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![Ihsan Akmal](/assets/img/avatar_default.png)
Signed-off-by: Ihsan Akmal <ihsanapps@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
548 lines
16 KiB
Plaintext
548 lines
16 KiB
Plaintext
/*
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* Copyright 2014 Jacek Caban for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "dxgi1_2.idl";
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import "d3dcommon.idl";
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import "d3d11.idl";
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typedef enum D3D11_LOGIC_OP
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{
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D3D11_LOGIC_OP_CLEAR = 0,
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D3D11_LOGIC_OP_SET,
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D3D11_LOGIC_OP_COPY,
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D3D11_LOGIC_OP_COPY_INVERTED,
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D3D11_LOGIC_OP_NOOP,
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D3D11_LOGIC_OP_INVERT,
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D3D11_LOGIC_OP_AND,
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D3D11_LOGIC_OP_NAND,
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D3D11_LOGIC_OP_OR,
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D3D11_LOGIC_OP_NOR,
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D3D11_LOGIC_OP_XOR,
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D3D11_LOGIC_OP_EQUIV,
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D3D11_LOGIC_OP_AND_REVERSE,
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D3D11_LOGIC_OP_AND_INVERTED,
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D3D11_LOGIC_OP_OR_REVERSE,
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D3D11_LOGIC_OP_OR_INVERTED
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} D3D11_LOGIC_OP;
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typedef enum D3D11_COPY_FLAGS
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{
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D3D11_COPY_NO_OVERWRITE = 0x00000001,
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D3D11_COPY_DISCARD = 0x00000002,
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} D3D11_COPY_FLAGS;
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typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG
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{
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D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1,
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} D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG;
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typedef enum D3D11_VIDEO_DECODER_CAPS
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{
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D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x01,
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D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x02,
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D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x04,
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D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x08,
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D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10,
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} D3D11_VIDEO_DECODER_CAPS;
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typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
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{
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D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x01,
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D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x02,
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D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x04,
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D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x08,
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} D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS;
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typedef enum D3D11_CRYPTO_SESSION_STATUS
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{
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D3D11_CRYPTO_SESSION_STATUS_OK = 0x0,
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D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1,
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D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2,
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} D3D11_CRYPTO_SESSION_STATUS;
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typedef struct D3D11_RENDER_TARGET_BLEND_DESC1
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{
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BOOL BlendEnable;
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BOOL LogicOpEnable;
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D3D11_BLEND SrcBlend;
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D3D11_BLEND DestBlend;
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D3D11_BLEND_OP BlendOp;
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D3D11_BLEND SrcBlendAlpha;
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D3D11_BLEND DestBlendAlpha;
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D3D11_BLEND_OP BlendOpAlpha;
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D3D11_LOGIC_OP LogicOp;
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UINT8 RenderTargetWriteMask;
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} D3D11_RENDER_TARGET_BLEND_DESC1;
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typedef struct D3D11_BLEND_DESC1
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{
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BOOL AlphaToCoverageEnable;
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BOOL IndependentBlendEnable;
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D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
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} D3D11_BLEND_DESC1;
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typedef struct D3D11_RASTERIZER_DESC1
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{
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D3D11_FILL_MODE FillMode;
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D3D11_CULL_MODE CullMode;
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BOOL FrontCounterClockwise;
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INT DepthBias;
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FLOAT DepthBiasClamp;
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FLOAT SlopeScaledDepthBias;
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BOOL DepthClipEnable;
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BOOL ScissorEnable;
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BOOL MultisampleEnable;
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BOOL AntialiasedLineEnable;
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UINT ForcedSampleCount;
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} D3D11_RASTERIZER_DESC1;
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typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK
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{
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UINT ClearSize;
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UINT EncryptedSize;
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} D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK;
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typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1
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{
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D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
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UINT DataOffset;
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UINT DataSize;
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void *pIV;
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UINT IVSize;
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D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock;
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UINT SubSampleMappingCount;
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} D3D11_VIDEO_DECODER_BUFFER_DESC1;
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typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION
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{
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ID3D11CryptoSession *pCryptoSession;
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UINT BlobSize;
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void *pBlob;
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GUID *pKeyInfoId;
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UINT PrivateDataSize;
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void *pPrivateData;
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} D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION;
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typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT
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{
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BOOL Enable;
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UINT Width;
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UINT Height;
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DXGI_FORMAT Format;
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} D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT;
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typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA
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{
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UINT PrivateDataSize;
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UINT HWProtectionDataSize;
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BYTE pbInput[4];
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} D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA;
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typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA
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{
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UINT PrivateDataSize;
