referinging for texture. - Some TODO's for implementing a context manager. - Better preload implementation. - Fix compile warning in device.c Set/GetSamplerState. - Add QueryInterface support for surface. - Format X8R8G8B8 added to locking. |
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.. | ||
.cvsignore | ||
basetexture.c | ||
cubetexture.c | ||
device.c | ||
directx.c | ||
drawprim.c | ||
indexbuffer.c | ||
Makefile.in | ||
query.c | ||
resource.c | ||
stateblock.c | ||
surface.c | ||
texture.c | ||
utils.c | ||
vertexbuffer.c | ||
vertexdeclaration.c | ||
vertexshader.c | ||
volume.c | ||
volumetexture.c | ||
wined3d.spec | ||
wined3d_main.c | ||
wined3d_private.h |