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UINT MaxHWProtectionDataSize;
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UINT HWProtectionDataSize;
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UINT64 TransportTime;
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UINT64 ExecutionTime;
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BYTE pbOutput[4];
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} D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA;
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typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA
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{
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UINT HWProtectionFunctionID;
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D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData;
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D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData;
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HRESULT Status;
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} D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA;
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typedef struct D3D11_VIDEO_SAMPLE_DESC
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{
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UINT Width;
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UINT Height;
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DXGI_FORMAT Format;
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DXGI_COLOR_SPACE_TYPE ColorSpace;
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} D3D11_VIDEO_SAMPLE_DESC;
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[
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uuid(cc86fabe-da55-401d-85e7-e3c9de2877e9),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11BlendState1 : ID3D11BlendState
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{
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void GetDesc1(D3D11_BLEND_DESC1 *pDesc);
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}
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[
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uuid(5c1e0d8a-7c23-48f9-8c59-a92958ceff11),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3DDeviceContextState : ID3D11DeviceChild
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{
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}
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[
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uuid(bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11DeviceContext1 : ID3D11DeviceContext
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{
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void CopySubresourceRegion1(
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ID3D11Resource *pDstResource,
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UINT DstSubresource,
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UINT DstX,
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UINT DstY,
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UINT DstZ,
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ID3D11Resource *pSrcResource,
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UINT SrcSubresource,
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const D3D11_BOX *pSrcBox,
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UINT CopyFlags);
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void UpdateSubresource1(
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ID3D11Resource *pDstResource,
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UINT DstSubresource,
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const D3D11_BOX *pDstBox,
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const void *pSrcData,
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UINT SrcRowPitch,
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UINT SrcDepthPitch,
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UINT CopyFlags);
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void DiscardResource(ID3D11Resource *pResource);
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void DiscardView(ID3D11View *pResourceView);
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void VSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void HSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void DSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void GSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void PSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void CSSetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer *const *ppConstantBuffers,
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const UINT *pFirstConstant,
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const UINT *pNumConstants);
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void VSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void HSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void DSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void GSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void PSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void CSGetConstantBuffers1(
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UINT StartSlot,
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UINT NumBuffers,
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ID3D11Buffer **ppConstantBuffers,
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UINT *pFirstConstant,
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UINT *pNumConstants);
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void SwapDeviceContextState(
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ID3DDeviceContextState *pState,
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ID3DDeviceContextState **ppPreviousState);
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void ClearView(
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ID3D11View *pView,
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const FLOAT Color[4],
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const D3D11_RECT *pRect,
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UINT NumRects);
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void DiscardView1(
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ID3D11View *pResourceView,
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const D3D11_RECT *pRects,
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UINT NumRects);
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}
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[
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uuid(a7f026da-a5f8-4487-a564-15e34357651e),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11VideoContext1 : ID3D11VideoContext
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{
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HRESULT SubmitDecoderBuffers1(
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ID3D11VideoDecoder *decoder,
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UINT buffer_count,
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const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc
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);
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HRESULT GetDataForNewHardwareKey(
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ID3D11CryptoSession *session,
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UINT input_size,
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const void *input_data,
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UINT64 *output_data
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);
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HRESULT CheckCryptoSessionStatus(
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ID3D11CryptoSession *session,
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D3D11_CRYPTO_SESSION_STATUS *status
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);
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HRESULT DecoderEnableDownsampling(
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ID3D11VideoDecoder *decoder,
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DXGI_COLOR_SPACE_TYPE colour_space,
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const D3D11_VIDEO_SAMPLE_DESC *output_desc,
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UINT reference_frame_count
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);
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HRESULT DecoderUpdateDownsampling(
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ID3D11VideoDecoder *decoder,
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const D3D11_VIDEO_SAMPLE_DESC *output_desc
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);
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void VideoProcessorSetOutputColorSpace1(
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ID3D11VideoProcessor *processor,
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DXGI_COLOR_SPACE_TYPE colour_space
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);
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void VideoProcessorSetOutputShaderUsage(
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ID3D11VideoProcessor *processor,
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BOOL shader_usage
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);
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void VideoProcessorGetOutputColorSpace1(
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ID3D11VideoProcessor *processor,
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DXGI_COLOR_SPACE_TYPE *colour_space
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);
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void VideoProcessorGetOutputShaderUsage(
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ID3D11VideoProcessor *processor,
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BOOL *shader_usage
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);
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void VideoProcessorSetStreamColorSpace1(
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ID3D11VideoProcessor *processor,
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UINT stream_index,
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DXGI_COLOR_SPACE_TYPE colour_space
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);
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void VideoProcessorSetStreamMirror(
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ID3D11VideoProcessor *processor,
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UINT stream_index,
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BOOL enable,
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BOOL flip_horizontal,
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BOOL flip_vertical
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);
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void VideoProcessorGetStreamColorSpace1(
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ID3D11VideoProcessor *processor,
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UINT stream_index,
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DXGI_COLOR_SPACE_TYPE *colour_space
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);
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void VideoProcessorGetStreamMirror(
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ID3D11VideoProcessor *processor,
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UINT stream_index,
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BOOL *enable,
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BOOL *flip_horizontal,
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BOOL *flip_vertical
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);
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HRESULT VideoProcessorGetBehaviorHints(
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ID3D11VideoProcessor *processor,
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UINT output_width,
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UINT output_height,
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DXGI_FORMAT output_format,
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UINT stream_count,
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const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,
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UINT *behaviour_hints
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);
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}
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|
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[
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uuid(29da1d51-1321-4454-804b-f5fc9f861f0f),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11VideoDevice1 : ID3D11VideoDevice
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|
{
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HRESULT GetCryptoSessionPrivateDataSize(
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|
const GUID *crypto_type,
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const GUID *decoder_profile,
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|
const GUID *key_exchange_type,
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UINT *input_size,
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|
UINT *output_size
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);
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HRESULT GetVideoDecoderCaps(
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|
const GUID *decoder_profile,
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UINT sample_width,
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|
UINT sample_height,
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const DXGI_RATIONAL *framerate,
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UINT bitrate,
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const GUID *crypto_type,
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|
UINT *decoder_caps
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|
);
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HRESULT CheckVideoDecoderDownsampling(
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|
const D3D11_VIDEO_DECODER_DESC *input_desc,
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|
DXGI_COLOR_SPACE_TYPE input_colour_space,
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const D3D11_VIDEO_DECODER_CONFIG *input_config,
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|
const DXGI_RATIONAL *framerate,
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const D3D11_VIDEO_SAMPLE_DESC *output_desc,
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|
BOOL *supported,
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|
BOOL *real_time_hint
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|
);
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|
HRESULT RecommendVideoDecoderDownsampleParameters(
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|
const D3D11_VIDEO_DECODER_DESC *input_desc,
|
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DXGI_COLOR_SPACE_TYPE input_colour_space,
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const D3D11_VIDEO_DECODER_CONFIG *input_config,
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|
const DXGI_RATIONAL *framerate,
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|
D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc
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|
);
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}
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|
|
|
[
|
|
uuid(465217f2-5568-43cf-b5b9-f61d54531ca1),
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|
object,
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local,
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pointer_default(unique)
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]
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|
interface ID3D11VideoProcessorEnumerator1 : ID3D11VideoProcessorEnumerator
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|
{
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HRESULT CheckVideoProcessorFormatConversion(
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DXGI_FORMAT input_format,
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DXGI_COLOR_SPACE_TYPE input_colour_space,
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DXGI_FORMAT output_format,
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DXGI_COLOR_SPACE_TYPE output_colour_space,
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BOOL *supported
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);
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|
}
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|
|
|
[
|
|
uuid(b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab),
|
|
object,
|
|
local,
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|
pointer_default(unique)
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|
]
|
|
interface ID3DUserDefinedAnnotation : IUnknown
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|
{
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|
INT BeginEvent(LPCWSTR Name);
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|
INT EndEvent();
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|
void SetMarker(LPCWSTR Name);
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|
BOOL GetStatus();
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|
}
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|
|
|
[
|
|
uuid(1217d7a6-5039-418c-b042-9cbe256afd6e),
|
|
object,
|
|
local,
|
|
pointer_default(unique)
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|
]
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interface ID3D11RasterizerState1 : ID3D11RasterizerState
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{
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void GetDesc1(D3D11_RASTERIZER_DESC1 *pDesc);
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}
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[
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uuid(a04bfb29-08ef-43d6-a49c-a9bdbdcbe686),
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object,
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local,
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pointer_default(unique)
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]
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interface ID3D11Device1 : ID3D11Device
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{
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void GetImmediateContext1(
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ID3D11DeviceContext1 **ppImmediateContext);
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HRESULT CreateDeferredContext1(
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UINT ContextFlags,
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ID3D11DeviceContext1 **ppDeferredContext);
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HRESULT CreateBlendState1(
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const D3D11_BLEND_DESC1 *pBlendStateDesc,
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ID3D11BlendState1 **ppBlendState);
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HRESULT CreateRasterizerState1(
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const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,
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ID3D11RasterizerState1 **ppRasterizerState);
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HRESULT CreateDeviceContextState(
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UINT Flags,
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const D3D_FEATURE_LEVEL *pFeatureLevels,
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UINT FeatureLevels,
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UINT SDKVersion,
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REFIID EmulatedInterface,
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D3D_FEATURE_LEVEL *pChosenFeatureLevel,
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ID3DDeviceContextState **ppContextState);
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HRESULT OpenSharedResource1(
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HANDLE hResource,
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REFIID returnedInterface,
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void **ppResource);
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HRESULT OpenSharedResourceByName(
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LPCWSTR lpName,
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DWORD dwDesiredAccess,
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REFIID returnedInterface,
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void **ppResource);
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}
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